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el cid again
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RE: RHS Design Theory: Tankers as transports?

Post by el cid again »

A question was asked by one of the list members

can a tanker carry aircraft?

As is, no. Nor troops nor cargo.

But IRL tankers are fine transports.

So I wondered - IF a tanker was given troop and bulk cargo ratings AND IF it was assigned to a transport (vice tanker or replenishment) task force - could it load an air unit - or troops - or cargo?

Yep.

So that will be part of the 5.22 update.

All Allied tankers are already done - you don't have to update ships - class data is dynamic (thank goodness). But I am holding off until more is done and also to give players a chance to adjust to new requirements for garrisons in test games.

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Symon
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RE: RHS Design Theory: Carriers as AKVs

Post by Symon »

ORIGINAL: el cid again
So RHS invented the "special AKV" - and at present it just applies to Allied CVEs. As of tomorrow, it will include some CVs and CVLs, and some Axis ships (indeed, Japanese CVEs mainly operated as transports).
You mean like how some of the CHS mods did it for WiTP? Or like how early Babes did it in AE in 2008 before settiling on AVs for specific ships for code reasons? Boy !!! What an invention !!! Good on you !!! Glad to see that you are, at last, reading our errata from 4-5 years ago.
Nous n'avons pas peur! Vive la liberté! Moi aussi je suis Charlie!
Yippy Ki Yay.
el cid again
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RE: RHS Design Theory: More Reconfigurable Ships and 5.22 update

Post by el cid again »

Not only will update 5.22 include revised pwhexe files (bringing seasons later in the war to current standard and getting rid of eratta in them)

it will feature more cases of "special AKVs" rapidly reconfigured from carriers, with the ability to rapidly convert back

and tankers able to carry troops and cargo and aircraft IF they are assigned to transport missions

but it will also have special cases.

Chitose (and similar) seaplane tenders, instead of reconfiguring to AKVs, will instead reconfigure to LSDs. They really could do that. The sloping decks with narrow gage RR tracks on them permitting easy launch of seaplanes or landing craft (or even mines) via stern doors are precisely the system pioneered by the Akitsu Maru before WWII - a ship AE defines as an LSD in spite of having no dock - as it functions the same way (or actually better - faster in use - less "partly pre sunk" displacement safety margin risks). Which means the Akitsu Maru and Shinshu and other ships may also finally have their special abilities - simply reconfigure the LSD as AKV for example. And the Chitose at start - and Nisshin in 1944 - can reconfigure in forms using midgets.

The midget solution is based on how the second German raider is defined by whoever defined it (not an RHS solution). It's PT boat is modeled in the form of a "very long range 18 inch torpedo." The midgets can be done the same way. Attempts to use at long range are very unlikely to work - but closer range attempts may succeed regularly and long ones very rarely - well modeling the concept. Two new devices model the Type A midgets in this role (using the Type 97 18 inch torpedo) and the later Types (using the Type 98).

Otherwise 5.22 includes some redefined locations or LCU, mainly in re victory points and garrison levels - to meet the new RHS definitions. Note that my previous comments were misleading somewhat: while there is a ratio between the two sides with respect to both pp and garrison requirements, which varies from area to area, the ratio between the two is not always identical. In general, the stock ratios are preserved.

5.22 should release tomorrow.
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LargeSlowTarget
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RE: RHS Design Theory: More Reconfigurable Ships and 5.22 update

Post by LargeSlowTarget »

ORIGINAL: el cid again
The midget solution is based on how the second German raider is defined by whoever defined it (not an RHS solution). It's PT boat is modeled in the form of a "very long range 18 inch torpedo."

Mmh, sounds familiar... [;)]



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el cid again
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RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by el cid again »

Our decision to permit drop tanks on P-40s in AVG being confirmed,
and based on photographic evidence below, I revised the (inherited stock data) date the P-40E is available to AVG - from April 1942 to game start. In addition to changing the location file (re production) I will change the group file (re which units have what plane - so that one AFG squadron will start with this aircraft).

These revised files will be part of 5.23 intended for release today.

Other changes include creating of a new pair of devices for UK/CW Commandos - which are not different from UK/CW airborne - both to avoid confusion and because there need to be a lot more commandos but not airborne squads. Stock has woefully too few replacements for the huge number of commando units in the data base. This work led to discovery the British Army 44th Division (somewhat wrongly called para) was badly screwed up (from stock). That is, the 4 components of the division were not structured properly to combine (so what squad you end up with in the parent is different that what you started with). And also the "support battalion" is now called a "support brigade" - it includes several battalions! This unique division has two airborne brigades, one airmobile brigade, and one ground only (support) brigade with things like 25 pounders that don't fly. So once combined, it can not fly any more! But you can take a base in the enemy rear, fly in the heavier airmobile, and then walk in with the heavy brigade and create a division able to now fight better than any airborne anywhere else does. Not all bad. Note the airborne brigades could not fly due to bad device choices - fixed.

Also the KNIL is reorganized based on new data. There are now 3 Divisions on Java - all smaller than the present Java Division but all bigger than you would guess - due to inclusion of the Landstorm with the regulars. We also picked up some 7.5 inch CD guns at Soerabaja - ex British. The Divisions actually included static CD units, but these are separate since a division cannot form up unless it is all in one hex - so they remain independent. The AAA battalion is also separate - because not enough devices to include in First KNIL Division. 2nd and 3rd AAA battalions are now gone - they were companies and part of other formations.

9 RIN and 3 RAN minor escorts added at game start - auxiliaries all called up around 1940.

Sid



In a message dated 5/12/2013 4:29:25 A.M. Alaskan Daylight Time, mifune7@bellsouth.net writes:
http://www.sandbagger.uk.com/flyingtige ... G104##.zip This model depicts a Curtiss P40E-1 / Kittyhawk Mk I American Volunteer Group (AVG) Kunming, China 1941 Serial No: 104.

This HR skin was created by Flying Tiger, based on original files by Captain Kurt.
(HURR, SPIT14 and TEMP Slots)
http://www.sandbagger.uk.com/flyingtige ... G112##.zip This model depicts a Curtiss P40E-1 / Kittyhawk Mk I American Volunteer Group (AVG) Kunming, China 1941 Serial No: 112.

This HR skin was created by Flying Tiger, based on original files by Captain Kurt.
(HURR, SPIT14 and TEMP Slots)

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inqistor
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RE: RHS Design Theory: Making China Stronger

Post by inqistor »

ORIGINAL: el cid again

He pointed out they won the Third Battle of Changsha early in 1942. I read about it - and concluded that the "bringing up of the heavy guns"
which won the battle (along with good maneuvering and Japanese errors) - was not possible in AE because the ROC OB lacks the actual
artillery units it had. AE credits ROC Army with artillery regiments, but in fact it had four artillery brigades. It also credits them with
75 mm guns. But that was not the standard. China adopted a WWI vintage 77 mm German gun as its production standard. And it also built
Krup 10.5 cm guns - these were probably the "heavy guns" of the battle for Changsha.
I would actually bet on German 15 cm sFH 18 Howitzers. China bought few dozens, when they were still cooperating with Germany.
Have you any information about those "Heavy Guns", when war broke? I have added them to pool, because I have not found any info.


Also, it seems you have small error in your early BETTY bombload:
19 x G4M1 Betty TB bombing from 4000 feet
Naval Attack: 3 x 250 kg SAP Bomb, 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
I am guessing, the latter part is replacement for torpedo, which you can switch off only using profiling in beta.
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LargeSlowTarget
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RE: RHS Design Theory: Making China Stronger

Post by LargeSlowTarget »

ORIGINAL: inqistor

I would actually bet on German 15 cm sFH 18 Howitzers. China bought few dozens, when they were still cooperating with Germany.
Have you any information about those "Heavy Guns", when war broke? I have added them to pool, because I have not found any info.



Found a post on the Axis History Forum

The Chinese used the German 10.5cm 1.FH18 and 15cm sFH 18.

There were a total of 44 sFH 18 (48 ordered, 44 received), equipped by the independent 10th and 14th artillery regiments. They played an important part in the victory of the 3rd Battle of Changsha.

The I.FH18 equipped the independent 10th and 13th artillery regiments. It is assumed there were about 48 pieces imported.

Source: Army Weapons during the War of Resistance: Field Artillery


See http://forum.axishistory.com/viewtopic.php?t=102362

There are more threads on the same topic, and a wealth of other interesting info on this forum.
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Jo van der Pluym
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RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by Jo van der Pluym »

ORIGINAL: el cid again

These revised files will be part of 5.23 intended for release today.

Other changes include creating of a new pair of devices for UK/CW Commandos - which are not different from UK/CW airborne - both to avoid confusion and because there need to be a lot more commandos but not airborne squads. Stock has woefully too few replacements for the huge number of commando units in the data base. This work led to discovery the British Army 44th Division (somewhat wrongly called para) was badly screwed up (from stock). That is, the 4 components of the division were not structured properly to combine (so what squad you end up with in the parent is different that what you started with). And also the "support battalion" is now called a "support brigade" - it includes several battalions! This unique division has two airborne brigades, one airmobile brigade, and one ground only (support) brigade with things like 25 pounders that don't fly. So once combined, it can not fly any more! But you can take a base in the enemy rear, fly in the heavier airmobile, and then walk in with the heavy brigade and create a division able to now fight better than any airborne anywhere else does. Not all bad. Note the airborne brigades could not fly due to bad device choices - fixed.

Also the KNIL is reorganized based on new data. There are now 3 Divisions on Java - all smaller than the present Java Division but all bigger than you would guess - due to inclusion of the Landstorm with the regulars. We also picked up some 7.5 inch CD guns at Soerabaja - ex British. The Divisions actually included static CD units, but these are separate since a division cannot form up unless it is all in one hex - so they remain independent. The AAA battalion is also separate - because not enough devices to include in First KNIL Division. 2nd and 3rd AAA battalions are now gone - they were companies and part of other formations.

9 RIN and 3 RAN minor escorts added at game start - auxiliaries all called up around 1940.

Sid


Have you also included the Dutch Commando unit Korps Insulinde?
Greetings from the Netherlands

Jo van der Pluym
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el cid again
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RE: RHS Design Theory: The Problem of Clark

Post by el cid again »

Why is the Japanese Army so unable to take Clark when it attacks in force?

Because the hex is wrongly coded as "rough jungle."

This was explained years ago "because there is jungle in the hex, the hexes are large."



Yet the Central Luzon plain is the key fact - the good road infrastructure with open country - and IRL it was not possible to stop the IJA even with nominally superior numbers of troops. The exception was the Philippine Scouts, armed with the M-1 Garand - who consistently could stop any Japanese unit. But they were always flanked and the flanking (not Scouts) units could not hold, so they too had to fall back. [Hex 79,76]

Regretfully, I have concluded this means we must reissue pwhexe files with this hex recoded as clear terrain.

At the same time, I found that Samulaki is improperly coded in pwhexe. The ONLY directions from which a ship can really approach the port is shown as a blocked hex side! So along with urban hex definition updates, the "final" pwhexe set will correct these issues. [Hex 78, 117]

el cid again
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RE: RHS Design Theory: Making China Stronger

Post by el cid again »

I have an astonishing list of Chinese artillery at the start of the War of Resistance provided by a historian of the PLA. There were about 800 pieces and there were dozens of models. I settled on modeling two standard designs put into production in China - both German - a 77 mm and a 105 mm. But yes - I see your 15 cm model - as well as a couple of other European 15 cm types.

The Betty could not carry torpedoes - but I do agree the loadout seems incorrect. The standard bomb of a Betty was the 100 kg - it could carry 14. I am not sure if it could carry a 250 kg bomb at all - need to check. If it could, then the loadout may be correct for a large armored ship target.

ORIGINAL: inqistor
ORIGINAL: el cid again

He pointed out they won the Third Battle of Changsha early in 1942. I read about it - and concluded that the "bringing up of the heavy guns"
which won the battle (along with good maneuvering and Japanese errors) - was not possible in AE because the ROC OB lacks the actual
artillery units it had. AE credits ROC Army with artillery regiments, but in fact it had four artillery brigades. It also credits them with
75 mm guns. But that was not the standard. China adopted a WWI vintage 77 mm German gun as its production standard. And it also built
Krup 10.5 cm guns - these were probably the "heavy guns" of the battle for Changsha.
I would actually bet on German 15 cm sFH 18 Howitzers. China bought few dozens, when they were still cooperating with Germany.
Have you any information about those "Heavy Guns", when war broke? I have added them to pool, because I have not found any info.


Also, it seems you have small error in your early BETTY bombload:
19 x G4M1 Betty TB bombing from 4000 feet
Naval Attack: 3 x 250 kg SAP Bomb, 2 x 250 kg SAP Bomb, 4 x 60 kg GP Bomb
I am guessing, the latter part is replacement for torpedo, which you can switch off only using profiling in beta.
el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Design Theory: Making China Stronger

Post by el cid again »

Level I Update Link 2.493
https://1drv.ms/u/s!Ap7XOIkiBuUwgoJwh5X6Cn-3bngEFQ

Very nice hard data. I will use this.

Sid

ORIGINAL: LargeSlowTarget
ORIGINAL: inqistor

I would actually bet on German 15 cm sFH 18 Howitzers. China bought few dozens, when they were still cooperating with Germany.
Have you any information about those "Heavy Guns", when war broke? I have added them to pool, because I have not found any info.



Found a post on the Axis History Forum

The Chinese used the German 10.5cm 1.FH18 and 15cm sFH 18.

There were a total of 44 sFH 18 (48 ordered, 44 received), equipped by the independent 10th and 14th artillery regiments. They played an important part in the victory of the 3rd Battle of Changsha.

The I.FH18 equipped the independent 10th and 13th artillery regiments. It is assumed there were about 48 pieces imported.

Source: Army Weapons during the War of Resistance: Field Artillery


See http://forum.axishistory.com/viewtopic.php?t=102362

There are more threads on the same topic, and a wealth of other interesting info on this forum.
el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by el cid again »


Hmmm - perhaps not. But I did model the unique "independent mobile squads" intended for guerilla warfare. I interpret the name you provide to imply this was the planning and training organization which may have resulted in them being formed. But I don't know anything about it. Do you have a source I can read?
ORIGINAL: Jo van der Pluym

ORIGINAL: el cid again

These revised files will be part of 5.23 intended for release today.

Other changes include creating of a new pair of devices for UK/CW Commandos - which are not different from UK/CW airborne - both to avoid confusion and because there need to be a lot more commandos but not airborne squads. Stock has woefully too few replacements for the huge number of commando units in the data base. This work led to discovery the British Army 44th Division (somewhat wrongly called para) was badly screwed up (from stock). That is, the 4 components of the division were not structured properly to combine (so what squad you end up with in the parent is different that what you started with). And also the "support battalion" is now called a "support brigade" - it includes several battalions! This unique division has two airborne brigades, one airmobile brigade, and one ground only (support) brigade with things like 25 pounders that don't fly. So once combined, it can not fly any more! But you can take a base in the enemy rear, fly in the heavier airmobile, and then walk in with the heavy brigade and create a division able to now fight better than any airborne anywhere else does. Not all bad. Note the airborne brigades could not fly due to bad device choices - fixed.

Also the KNIL is reorganized based on new data. There are now 3 Divisions on Java - all smaller than the present Java Division but all bigger than you would guess - due to inclusion of the Landstorm with the regulars. We also picked up some 7.5 inch CD guns at Soerabaja - ex British. The Divisions actually included static CD units, but these are separate since a division cannot form up unless it is all in one hex - so they remain independent. The AAA battalion is also separate - because not enough devices to include in First KNIL Division. 2nd and 3rd AAA battalions are now gone - they were companies and part of other formations.

9 RIN and 3 RAN minor escorts added at game start - auxiliaries all called up around 1940.

Sid


Have you also included the Dutch Commando unit Korps Insulinde?
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Jo van der Pluym
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RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by Jo van der Pluym »

ORIGINAL: el cid again


Hmmm - perhaps not. But I did model the unique "independent mobile squads" intended for guerilla warfare. I interpret the name you provide to imply this was the planning and training organization which may have resulted in them being formed. But I don't know anything about it. Do you have a source I can read?

Hi el sid again

Here are some links in dutch.

http://nl.wikipedia.org/wiki/Korps_Insulinde

http://www.defensie.nl/nimh/geschiedeni ... _insulinde

http://www.go2war2.nl/artikel/545

Also had we in the past a discussion about it and you had add Korps Insulinde in RHS for witp
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

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el cid again
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RE: RHS Design Theory: Urban Hex Definitions and Update 5.24

Post by el cid again »

It was such an easy thing to say - go through and define all the hexes which are Urban Light or Urban heavy? But the process was time consuming. For one thing, to use the RHS definitions, I needed to know the population of each city - at the end of 1941. Easy to say, not so easy to figure out.

Nevertheless, the Urban Hex Definition List is completely completed. This permits me to issue "final" versions of the pwhexe files which have city defenses behaving properly. At the same time, I shall fix the Clark & Subic hex so it is clear terrain - I will fix a problem with accessing a minor Dutch port - and I will add Banda - a curiously omitted "spice island" - the original one which long had a monopoly on the trade.

Before describing the 5.24 update - which follows - I will describe how I think the attached document ought to be used. RHS has introduced a defined criteria for what constitutes an Urban hex? This list defines the hexes - in slot order. [Note, however, it is an Excel spreadsheet - so it can sort by name or any other column you wish] For each such hex it lists Axis and Allied Victory Points as well as Axis and Allied Garrison Requirements. [There are a small number of exceptions to the latter in India: places that were not garrisoned for political reasons that only make sense in terms of Indian politics of the period. Nevertheless, these few places were self ruling and not going to contest whoever had the larger Raj, or on what terms?] Most of all, it defines if a hex is Urban Light or Urban Heavy? The list is intended as a playing aid. There is no in game way for a player to know how a hex is coded with respect to terrain. This allows one to understand where the defense will be aided by the city? It also explains the victory point value of the city for both sides. These should be considerations when contemplating wether to defend (or attack) an urban hex?

5.24 is substantially merely the location files reviewed for locations to insure the population, victory points and garrisons are in fact as listed on the attached list? That process caused a surprising number of eratta related to be locations to be discovered and corrected. Much of that was due to differences in time between when the location was created and present standards. Other things were simple data entry errors. But a wide variety of other things were also found.

Most of the other changes are related to Chinese artillery. Two new types were added - more or less the standard German 105 and 155 Howitzers. A Forum member provided their names, numbers and units assigned information - good enough for me to track down the specific range, shell weight, rate of fire, and other data needed to implement this. As from now, medium artillery other than in the four artillery brigades of the NRA (National Revolutionary Army = ROC) is in independent artillery regiments under player control. This required adding two devices - and correcting the upgrade reference of the existing Chinese artillery devices at the same time. So 5.24 includes device files as well as location files.

I found a CAF aircraft had the wrong upgrade. So I reviewed all aircraft upgrades, and found about 5 other CAF types that could be better. And no others - which is good. So 5.24 includes aircraft files as well as location files.

Finally, every pwhexe file needs to be modified to include all these urban hexes. The first one will be included in the update. Others will follow, mostly tomorrow and the next day, as 5.241, 5.242, etc.

At the same time, Mifune is working on a new air art filmstrip. That may mean we change some aircraft art pointers. So I plan for 5.25 to be the update that includes that.

After that I will work on making Scenario 106 (Downfall) work for 1945. And help Mifune with Scenario 99 and perhaps his May 42 Scenario as well.

After than we will take a look at RHS/AE Level II - using the "extended map" system - possibly including a mini map as well if that works as expected.

5.24 will compile within the hour.
el cid again
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RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by el cid again »

I remember the Korps Insulinde now you mention it. That probably means we have it now - I used that OB - with additional materials - in the main. Will check. Thank you.


Hmmm - Good think a German reader can make some sense out of Dutch! I wasn't expecting a non-English reference. Spec ops, I see. The KNIL seems to have been somewhat ahead of its time.

I interpret the listing as officers, warrant officers, non-commissioned officers and enlisted -
otherwise as officers, senior NCOs, corporals and enlisted. Rather detailed either way - but can you confirm which?

Based out of Columbo, this is a CW special unit, and more or less is similar to a commando company.
el cid again
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RE: RHS Design Theory: Urban Areas defined and 5.24 update

Post by el cid again »

Slot Name Map X Map Y Manpower Code Pwhexe Axis VP Allied VP Axis Allied


225 Fukuoka 103 57 6 UL 15 150 30 60
228 Hiroshima & Kure 106 58 4 UL 10 100 100 200
231 Kobe 108 59 16 UH 30 300 100 200
236 Gumma Preficture 113 59 6 UL 10 100 20 40
242 Nagasaki & Sasebo 102 58 5 UL 10 100 40 80
243 Nagoya 111 60 22 UH 20 200 40 80
246 Osaka & Kyoto 109 59 68 UH 30 300 80 160
247 Sapporo 120 51 4 UL 10 100 20 40
252 Tokyo 114 60 123 UH 30 300 100 200
254 Ise & Tsu 110 60 5 UL 10 100 10 20
257 Yokohama & Yokosuka 113 61 16 UH 30 300 80 160
312 Keijo 103 50 7 UL 15 45 30 30 Special Case: Capital
329 Taipei 87 63 5 UL 15 75 30 30 Special Case: Capital
330 Takao 84 65 6 UL 15 75 30 30
336 Changchun 106 41 4 UL 15 75 30 30 Special Case: Capital
344 Harbin 109 39 4 UL 10 50 20 20
353 Mukden 104 42 11 UH 20 100 40 40
362 Dairen 100 44 6 UL 10 50 20 20
369 Canton 77 59 10 UH 20 60 40 40
371 Chefoo 98 46 12 UH 20 60 40 40
373 Foochow 86 60 6 UL 10 30 20 20
376 Hankow/Wuhan 85 50 6 UL 15 15 30 30
379 Kaifeng 89 44 9 UL 10 30 20 20
387 Nanchang 85 54 9 UL 10 10 20 20
388 Nanking 91 52 10 UH 20 60 40 40
390 Ningpo 92 56 7 UL 10 30 20 20
391 Paoting 94 40 4 UL 10 30 20 20
392 Peiping 95 39 36 UH 30 90 80 80 Special Case: Capital
393 Shanghai 92 55 62 UH 30 90 80 80 Special Case due to Location
397 Suchow 91 47 21 UH 20 60 40 40
402 Tientsin 95 41 26 UH 20 60 40 40
403 Tsinan 93 44 18 UH 20 60 40 40
405 Tsingtao 95 47 24 UH 20 60 40 40
407 Wuchang/Wulan 84 51 5 UL 15 15 30 30
411 Hanyang/Wuhan 84 50 5 UL 15 15 30 30
423 Hanoi 68 56 13 UH 20 20 40 40
435 Saigon 60 71 13 UH 20 20 40 40
443 Bangkok 56 62 10 UH 20 20 40 40
506 Los Angeles 225 76 30 + 7 UH 300 30 160 80
513 Portland 213 56 8 + 6 UH 200 20 80 40 Special Case: UH due to density.
518 San Diego 227 78 4 + 1 UH 150 15 60 30 Special Case: UH due to density.
519 San Francisco 218 70 6 + 2 UH 150 15 60 30 Special Case: UH due to density.
524 Seattle 212 52 4 + 1 UH 150 15 60 30 Special Case: UH due to density.
527 Tacoma & Renton 211 53 2 + 1 UL 30 3 20 10
584 Pearl Harbor 180 107 3 + 1 TM 75 15 30 30 Special Case due to Loc; Terrain = Mountain Jungle
631 Manila 79 77 10 UH 30 30 120 60 Special Case: Capital
642 Davao 79 91 5 UL 10 10 20 10
706 Rangoon 54 53 16 UH 30 30 30 60 Special Case: Capital
715 Georgetown 49 74 6 UL 10 10 20 20
716 Johore Bahru 50 83 5 UL 10 10 20 20
718 Kuala Lumpur 49 79 5 UL 10 10 20 20
722 Singapore 50 84 10 UH 30 30 60 60 Special Case due to Location
810 Hong Kong 77 61 16 UH 60 20 40 40
822 Agra 50 19 5 UL 50 10 10 20
824 Ahmedabad 41 18 9 UL 50 10 10 20
829 Asanol 53 34 4 UL 15 3 10 60
830 Bagalore 32 37 17 UH 100 20 20 40
836 Bikaner 49 13 5 UL 50 10 0 0 No garrison from 1887
837 Bombay 36 24 19 UH 150 30 40 80
838 Calcutta 52 37 10 UH 150 30 30 20
840 Cawnpore 51 23 6 UL 50 10 10 20
841 Chittagong 55 41 5 UL 50 10 10 20
847 Dacca 56 38 9 UL 50 10 10 20
848 New Dehli 52 17 10 UH 150 30 30 60 Special Case: Capital
855 Howrah 52 36 9 UL 50 10 0 0 No garrison from 1760
852 Hyderabad AP 39 42 14 UH 100 20 20 40
857 Hyderabad Sind 42 10 7 UL 100 10 5 10
860 Jaipur 48 17 9 UL 50 10 0 0 Not garrisoned after 1876
865 Karachi 40 8 47 UH 300 30 60 60 Special Case due to Location
867 Lahore 55 10 25 UH 100 20 10 20
869 Lucknow 52 23 16 UH 100 20 10 20
870 Ludhaina 55 12 7 UL 50 10 0 0 Not garrisoned after 1854
871 Madras 35 40 15 UH 100 20 20 40
874 Meerut 53 18 8 UL 50 10 5 10
876 Multan 50 9 12 UH 50 10 10 20
879 Patna 54 20 4 UL 10 2 10 40
878 Nagpur 44 28 5 UL 50 10 5 10
880 Poona 36 26 6 UL 50 10 5 10
883 Rawalpindi 58 6 9 UL 100 10 10 20
891 Trichinopoly 31 41 21 UH 100 20 10 20
892 Vitagapatnam 42 37 4 UL 50 10 5 10
893 Peshawar 58 5 7 UL 150 15 15 15
905 Adelaide 75 163 4 + 2 UL 150 15 30 15
913 Brisbane 96 160 4 UL 150 15 30 15
942 Melbourne 82 170 13 UH 300 30 160 80
947 Perth 49 147 5 UL 150 15 30 15
955 Sydney 90 167 16 UH 300 30 160 80
1033 Auckland 115 184 5 UL 150 15 30 15
1045 Wellington 112 191 5 UL 150 15 30 15
1068 Calgary 214 40 4 UL 150 15 60 30
1077 Vancouver 209 49 4 + 2 UL 150 15 60 30
1086 Changsha 82 52 11 UH 30 30 60 60 Special Case due to Location
1088 Chengchow 88 44 15 UH 30 30 60 60 Special Case due to Location
1089 Chengtu 75 41 22 UH 90 30 60 60 Special Case due to Location
1091 Chunking 76 45 100 UH 90 30 80 80 Special Case Capital
1093 Hengyang 80 53 12 UH 20 20 40 40
1094 Loyang 87 43 12 UH 20 20 40 40
1095 Hwaiyin 92 50 6 UL 10 10 20 20
1099 Kukong 79 57 6 UL 10 10 20 20
1101 Kunming 69 48 11 UH 300 30 60 60 Special Case due to Location
1102 Kweilin 76 54 9 UL 10 10 20 20
1104 Kweiyang 74 49 6 UL 45 15 30 30
1105 Lanchow 81 34 7 UL 15 15 30 30
1106 Liuchow 74 55 9 UL 10 10 20 20
1108 Nanning 72 55 13 UH 30 30 60 60 Special Case due to Location
1109 Nanyang 85 45 17 UH 20 20 40 40
1111 Pakhoi 72 58 6 UL 10 10 20 20
1114 Pengpu 90 50 9 UL 10 10 20 20
1115 Nanping 86 57 4 UL 10 10 20 20
1116 Shaoyang 80 52 14 UH 20 20 40 40
1117 Sian 83 41 16 UH 60 20 40 40
1118 Siangtan 81 52 6 UL 10 10 20 20
1121 Tsiaotso 88 52 9 UL 10 10 20 20
1124 Dihua 79 11 4 UL 30 10 10 10
1126 Wenchow 89 58 12 UH 20 20 40 40
1127 Wuchow 76 57 9 UL 10 10 20 20
1129 Yenan 88 37 8 UL 30 10 20 20
1134 Djambi 48 88 6 UL 10 10 20 20
1137 Medan 46 76 8 UL 10 10 20 20
1140 Palembang 48 91 5 UL 15 15 30 30
1150 Bandoeng 50 100 4 UL 10 10 20 20
1152 Batavia 49 98 20 UH 20 20 40 40
1059 Semarang 53 102 4 UL 10 10 20 20
1160 Soerabaja 56 104 9 UL 15 15 30 30
1183 Makassar 65 106 5 UL 10 10 20 20
1205 Koeping 116 3 4 UL 10 10 20 20
1375 Krasnyoarsk 101 6 5 UL 150 15 60 30
1392 Ulan Bator 96 23 4 UL 30 10 40 20
1394 Vladivostok 112 46 5 UL 45 15 100 50
1399 Alma Ata 80 3 6 UL 0 10 0 10
1408 Paotow 92 34 4 UL 30 10 20 20
1440 Pingsiang 82 54 5 UL 10 10 20 20
1606 Sui Ning 77 43 9 UL 30 10 20 20
1686 Hofei 88 50 9 UL 10 10 20 20
1728 Baoji 82 39 4 UL 30 10 20 20

Garrison Scale: Base Value for Pre War Owning Nation

10+ Population Centers (700+ Industry) 40 "Industry" = HI + LI + Shipyards + Refineries
10+ Population Centers (Normal Case) 40
4-9 Population Centers 30 When a location is of unusual economic significance
4-9 Population Centers 20
0-3 Population Centers 15 When a location is of unusual economic significance
0-3 Population Centers (Special Case) 10 When politically vital to defend location
0-3 Population Centers (Normal Case) 0
Level 10 Port in Hex 20
Level 9 Port in Hex 10
Level 10 Airfield in Hex 20
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Jo van der Pluym
Posts: 984
Joined: Sat Oct 28, 2000 8:00 am
Location: Heerlen, Netherlands

RE: RHS Design Theory: 5.23 update, AVG, LCU, etx

Post by Jo van der Pluym »

ORIGINAL: el cid again

I remember the Korps Insulinde now you mention it. That probably means we have it now - I used that OB - with additional materials - in the main. Will check. Thank you.


Hmmm - Good think a German reader can make some sense out of Dutch! I wasn't expecting a non-English reference. Spec ops, I see. The KNIL seems to have been somewhat ahead of its time.

I interpret the listing as officers, warrant officers, non-commissioned officers and enlisted -
otherwise as officers, senior NCOs, corporals and enlisted. Rather detailed either way - but can you confirm which?

Based out of Columbo, this is a CW special unit, and more or less is similar to a commando company.

It's Officers, NCOs, Corporals and Enlisted
Greetings from the Netherlands

Jo van der Pluym
CrazyDutch

It's better to be a Fool on this Crazy World
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inqistor
Posts: 1813
Joined: Wed May 12, 2010 1:19 pm

RE: RHS Design Theory: Making China Stronger

Post by inqistor »

ORIGINAL: LargeSlowTarget
ORIGINAL: inqistor

I would actually bet on German 15 cm sFH 18 Howitzers. China bought few dozens, when they were still cooperating with Germany.
Have you any information about those "Heavy Guns", when war broke? I have added them to pool, because I have not found any info.



Found a post on the Axis History Forum

The Chinese used the German 10.5cm 1.FH18 and 15cm sFH 18.

There were a total of 44 sFH 18 (48 ordered, 44 received), equipped by the independent 10th and 14th artillery regiments. They played an important part in the victory of the 3rd Battle of Changsha.

The I.FH18 equipped the independent 10th and 13th artillery regiments. It is assumed there were about 48 pieces imported.

Source: Army Weapons during the War of Resistance: Field Artillery


See http://forum.axishistory.com/viewtopic.php?t=102362

There are more threads on the same topic, and a wealth of other interesting info on this forum.
Thanks, nice post. I was actually using AXISHISTORY quite a lot, but I always thought it deals only with European theatre [X(]

I made more research, and it seems the problem with China is that there was like actual TWO Chinese pools:
One for forces in Burma (seems to be British 18pdr, and those US WWI era 155mm)
Second for mainland China

And they were not interchangeable. I am guessing MAO forces would even have its own (read - no access to anything, until Russia enters war).
I see, that I correctly guessed 75mm as Pack Howitzer, but heavy guns were delivered much later, and only to Burma.


I am wondering if all those pre-war 105mm guns were even used in front units. As there was only few of each type, and probably not much ammunition (and parts). Maybe they were used as permanent defensive emplacements in important (and no-likely targetted) areas?

ORIGINAL: el cid again

The Betty could not carry torpedoes - but I do agree the loadout seems incorrect. The standard bomb of a Betty was the 100 kg - it could carry 14. I am not sure if it could carry a 250 kg bomb at all - need to check. If it could, then the loadout may be correct for a large armored ship target.
I am not sure about those numbers. Does Navy used 100kg bombs? They even had their own 250kg, to not use Army model.
And it seems a lot. All desriptions are pretty generic, but all of them shows that first BETTY model could not carry 1000kg (but later, with better engines could)
el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Design Theory: Making China Stronger

Post by el cid again »

Later in the war the Navy and Army got together - and even flew the same bomber. But in general,
the Navy uses 30kg, 60 kg bombs and 250 kg bombs, and in a few cases 500 and 800 kg bombs. The Army
tends to use 50 kg and 100 kg - and also 15 kg bombs. Eventually the move up to 250 kg bombs too - so
the big bombers standard load is with them. But the start of game bombers tend to carry 100 kg to normal
range and 50 kg to extended range, and have no ability to carry 250 kg bombs at all apparently.

The NRA (National Revolutionary Army) tended to hold artillery in reserve, but did commit it to battle. They could make ammunition if they needed to. The artillery was also effective if used. See in particular the Third
Battle of Changsha, early in 1942, where the "heavy guns" were committed, and the battle was won decisively.
el cid again
Posts: 16980
Joined: Mon Oct 10, 2005 4:40 pm

RE: RHS Design Theory: Korps Insulinde

Post by el cid again »

The Korps Insulinde was a special operations force of Dutch troops sent to Ceylon from the UK.
It had two operational components: No 1 troop (completing training sometime in 1942), which had
154 men (17 officers, 37 senior NCOs, 28 corporals, 70 privates) conducted commando style landings
on Sumatra in 1943 and 1944; No 2 troop (also 154 men), conducted airborne or naval landings from
May, 1945. While the first troop arrived at Columbo on 7 March, 1942, it had not yet been trained
as commandos. The two units were considered part of the Princess Irine Brigade.
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