Question about supply interdiction

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

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ru_disa
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Question about supply interdiction

Post by ru_disa »

Hello everybody,
I'm not sure I understand how supply interdiction works. I'm assuming that, if I don't use my air units during my turn, those air units that have enough action points during the enemy's turn will automatically fly interdiction missions to harass the enemy's supply lines. Is this correct? Is there a way to see if my air units have flown any supply interdiction missions?
...Or am I doing it all wrong? Can you please shed some light on how supply interdiction works?

Thanks!
Hugolin
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RE: Question about supply interdiction

Post by Hugolin »

No one answered yet, so I'll try this: it seems to be something automatic, you have planes (bombers) in the neighbourhood, you can do damage, even if their AP are spent. I have seen it in action in the Black Sea, where you can actually see the % lost from sea hex to sea hex while Russia sends supplies to Sevastopol. However I have not yet seen it on land however, under the famous 'supply lost' line.
ru_disa
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RE: Question about supply interdiction

Post by ru_disa »

Mmmm, so, as long as my bombers are within range, they will interdict the enemy's supply lanes automatically EVEN IF I spent all their APs during my turn? What about my fighters then? They don't attack supply convoys at all? Will they at least run escort missions for my bombers automatically?
The way I've been playing so far, I try not to use my air assets during my turn, so that they can automatically attack supply convoys during the enemy's turn. Have I been doing it wrong all along?
And also, is there a way to check how many convoys my bombers (or fighters?) have distroyed (both on land and sea)?

Thank you for your reply, by the way!
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Vic
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RE: Question about supply interdiction

Post by Vic »

Hi all,

Anti supply points are given on all sea hexes in intercept range of your air units. The AP or RDN of your air unit does not matter, but less RDN does less dammage.
However hexes that the enemy is able to do an air intercept on with his fighters do not count.

The trick to protect yourself in a specific area is to have at least 1 fighter unit left that has enough RDN to meet its RDN INTERCEPT SETTING.

It is thus possible to defend against anti supply points. Also its possible to breach this defense by using all your airforce to destroy or severly drop the RDN of any enemy fighter units.

Against a good opponent it is a clever strategy to use the treat of anti-supply points to force him to keep fighting for air dominance.

Little extra bit for modders: There is a rulevar in which you can also make air anti-supply work on land hexes, though you might need to upgrade the ASonLAnd property of the aircraft as well (not 100% sure on the last bit).

Best,
Vic
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ru_disa
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RE: Question about supply interdiction

Post by ru_disa »

Hi Vic,
Thanks for taking the time to answer this and congratulations on your amazing game. There is still something I'm not sure I understand:
ORIGINAL: Vic

Anti supply points are given on all sea hexes in intercept range of your air units.

......

Little extra bit for modders: There is a rulevar in which you can also make air anti-supply work on land hexes, though you might need to upgrade the ASonLAnd property of the aircraft as well (not 100% sure on the last bit).

Does this mean that normally there is no anti-supply on land at all, unless we mod it in?
Hugolin
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RE: Question about supply interdiction

Post by Hugolin »

Yes thanks a bunch Vic. This is a great game and I don't mind that everything isn't explained and detailed, but your explications are always welcomed!
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freeboy
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RE: Question about supply interdiction

Post by freeboy »

I think that is correct no anti supply on land hex?
"Tanks forward"
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Vic
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RE: Question about supply interdiction

Post by Vic »

ORIGINAL: freeboy

I think that is correct no anti supply on land hex?

Yes it is. In game testing i found the effect of this a bit disturbing for non-hardcore players. Although it is a realistic rule i didnt include it, just like hardcore supply and replacement rules were left out for the same reason.

Feel free to experiment. In the editor go to SFTypes -> Statistics1 -> and set AntiSupply points higher than 0 or equal to AntiSupplySea.

Best,
Vic
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freeboy
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RE: Question about supply interdiction

Post by freeboy »

vic you are working another update per recent posting?
If yes is it in testing or past testing.. Im trying to be patient.. lol
ok Im greedy as this is a good ai game...
"Tanks forward"
ru_disa
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RE: Question about supply interdiction

Post by ru_disa »

Thanks for clearing this up, Vic!
So, if I set AntiSupply equal to AntiSupplySea, then the anti-supply on land will behave exactly the same way as the anti-supply at sea (with all the rules you explained above), right?

Another thing, you said that "hardcore supply and replacement rules were left out for the same reason". In the game, right now, supply and replacements go directly from OKH/Stavka to regimental units. Is there a way to edit in the "hardcore" rules, so that supply and replacements have to go from OKH/Stavka, first through subordinate HQs and finally to each individual unit?

I understand the rationale behind leaving this extra level of complexity out of the game, but if there's a way to "switch it on" via the editor, I'd like to try it out!

Thanks again,
R.
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Vic
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RE: Question about supply interdiction

Post by Vic »

ORIGINAL: ru_disa

Thanks for clearing this up, Vic!
So, if I set AntiSupply equal to AntiSupplySea, then the anti-supply on land will behave exactly the same way as the anti-supply at sea (with all the rules you explained above), right?

Another thing, you said that "hardcore supply and replacement rules were left out for the same reason". In the game, right now, supply and replacements go directly from OKH/Stavka to regimental units. Is there a way to edit in the "hardcore" rules, so that supply and replacements have to go from OKH/Stavka, first through subordinate HQs and finally to each individual unit?

I understand the rationale behind leaving this extra level of complexity out of the game, but if there's a way to "switch it on" via the editor, I'd like to try it out!

Thanks again,
R.

hi there,

It should yes.

As for the hardcore supply rules. Check this thread:
tm.asp?m=3197631&mpage=1&key=hardcore%2Csupply�

Feel free to give feedback on using these different rules.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
ru_disa
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RE: Question about supply interdiction

Post by ru_disa »

Cool!
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freeboy
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RE: Question about supply interdiction

Post by freeboy »

One thing I found usefull is an overlay with the actual supply numbers getting through .. this was in TOAW
an older game actually sold by the former Matrix, as opposed to the new Matrix...

Glad we are seeing some added depth..
any idea on timing of this???
GREAT game
"Tanks forward"
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