Patch 07 - Unofficial Public Beta - 1126b updated 17 Sept 2016

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pws1225
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by pws1225 »

ORIGINAL: PaxMondo

ORIGINAL: witpqs

Thanks Michael! [:)]
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Sardaukar
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by Sardaukar »

ORIGINAL: pws1225

ORIGINAL: PaxMondo

ORIGINAL: witpqs

Thanks Michael! [:)]
+1

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DivePac88
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by DivePac88 »

ORIGINAL: morejeffs

Sorry for the dumb question but how do I get the screen to go full size. I remember I have cut out the -w from some file name, but what file name and where would I find it? Thanks

Hello Jeff - If you right click on your AE short cut, then click on your Properties at the bottom of the box. Then you go to the Target line in the properties box, and then delete the -w at the end of the string.
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morejeffs
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by morejeffs »

Thanks guys! It worked! Now hopefully I can remember how to annoy the empire.
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FOW
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by FOW »

Thanks Michael for the latest Beta patch update.

I've installed 1123j2 to my WitP-AE version and it works fine.
Also updated the Beta on my DBB Mod version but I get the "Unable to find PW Data" error - any ideas?[&:]
Alfred
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by Alfred »

Is it pointing to the correct path where the DBB version is installed?

Alfred
FOW
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by FOW »

Yes. It's got me confused!


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Chris21wen
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by Chris21wen »

ORIGINAL: FOW

Yes. It's got me confused!


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Try removing the \Beta2 from the 'Start in' line. Game needs to start in the main folder.
\Beta2 should be added to the 'target' line if you do not have it there already.
FOW
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by FOW »

Tried that - same "Unable to find PW data"

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Kitakami
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by Kitakami »

Thanks for the patches Michael! Much appreciated!
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littleike
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by littleike »

Hi Michaelm

When i order a TF to load/unload something is there a way to know an estimate of the days needed to complete the task?

(If not could it be possible to add this information in the TF screen?)

Many thanks for your support!
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by michaelm75au »

Not at this time. There are a number of variables that can change from turn to turn. But you can't foresee what those values will be.
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moore4807
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by moore4807 »

Littleike,

Using this advice VERY loosely...[;)]
Port size 1,2,3 = 1,000 load for ships +/- variables.
Port size 4,5,6 = 2,000 load for ships +/- variables.
Port size 7,8,9 = 4000 load for ships +/- variables.

Assuming you have 5 AK's (3000 capacity) in a TF and load at a size 5 port you can average 400 supplies loaded for each ship per turn. It would take 7 days to fully load the TF of course plus/minus the factors of naval support, disruption at port etc.

There are experts on here that could break it down by ship type and so on, and I would trust thier information MUCH MUCH more than mine, but I have found it a pretty good fast n loose guesstimate.
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littleike
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by littleike »

ORIGINAL: moore4807

Littleike,

Using this advice VERY loosely...[;)]
Port size 1,2,3 = 1,000 load for ships +/- variables.
Port size 4,5,6 = 2,000 load for ships +/- variables.
Port size 7,8,9 = 4000 load for ships +/- variables.

Assuming you have 5 AK's (3000 capacity) in a TF and load at a size 5 port you can average 400 supplies loaded for each ship per turn. It would take 7 days to fully load the TF of course plus/minus the factors of naval support, disruption at port etc.

There are experts on here that could break it down by ship type and so on, and I would trust thier information MUCH MUCH more than mine, but I have found it a pretty good fast n loose guesstimate.


thanks moore4807 [:)]
Three jet pilot useless things: Sky above you, airstrip behind you and half second ago.
Itdepends
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by Itdepends »

My apologies if this has already answered but I've noticed an increase in downtime for maintenance on higher service rating aircraft (specifically 4E's). I can't see anything in the beta patch notes other than a comment that durability is now accounted for when putting aircraft into maintenance mode which will "spread" the maintenance out a bit more. Was a change made that increased the maintenance/repair time for aircraft such that high durability aircraft take longer to repair now (similar to ship repair).

Cheers,

Daniel
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blueatoll
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by blueatoll »

I'm new to the game and am in May 1942 (Allies) in my first game. At this point it's taking about 2 hours to play 1 turn. My son jokes that by 1944 it will take 1 day to play a day.

Can I apply the patch to a game I started with the official version? Can I continue to play my game against the AI or does the patch only work for PBEM? Are the game changes significant enough that I'm going to have to learn a completely new game if I apply the patch? I'm just getting the hang of the official version. I don't want to have to start over as it's taken me almost 3 months of daily play to get to May 1942.

Thanks.

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witpqs
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RE: Patch 07 - Unofficial Public Beta - 1123j updated 26 April 2013

Post by witpqs »

You can patch, and the patch is for both AI and PBM play.
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geofflambert
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by geofflambert »

ORIGINAL: Sardaukar

I think we need to start michaelm worship cult! [:D]

I will be happy to sacrifice the first Chicken(boy) at the altar.

Thanks Michael. Archangel.

hades1001
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by hades1001 »

quick question:

I remember in one of early patches Michael said that the early infantry and engineer squads will be upgrade to later version squads later. I remember he said 6 months after the newer version is in production or something.

Is this still true? If it is true, after how long will the automatic upgrade happen? Thanks.
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michaelm75au
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RE: Patch 07 - Unofficial Public Beta - 1117 updated 22 September 2012

Post by michaelm75au »

After 6 months, an obsolete/expired pooled device (squad or engineer type) will slowly convert to the upgraded version; if japan, obsolete devices go back as the raw materials
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