Distant Worlds: Shadows Updated to 1.9.0.7

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: elliotg, Icemania

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Andrew Loveridge
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Andrew Loveridge »

Updated to 1.9.0.5
Buio
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Buio »

Thanks, good to see continued fast updates.
Lucian
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Lucian »

Love the fix-list for 1.9.0.5, that's a very long list of extremely annoying problems fixed. Thanks to the team for listening to fan feedback and making the changes so quickly. Well done! :)
Strat_84
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RE: Distant Worlds: Shadows Updated to 1.9.0.5

Post by Strat_84 »

Full Change List for 1.9.0.5 from 1.9.0.4:

[...]
PIRATES
- pirate protection agreement costs better matched to empire cashflow (i.e. ability to pay)

Mmmhhh, I think there's a serious problem with that one. With 1.9.0.4 pirates used to rape me and my wallet, it was insane but nothing surprising, I wasn't supposed to be anything but a cash cow for them.

Since I've installed 1.9.0.5 in less than half an hour I've had 2 pirate factions proposing to PAY ME for a truce, that doesn't make any sense ! [X(]
elmo3
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RE: Distant Worlds: Shadows Updated to 1.9.0.5

Post by elmo3 »

Download is failing right now. Unable to open FTP file.
We don't stop playing because we grow old, we grow old because we stop playing. - George Bernard Shaw

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Azuran
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Azuran »

BOARDING AND CAPTURE
- captured bases at colonies of other empires will now self-destruct

Oh boy, the game just became more exciting.
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Tanaka
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Tanaka »

ORIGINAL: Azuran
BOARDING AND CAPTURE
- captured bases at colonies of other empires will now self-destruct

Oh boy, the game just became more exciting.

Er does this mean there is no longer a reason for base capture?
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FerretStyle
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by FerretStyle »

Will a .4 game loaded into .5 benefit from these particular crash fixes?
(In the middle of a game that's been going on for 250 years and having a lot of crashes...)
Bingeling
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Bingeling »

As long as your crashes are among those that are fixed, sure it will help.
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Mansen
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Mansen »

ORIGINAL: FerretStyle

Will a .4 game loaded into .5 benefit from these particular crash fixes?
(In the middle of a game that's been going on for 250 years and having a lot of crashes...)

Impossible to answer with any guarantee - if any of the fixed crashes happen to due a chain of events that can be put into a savegame, it might still cause them.
Currently Working On:
X-Universe Conversion (Hiatus)
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Andrew Loveridge
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RE: Distant Worlds: Shadows Updated to 1.9.0.6

Post by Andrew Loveridge »

Now updated to 1.9.0.6
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Azuran
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Azuran »

You made my day!

I had the following error when I updated from 1.9.04 to 1.9.05 when I would click Start New Game:

Code: Select all

error:system.argumentexception: datagridviewcomboboxcell value is not valid.

Updating to Microsoft Framework 4.5 and 1.9.06 fixed this error. I am quite happy, I was going crazy. :)

-Windows 7 64bit
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DeadlyShoe
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by DeadlyShoe »

Great looking patch!

Thanks guys :)
Cauldyth
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Cauldyth »

Oh man, you guys just made my weekend. Great that armour was fixed, but also:
- AI ship design process no longer creates unbuildable new designs (too large)

Thank you!!
- altered "Random" proximity setting in Game Startup to distribute starting empires *EVENLY* across the galaxy

YEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS! [&o]
Bingeling
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Bingeling »

1.9.0.6 has a sweet list of fixes [&o]
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joeyeti
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by joeyeti »

Does someone have a screenshot of that Pirate mission window enhancement?
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TrooperCooper
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by TrooperCooper »


0.6 sounds awesome. Thanks for the hard work! :-)
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Larsenex
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Larsenex »

Great Job guys! [&o]
Go for the Eyes Boo!

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tevans6220
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by tevans6220 »

Might be a nice patch but at present I really don't know. I can't download the thing. The link doesn't work.
Bingeling
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Bingeling »

The easiest is to update from the game launcher.

If you don't get the file on download, make sure to refresh the page. It may also not hurt to ctrl-F5 to refresh it, as that should force a reload and not just a cashed copy.
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