New map for WITE

Post new scenarios and mods here to share with other gamers.

Moderators: Joel Billings, Sabre21, bcgames

Post Reply
Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

New map for WITE

Post by Jison »

Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison


Oberst_Klink
Posts: 4839
Joined: Sun Feb 10, 2008 7:37 pm
Location: Germany
Contact:

RE: New map for WITE

Post by Oberst_Klink »

ORIGINAL: Jison

Hello everyone

Can I tempt you with a new and completely scratch-made map for Wite?

Edit: It seems I'm not allowed to post links - so just use the one in my signature below if you are interested.


Jison
Bloody awesome mate! I also use your PzC mods and they're brilliant, too!

Klink, Oberst
My Blog & on Twitter.
Visit CS Legion on Twitter & Facebook for updates.
User avatar
Peter Fisla
Posts: 2522
Joined: Fri Oct 05, 2001 8:00 am
Location: Canada

RE: New map for WITE

Post by Peter Fisla »

Same here Jison, love you PzC map mods....I'm going to check this one out...looks great based on the preview shots!
User avatar
EisenHammer
Posts: 439
Joined: Mon Sep 01, 2008 10:21 am

RE: New map for WITE

Post by EisenHammer »

Wow... this is awesome. Thanks for the new map it looks great.
User avatar
RedLancer
Posts: 4338
Joined: Wed Nov 16, 2005 9:09 am
Location: UK

RE: New map for WITE

Post by RedLancer »

That is a serious piece of work - respect!!!!
John
WitE2 Asst Producer
WitE & WitW Dev
User avatar
HerzKaraya
Posts: 195
Joined: Wed Jan 19, 2005 3:26 pm
Location: Madrid, Spain

RE: New map for WITE

Post by HerzKaraya »

I´m just downloading it, but the samples look amazing. I alsp have all your PzC Map Mods!
Thanks for the great work
Vista, suerte y al toro!
User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New map for WITE

Post by morvael »

Shock and awe.

edit: why did you make two islands out of Hel peninsula?
User avatar
mercho
Posts: 78
Joined: Wed Jul 06, 2011 4:25 pm
Location: Rhineland-Palatinate, Germany

RE: New map for WITE

Post by mercho »

Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho
Eine von einem Löwen geführte Armee von Rehen ist gefährlicher als eine von einem Reh geführte Armee von Löwen.

An army of deers led by a lion is more dangerous than an army of lions led by a deer. (Plutarch AD 46 – AD 120)
User avatar
KenchiSulla
Posts: 2956
Joined: Wed Oct 22, 2008 3:19 pm
Location: the Netherlands

RE: New map for WITE

Post by KenchiSulla »

Very nice job, downloaded and installed
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
User avatar
Emx77
Posts: 456
Joined: Mon Mar 29, 2004 11:12 am
Location: Sarajevo, Bosnia and Herzegovina
Contact:

RE: New map for WITE

Post by Emx77 »

This map have artistic feel and look. I cannot imagine how much time and love went into making something like this. IMHO, it is improvement of stock map in almost every segment. Only thing from original map which I prefer more are tile sets for big cites like Leningrad, Moscow, Berlin...

This map mode also making me sad. Why? Because there are other (war)games crying for good artist. Matrix, Slitherine, HPS are you reading this thread? Hire Jison and give him whatever he wants! For me, map is one of most important factors when deciding whether to buy a wargame or not. First impression really matters and what can have more impact on a first glance than a good map?

goranw
Posts: 1684
Joined: Tue Oct 23, 2001 8:00 am
Location: Uppsala,Sweden
Contact:

RE: New map for WITE

Post by goranw »


Hi!
This is a fantastic map!
A great work! Details interfere artistically. Fine colouring.
Must have been a lot of working-time behind it.
A real vitamine injection to the superb game.
GoranW
User avatar
DerGrenadier
Posts: 106
Joined: Sun Dec 11, 2011 6:59 am
Location: Germania Superior

RE: New map for WITE

Post by DerGrenadier »

Just awesome [X(][X(][X(][X(]
[center]Image
[center]



Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

Ah, I'm real glad you guys like the map! [:)]

Jison


Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: mercho

Hello,

Great work ! When unzipping the file it says Zoom2_nogrid TGA.24 is damaged. TGA.24 with hex version is fine.

mercho

My guess is that your 24 nogrid tga got corrupted somehow during download. Try downloading again.

Jison


Jison
Posts: 66
Joined: Wed Jul 01, 2009 5:21 pm

RE: New map for WITE

Post by Jison »

ORIGINAL: morvael

Shock and awe.

edit: why did you make two islands out of Hel peninsula?

Cant say I remember why exactly, but fact is the long narrow waist's of that peninsula are perhaps 50-100 meters wide in reality so I probably thought that was too tiny to display at this scale. I'm sure there are more anomalies like that on the map if one choose to look for them. [;)]

Jison


User avatar
morvael
Posts: 11763
Joined: Fri Sep 08, 2006 9:19 am
Location: Poland

RE: New map for WITE

Post by morvael »

In-game picture, lovely:

Image
Attachments
capture_18..3_115029.jpg
capture_18..3_115029.jpg (763.14 KiB) Viewed 4008 times
User avatar
loki100
Posts: 11699
Joined: Sat Oct 20, 2012 12:38 pm
Location: Utlima Thule

RE: New map for WITE

Post by loki100 »

this is fantastic ... thank you
User avatar
nadia911
Posts: 69
Joined: Tue Mar 24, 2009 7:00 pm

RE: New map for WITE

Post by nadia911 »

Thanks Jison, great work [&o]
Haplo_Patryn
Posts: 203
Joined: Sat Jul 02, 2005 5:05 pm

RE: New map for WITE

Post by Haplo_Patryn »

Awesome!!! [X(]
Image
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: New map for WITE

Post by Flaviusx »

This is a lovely map, and the first map mod I'd actually seriously consider using over vanilla.
WitE Alpha Tester
Post Reply

Return to “Scenario Design and Modding”