OFFTOPIC Japan opponent wanted

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Von Weber
Posts: 182
Joined: Thu Nov 29, 2012 11:07 pm

OFFTOPIC Japan opponent wanted

Post by Von Weber »

Actually I'm looking for War plan Orange opponent.As the original forum of the game is how long is dead I don't know, I decided to challenge someone from here if someone interests. Anyway WPO is some kind of naval strategy too.
Sorry for offtopic.
WPO/Field of Glory-2/TOAW
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Miller
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Joined: Tue Sep 14, 2004 10:14 am
Location: Ashington, England.

RE: OFFTOPIC Japan opponent wanted

Post by Miller »

Its dead for a reason. Nice idea but not suited to the WITP engine.
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tocaff
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Joined: Wed Oct 11, 2006 9:30 pm
Location: USA now in Brasil

RE: OFFTOPIC Japan opponent wanted

Post by tocaff »

I'm playing a multi player (2X2) game and it is slower than slow. Combat is rare and by chance as you hardly ever know where the enemy is. A war in the Pacific without carriers and faster ships with longer ranges is tough to do.
Todd

I never thought that doing an AAR would be so time consuming and difficult.
www.matrixgames.com/forums/tm.asp?m=2080768
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Terminus
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Joined: Fri Apr 22, 2005 11:53 pm
Location: Denmark

RE: OFFTOPIC Japan opponent wanted

Post by Terminus »

I liked WPO, but if the scenarios have one flaw, it's that they're waaaaaaaaaaaaaaaaaaaaay too long. Like tocaff said, there's just too much dead space in it.
We are all dreams of the Giant Space Butterfly.
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Von Weber
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RE: OFFTOPIC Japan opponent wanted

Post by Von Weber »

Yes you are all right!But this is strategy.[;)]The results could be achieved only in some time.In real strategy sometimes is totally needless to force battles if you certainly don't want to put some action in your life. Recon was some kind of art that time.
Combat is rare and by chance as you hardly ever know where the enemy is.
If you know where the enemy is, it is half done. Recon was some kind of art that time.
A war in the Pacific without carriers and faster ships with longer ranges is tough to do.
Correct.You don't need bases then.
WPO/Field of Glory-2/TOAW
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