Custom Mutiplayer Scenarios

Post new mods and scenarios here.

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VPaulus
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Custom Mutiplayer Scenarios

Post by VPaulus »

List of the custom Multiplayer Scenarios.

Please, before installing any campaign, do a backup of all the original files in case you need to replace them.

You can also use a tool, like Generic Mod Enabler (GME), to help you managing your Panzer Corps mods.
Download: http://www.gamefront.com/files/22092805/jsgme_setup.zip
A guide for how to install GME: http://www.slitherine.com/forum/viewtop ... 47&t=27158
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by Razz

Description: Germans make a push on Kursk in three sectors. Valuyki, Dnipropetrovsk, Voronezh, Kovaleska, Kovol Supply Depot are secondary objectives. Two must be held for a Russian Defensive victory. There can be allot of initiative swings in this scenario. Russian vastly outnumber the Germans, but the Germans are more powerful. As the game progresses the German player will be short on prestige, especially against a strong Russian opponent.


Theatre of War: Eastern Europe

Sides: Germany vs USSR



Extras: Custom Icon Units

Requirements and Compatibility Notes: Panzer Corps 1.11 or higher. Sound and Unit Mod.

Last Version: -

Download: http://www.slitherine.com/forum/viewtopic.php?t=26143
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by ZeusImmortal

Description: After many requests in various forums but also in private discussions with fellow players, we decided to develop a "campaign" for multiplayer. The trick here is that you play a series of scenarios, interlinked in terms of results. So it is like the normal campaign with two big differences a) no units are tranferred to teh next scenario b) you have to go manually to the next one according to the results of the played scenario.
It has been play-tested many times with balance of the campaign as the main purpose in mind. This doesn't mean that each of the scenarios is balanced. On the contrary, the earlier the scenario the easier for a decisive axis victory. We tried to keep historical balance, without ruling out "what if" scenarios. This is reflected in the continuity of the scenarios that follows pretty much the historical order. The equipment of the engaged powers follows also a quite accurate historical pattern and where possible, even the names and position of units that actually took part in a battle are used. To implement this, we have chosen the "Balkan Campaign" as the battle ground to develop this multiplayer campaign. For the selection of the key scenarios we have been based to the award winning documentary "Battlefield: Campaign in the Balkans" originally aired by the BBC. Thus we do not include strictly those engagements that took place in the Balkan peninsula but we follow the whole war through the german-italian campaign that was initiated in the Balkans, continued in the USSR, briefly returned to the eastern Mediterranean to finish with the allied landing and the Battle of Berlin.


Theatre of War: Eastern Europe

Sides: Axis vs Allies



Extras: Custom Icon Units and Graphics

Requirements and Compatibility Notes: Panzer Corps 1.11 or higher. Minor's Booster Pack.

Last Version: 2.0

Download: http://www.slitherine.com/forum/viewtop ... 47&t=36864
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by El Condoro

Description:This is a scenario based on the counter attack of the I SS Panzer Korps in February 1943 to retake Kharkov. The scenario is designed for multiplayer and its balance is still being tested but as an introduction, please try it an dlet me know your thoughts on how to improve it. So far, in my own testing, there have been some huge battles and a lot of strategic thinking involved. Little prestige, snow and low strength units make for tough time ahead for both sides.

Theatre of War: Russia

Sides: Germany vs Russia


Extras: None. Standard.

Requirements and Compatibility Notes: Vanilla Panzer Corps 1.11.

Last Version: 1.00

Download: http://www.slitherine.com/forum/viewtop ... 47&t=25880
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by El Condoro

Description: The Red Army has achieved what the Germans could not less than a year ago - smash through Belgium and cut the Allies off from France. Now your US army is stranded on the beaches around Calais and Dunkirk and must decide whether to try to break through the encircling Russians by land or to use sea transport to reach France and join the forces there. Meanwhile the British will send what they can to assist.
The Russians are like a juggernaut in the early stages of this scenario but their prestige runs short as the game progresses and the Allies’ increases. Nevertheless, the Allies’ position is precarious and could easily collapse to allow Soviet hegemony over Europe.

Theatre of War: Europe

Sides: USSR vs Allies


Extras: None. Standard.

Requirements and Compatibility Notes: 1.11

Last Version: 1.00

Download: http://www.slitherine.com/forum/viewtopic.php?t=27743
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by El Condoro

Description: The British VIII and XXX Corps attempt to break out of the Normandy stagnation following a month of fighting. At the juncture of two German armies - the 7th and Panzer Group West - the hammer will fall. To deal with the threat of an imminent British breakthrough and the disruption of Hitler’s upcoming Mortain offensive, Kluge diverts the 9SS ‘Hohenstaufen’ and 10SS ‘Frundsberg’ panzer divisions to the Vire sector.

Operation Bluecoat is a 16-turn scenario that takes place in the inhospitable bocage from Caumont to Vire. As the British you will aim to smash through the weakened German defenders and reach the open terrain to the south. As the Germans you will seek to prevent a breakout and keep the Vire-Vassy road open in preparation for Hitler’s Mortain offensive, Operation Luttich.

Theatre of War: Europe

Sides: UK vs Germany


Extras: None.

Requirements and Compatibility Notes: 1.11

Last Version: 1.00

Download: http://www.slitherine.com/forum/viewtopic.php?t=28323
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VPaulus
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RE: Custom Mutiplayer Scenarios

Post by VPaulus »

Image
by El Condoro

Description: If you like late-war scenarios, where King Tigers duel toe-to-toe with M26s and IS-IIs, this is *not* the scenario for you. Early war equipment, difficult terrain, infantry and artillery are keys. There are also some strategic decisions to be made. This scenario is about as a-historical as you can get as the Germans decide to invade Australia. Not intended to be taken too seriously! :)

Theatre of War: Australia

Sides: Germany vs. UK/Australia/NZ


Extras: None

Requirements and Compatibility Notes: 1.11

Last Version: 1.00

Download: http://www.slitherine.com/forum/viewtopic.php?t=25879
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