Switching Force One and Force Two

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r6kunz
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Switching Force One and Force Two

Post by r6kunz »

Is there a way to reverse Force One and Force Two? I am not talking about the First Force, which refers to the side that starts first, but with regards to the map Exclusion Zones.

I started a new scenario on an older map. Force One is now excluded from its own zones. There are a LOT of exclusion zones...(and a lot of units in each force). Pretty tedious to manually change them all with the map editor...
cheers
rk
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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sPzAbt653
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RE: Switching Force One and Force Two

Post by sPzAbt653 »

Exclusion Zones aren't Force Friendly, they are mutually exclusive.[;)]
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r6kunz
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RE: Switching Force One and Force Two

Post by r6kunz »

thanks for your prompt reply.
I did not realize that- I had assumed the number in the exclusion hex represented the the side that had access to the hex. But sure enough, I set up a sandbox situation and neither side could enter either a 1 or a 2 Exclusion Zone. Which leaves me wondering why they are numbered...
Thanks
rk
Avatar image was taken in hex 87,159 Vol 11 of
Vietnam Combat Operations by Stéphane MOUTIN LUYAT aka Boonierat.
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Curtis Lemay
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RE: Switching Force One and Force Two

Post by Curtis Lemay »

ORIGINAL: HPT KUNZ

thanks for your prompt reply.
I did not realize that- I had assumed the number in the exclusion hex represented the the side that had access to the hex. But sure enough, I set up a sandbox situation and neither side could enter either a 1 or a 2 Exclusion Zone. Which leaves me wondering why they are numbered...
Thanks
rk

They can be removed separately by events.
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Bob Cross's TOAW Site
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