Distant Worlds: Shadows Updated to 1.9.0.7

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Spacecadet
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RE: Distant Worlds: Shadows Updated to 1.9.0.2

Post by Spacecadet »

ORIGINAL: Bingeling

You can continue just fine, but to see all effects of the changes you will probably need a new game.

Like all the pirate changes change the situation for pirate factions, and the patch does not undo old sins.

Most likely, but in my continued game it seems like the Pirates have gotten more aggressive, even if they started out on the wrong foot [;)]

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Bingeling
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RE: Distant Worlds: Shadows Updated to 1.9.0.2

Post by Bingeling »

ORIGINAL: Spacecadet
ORIGINAL: Bingeling

You can continue just fine, but to see all effects of the changes you will probably need a new game.

Like all the pirate changes change the situation for pirate factions, and the patch does not undo old sins.

Most likely, but in my continued game it seems like the Pirates have gotten more aggressive, even if they started out on the wrong foot [;)]
But imagine how aggressive they might have been if always by the new rules .

I don't know, but I suspect the update will give them better economy, and thus more ships. Human players were probably not the only one wasting huge piles of cash on structures easily destroyed.
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Erik Rutins
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Erik Rutins »

Updated to 1.9.0.3
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ASHBERY76
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by ASHBERY76 »

Nice.[:)]
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Mansen
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Mansen »

Neat :)
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YourConscience
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by YourConscience »

I tested the "pirates get no taxes" on my old save from 1.9.0.0 version but I still cannot set taxes. Do I need to start a new game for this to work?
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AstroCat
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by AstroCat »

Is it compatible with 1.9.0.2 saves? Thanks.
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Bingeling
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Bingeling »

There is no reason why it is no compatible with saves, and if not it should have said so. It may require a new game to see all the fixes, though.
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Buio »

Thanks for really fast patches to fix initial bugs and balance.
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Shadow Tiger
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RE: Distant Worlds: Shadows Updated to 1.9.0.3

Post by Shadow Tiger »

Just bought and downloading now. Looking forward to giving this a try now the we can do fun stuff like capture ships/stations, upgrade stations and the pirates have gone from annoying flies to something awesome.
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Erik Rutins »

Updates to 1.9.0.4
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ASHBERY76
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by ASHBERY76 »

Link busted.
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Erik Rutins »

It just takes time to propagate to all the mirrors world-wide. Give it another try in 15-30 and it should be on the European mirror.
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Kayoz
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Kayoz »

ORIGINAL: Erik Rutins
Full Change List for 1.9.0.4 from 1.9.0.3:

OTHER
- can now toggle auto/manual retrofit for private base designs (i.e. mining stations) in designs screen

Not fixed in 1.9.0.4
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Erik Rutins
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Erik Rutins »

Not at all or still not working in some more subtle way?
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TrooperCooper
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by TrooperCooper »


It works to switch it by clicking it in the design main window (the list with all designs). But when you open the design (where you can actually modify a single design), the drop-down menu ("Default Retrofit Stance") is still greyed out and cant be changed.
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Kayoz
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Kayoz »

ORIGINAL: Erik Rutins

Not at all or still not working in some more subtle way?
Still unable to toggle auto-retrofit setting for the specified designs.
ORIGINAL: TrooperCooper


It works to switch it by clicking it in the design main window (the list with all designs). But when you open the design (where you can actually modify a single design), the drop-down menu ("Default Retrofit Stance") is still greyed out and cant be changed.
Yes, this is the case. I didn't know you could toggle with the main design window. Toggling should be possible with both methods.
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Kayoz »

ORIGINAL: Erik Rutins
Full Change List for 1.9.0.4 from 1.9.0.3:
BUG FIXES
- fixed bug where design templates that specify phaser weapons would instead sometimes produce designs with pulse blasters or rail guns (even when phasers available)
Not fixed. Description of problem and uploaded save demonstrating issue here.
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Kayoz
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RE: Distant Worlds: Shadows Updated to 1.9.0.4

Post by Kayoz »

Why two threads for 1.9.0.4?

Link in tech support:
tm.asp?m=3331949

Link here:
tm.asp?m=3332321
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