Hairy Yankee Reports: Q-Ball (A) v Greyjoy (J)

Post descriptions of your brilliant victories and unfortunate defeats here.

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PaxMondo
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RE: September Days

Post by PaxMondo »

ORIGINAL: Q-Ball


Not just fighters, but Greyjoy has nearly 900 Jake Ops losses so far. That's a ton!
EDITTED.
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PaxMondo
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RE: September Days

Post by PaxMondo »

Since you're playing Scen 30, and I haven't dug into all the economic changes, I prolly should restrain my comments. Nor like Andy Mac am I likely to do so. I'm just going to revert to being a spectator.

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Capt. Harlock
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RE: September Days

Post by Capt. Harlock »

We also had a no strat bomb rule until late 1943 (except Japan can strat bomb India/Aus). This was to prevent cheap oil hits by Allies, and Japs starving the Chinese. I think it's time for the gloves to come off here. Fair?

You're more than half-way through September. That qualifies as late 1943 in my book.
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Chickenboy
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RE: September Days

Post by Chickenboy »

ORIGINAL: Q-Ball
B-29s can strat night bomb Japan. Is that fair? B-29s certainly did in real life. Thoughts?

I think this is fine. AW1Steve dug up some unearthed arcana that changed my mind regarding the efficacy (or potential efficacy) or ground radar guided bombing strikes by the B-29s. I've got no beef with either strategic (city) bombing of manpower or individual facilities / airfields with this technology.
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RE: September Days

Post by Q-Ball »

ORIGINAL: Chickenboy

ORIGINAL: Q-Ball
B-29s can strat night bomb Japan. Is that fair? B-29s certainly did in real life. Thoughts?

I think this is fine. AW1Steve dug up some unearthed arcana that changed my mind regarding the efficacy (or potential efficacy) or ground radar guided bombing strikes by the B-29s. I've got no beef with either strategic (city) bombing of manpower or individual facilities / airfields with this technology.

I think it's fair too, that's holding off on night bombing a long time. Trying to be fair.

Thanks everyone else for your comments too.

9-21-43:

New Guinea:

I had alot fo ships moving around near Darwin, in an elaborate feint to draw-off the KB from the New Guinea coast. It worked, as we pummelled Vanimo and Hollandia via bombardment, and landed troops at Dagua. We torched about 60 planes and closed the airstrips, more bombing should clean-up damaged planes on those, and close those places for good.

It will take me about a month to consolidate the position around New Guinea, prior to the next move.

Sweeps:

OK, here is where I need some help. The results from a large sweep of Magwe were terrible; probably a 2-1 exchange, but that will not do at all in the long-run, as I produce 56 P-47 a month, and he's producing probably 3-4 times that in good fighters. Any advice?

Why did my planes do so poorly? Granted they came in single units, but I don't know of any way to coordinate mutliple units in sweeps perfectly.

The base I used was Kalemyo, 5 hexes from Magwe. There is an AIR HQ there, with a good leader. All the units have decent-good leadership. They hadn't flown for 4-5 days prior, so were very well rested. All were set to max altitude for our HR (42K for P-47, and 30K for the others). My pilots were good; some very experienced, (70+ exp, and 70-80 air skill), and about 1/3 were less good (air skill in the 60s, as they were replacements). Pilot quality not perfect, but not a disaster either.

Why the bad results? Should I try again?

I have never played this deep in a game, so I have no idea how to get the best sweep results, other than what I mentioned.

orning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 40 NM, estimated altitude 46,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
N1K1-J George x 60
Ki-44-IIa Tojo x 12
Ki-44-IIc Tojo x 163
Ki-84a Frank x 46

Allied aircraft
P-47D2 Thunderbolt x 25

Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-44-IIa Tojo: 1 destroyed
Ki-44-IIc Tojo: 1 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 7 destroyed

CAP engaged:
251 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 31 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 40 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 29 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 3 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 27 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 4 minutes
11th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 25 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 30 minutes
24th Sentai with Ki-84a Frank (0 airborne, 9 on standby, 20 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 34440.
Time for all group planes to reach interception is 38 minutes
25th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 27 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 39 minutes
59th Sentai with Ki-44-IIc Tojo (0 airborne, 10 on standby, 22 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 27 minutes
64th Sentai with Ki-84a Frank (0 airborne, 9 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 34440.
Time for all group planes to reach interception is 17 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 23 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 40 minutes
248th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 25 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 3 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 8 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 14 minutes



--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 22 NM, estimated altitude 32,000 feet.
Estimated time to target is 5 minutes

Japanese aircraft
N1K1-J George x 58
Ki-44-IIa Tojo x 9
Ki-44-IIc Tojo x 137
Ki-84a Frank x 44

Allied aircraft
P-51A Mustang x 23

Japanese aircraft losses
Ki-44-IIa Tojo: 1 destroyed

Allied aircraft losses
P-51A Mustang: 8 destroyed

CAP engaged:
251 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 31 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 2 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
27 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 22000.
Time for all group planes to reach interception is 30 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 13 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 1 minutes
11th Sentai with Ki-44-IIc Tojo (25 airborne, 0 on standby, 0 scrambling)
25 plane(s) intercepting now.
Group patrol altitude is 20000
Raid is overhead
24th Sentai with Ki-84a Frank (0 airborne, 5 on standby, 8 scrambling)
14 plane(s) not yet engaged, 4 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21000 and 34440.
Time for all group planes to reach interception is 25 minutes
25th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 27 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 2 minutes
64th Sentai with Ki-84a Frank (0 airborne, 1 on standby, 0 scrambling)
4 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 34440.
Time for all group planes to reach interception is 30 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 23 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 44 minutes
248th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 18 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 1 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 0 scrambling)
7 plane(s) not yet engaged, 2 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 19000 and 22000.
Time for all group planes to reach interception is 26 minutes
59th Sentai with Ki-44-IIc Tojo (5 airborne, 1 on standby, 2 scrambling)
5 plane(s) intercepting now.
15 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 20000 and 36740.
Time for all group planes to reach interception is 18 minutes
--------------------------------------------------------------------------------


Morning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 56 NM, estimated altitude 32,000 feet.
Estimated time to target is 11 minutes

Japanese aircraft
N1K1-J George x 58
Ki-44-IIa Tojo x 7
Ki-44-IIc Tojo x 122
Ki-84a Frank x 43

Allied aircraft
P-38H Lightning x 25

Japanese aircraft losses
Ki-44-IIc Tojo: 2 destroyed

Allied aircraft losses
P-38H Lightning: 6 destroyed

CAP engaged:
251 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 0 scrambling)
31 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 31490.
Time for all group planes to reach interception is 126 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 27 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 29000.
Time for all group planes to reach interception is 30 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 7 minutes
11th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 25 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 4 minutes
24th Sentai with Ki-84a Frank (4 airborne, 5 on standby, 4 scrambling)
4 plane(s) intercepting now.
12 plane(s) not yet engaged, 6 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21000 and 34000.
Time for all group planes to reach interception is 25 minutes
25th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
25 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 20000.
Time for all group planes to reach interception is 64 minutes
64th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 4 scrambling)
7 plane(s) not yet engaged, 1 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 18000 and 34000.
Time for all group planes to reach interception is 60 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 17 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 4 minutes
248th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
18 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 33000.
Time for all group planes to reach interception is 63 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 7 scrambling)
Group patrol altitude is 20000 , scrambling fighters between 29000 and 36000.
Time for all group planes to reach interception is 16 minutes
59th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 2 scrambling)
21 plane(s) not yet engaged, 8 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 19000 and 36000.
Time for all group planes to reach interception is 34 minutes



--------------------------------------------------------------------------------
Morning Air attack on Magwe , at 57,47

Weather in hex: Clear sky

Raid detected at 21 NM, estimated altitude 44,000 feet.
Estimated time to target is 6 minutes

Japanese aircraft
N1K1-J George x 58
Ki-44-IIa Tojo x 7
Ki-44-IIc Tojo x 98
Ki-84a Frank x 40

Allied aircraft
P-47D2 Thunderbolt x 24

Japanese aircraft losses
N1K1-J George: 1 destroyed
Ki-44-IIc Tojo: 3 destroyed
Ki-84a Frank: 5 destroyed

Allied aircraft losses
P-47D2 Thunderbolt: 5 destroyed

CAP engaged:
251 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 31 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 41010.
Time for all group planes to reach interception is 34 minutes
202 Ku S-1 with N1K1-J George (0 airborne, 0 on standby, 27 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 41010.
Time for all group planes to reach interception is 16 minutes
9th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 25000.
Time for all group planes to reach interception is 40 minutes
11th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
0 plane(s) not yet engaged, 0 being recalled, 12 out of immediate contact.
Group patrol altitude is 20000
Time for all group planes to reach interception is 43 minutes
24th Sentai with Ki-84a Frank (1 airborne, 0 on standby, 0 scrambling)
1 plane(s) intercepting now.
22 plane(s) not yet engaged, 5 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 21000 and 34000.
Time for all group planes to reach interception is 28 minutes
25th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 25 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 36740.
Time for all group planes to reach interception is 21 minutes
64th Sentai with Ki-84a Frank (0 airborne, 0 on standby, 11 scrambling)
1 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 31270 and 34440.
Time for all group planes to reach interception is 19 minutes
87th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 0 scrambling)
11 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters to 28000.
Time for all group planes to reach interception is 172 minutes
248th Sentai with Ki-44-IIc Tojo (0 airborne, 0 on standby, 18 scrambling)
Group patrol altitude is 20000 , scrambling fighters to 36740.
Time for all group planes to reach interception is 20 minutes
260th Sentai with Ki-44-IIa Tojo (0 airborne, 0 on standby, 3 scrambling)
4 plane(s) not yet engaged, 0 being recalled, 0 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 23000 and 29000.
Time for all group planes to reach interception is 30 minutes
59th Sentai with Ki-44-IIc Tojo (4 airborne, 0 on standby, 4 scrambling)
4 plane(s) intercepting now.
15 plane(s) not yet engaged, 2 being recalled, 3 out of immediate contact.
Group patrol altitude is 20000 , scrambling fighters between 24000 and 33000.
Time for all group planes to reach interception is 75 minutes




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Canoerebel
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RE: September Days

Post by Canoerebel »

Coastal hexes that aren't bases do NOT affect CV operations. IE, if KB was at Meurake, it's CAP would be halved due to the rule you're referring to; but when KB is in a non-base hex on the south coast of New Guinea, as here, aircraft operations are not affected.

Misunderstanding of this rule happens all the time in nearly every game that goes any distance, and sucks in even the most experienced of players. So, the next post is going to come from somebody that's played the game for four years. He will say, "Are you SURE? I always thought the rule applied to any coastal hex and represented the difficulty carriers had turning into the wind without sufficient sea room, yada, yada, yada."

Yes, I'm sure.
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RE: September Days

Post by Chickenboy »

ORIGINAL: Canoerebel

Coastal hexes that aren't bases do NOT affect CV operations. IE, if KB was at Meurake, it's CAP would be halved due to the rule you're referring to; but when KB is in a non-base hex on the south coast of New Guinea, as here, aircraft operations are not affected.

Are you SURE? I always thought the rule applied to any coastal hex and represented the difficulty carriers had turning into the wind without sufficient sea room? [&:]

ETA: [:'(]
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PaxMondo
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RE: September Days

Post by PaxMondo »

ORIGINAL: Chickenboy

ORIGINAL: Canoerebel

Coastal hexes that aren't bases do NOT affect CV operations. IE, if KB was at Meurake, it's CAP would be halved due to the rule you're referring to; but when KB is in a non-base hex on the south coast of New Guinea, as here, aircraft operations are not affected.

Are you SURE? I always thought the rule applied to any coastal hex and represented the difficulty carriers had turning into the wind without sufficient sea room? [&:]

ETA: [:'(]
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crsutton
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RE: September Days

Post by crsutton »

You eventually get the last version of the B29 which has virtually no defensive armament. So night bombing with it might be in order. Problem is, that by the time the Allied air force is so overpowered that the Japanese player is in no mood to make a concession. That plane does carry an amazing bomb load so I can understand the Japanese players reluctance to allow it.

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Q-Ball
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RE: September Days

Post by Q-Ball »

[b]9-26-43

Landings:

DAGUA falls to the first attack pretty easily; the 4,000 defenders retreat to Aitape. We are marching in pursuit, and will take Aitape via land.

We are landing at MANUS, and it should fall pretty quick

Bombings:

We have closed Hollandia, Vanimo, and Sarmi. All 3 bases though are max-stacked with 30,000 defenders apiece....I haven't decided yet if I am going to try to hit that. I do have troops prepped. I think I can take it with a long seige, for now I'm going to keep bombing for a month; that should at least drain all their supplies.

Sweeps:

Hey gang, any comments from my last post on those sweeps? If I can't get good sweeps going, can't see how I'm going to win the war in Burma.....any advice?
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RE: September Days

Post by Elladan »

The one quite obvious problem you have with those sweeps is a quantitative disparity. It's never a good thing to fight against an overwhelming odds, so unless you can build up your numbers to match your opponents (or even better bring more own fighters than his to the party) there is not much point sweeping at all. What are you really gaining by performing them? Perhaps you should focus more on achieving air superiority directly in front of your bombers than in a whole theatre in general.
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RE: September Days

Post by JeffroK »

Do you have to win the war in Burma?? Will your New Guinea line of attack force him to take some strength out of Burma??

What can you do in the face of 200+ modern fighters without concentrating ALL of your fighters against Burma, which would strip the rest of your forces of air cover. The ability to make these modern fighters out of thin air might keep JFB happy but is so ahistorical...........

The JFB has one natural advantage, interior lines and generally good range to allow quick relocation of forces, the AFB has the outside of the circle and cant transfer between SEAC and OZ and long ranges required to get to the SOPAC or NORPAC theatres.

So is the answer in using other forces or directions of attack to minimize the advantage GJ has??

Fighters dont win by themselves, has he enough bombers to hurt your forces, these can be damaged/destroyed by AAA. Have you built up your base AAA strength?
Maybe you could force him to take bombers off ASW work and make life easier for your subs.
Or could a sub offensive force the opposite.

Probing into other areas such as the Aleutians, clearing out OZ etc might see a reaction, or easy victories.

Go back through your history and see what has worked, and what failed.
Repeat the success, though not neccesarily in the same region and avoid the failures, you often post about forgot this, didnt change that, avoid these "avoidable" losses.

I think you are going OK for the IRL timeline, dont push it too hard though, the time of the AFB isnt there quite yet.
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RE: September Days

Post by JocMeister »

Q-ball,

Me and my opponent is considering to start using the BETA to avoid some of the pitfalls related to the late game seen in the GJ/rader game (alabative escorts/massed LBA and so on).

I´m quite worried about updating considering the massive change to air coordination and how that affects everything. You have been playing for quite some time now with the BETA. What is your opinion on the BETA? Do you foresee any problems later on? I´m especially worried about:

-Ground/AF/Strategic bombing being affected/lowered by less coordination
-Allied bomber losses rising dramatically

Thankful for any input!

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RE: September Days

Post by Q-Ball »

ORIGINAL: JocMeister

Q-ball,

Me and my opponent is considering to start using the BETA to avoid some of the pitfalls related to the late game seen in the GJ/rader game (alabative escorts/massed LBA and so on).

I´m quite worried about updating considering the massive change to air coordination and how that affects everything. You have been playing for quite some time now with the BETA. What is your opinion on the BETA? Do you foresee any problems later on? I´m especially worried about:

-Ground/AF/Strategic bombing being affected/lowered by less coordination
-Allied bomber losses rising dramatically

Thankful for any input!


Not sure...coordination is dissapated, every strike has a first large group, then dribs and drabs afterward who usually get chewed-up. So yes, losses will increase. But it's a fair trade off, and probably realistic.....really tough to coordinate airgroups like that.

Sept 30, 1943:

Lots of action around Molu

I promised myself I wouldn't lose more cruisers. PROMISE BROKEN! I lost CL St Louis, which now leaves only 1 Brooklyn-class left, Honolulu. That's bad! At least I have alot of DDs.

Speaking of which, Greyjoy's losses are well over 50, including 2 more this turn, 1 to mines and 1 to sub. He's lost at least 5-6 to mines off Molu, including CL KUMA this turn. I don't have anywhere else to put them, so I have been dumping alot of mines at Molu....

Solomons:

Manus falls easily to the 2nd attack. Rabaul is completely surrounded now, and we will land troops to take it in a couple weeks. I just want the port and airbase at this point, very handy for future ops.

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RE: September Days

Post by Q-Ball »

9-30-43:

On the above map, Greyjoy re-occupied Taberfane with aircraft, and sent alot of LBA toward my CVs, which are covering the retreat of the heavily damaged cruiser COLOMBIA (which will make it).

Waves of A6M2, Ki-43, and D4Y1 attacked the CVs, but I had over 150 planes on CAP, and it was a slaughter; over 220 IJN planes were shot down, pretty much everyone who flew that mission. It may as well have been a Kamikaze mission.

While satisfying, I am certain he won't miss the planes (A6M2? He must have spares in the pool). And I am certain the fighter pilots were rookies. The LBA DB units have been slaughtered so many times they are probably all just fresh trainees by now.

Next few Days:

I have several CVs undergoing repairs, plus there is a major flak upgrade for most USN CVs 10/43. I'll probably stand everyone down to repair and upgrade everyone, and get ready for the next battle.

I hope to engage KB toe to toe next time, and I think I'll have the CVs to do it now.
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RE: September Days

Post by paullus99 »

Q - best bet at this point will be a knife fight at close range. Jap players seem to love to dance around with that 8-Hex advantage.....you only need to get lucky once & you can put a huge dent in his decks.
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RE: September Days

Post by Chickenboy »

ORIGINAL: paullus99

Q - best bet at this point will be a knife fight at close range. Jap players seem to love to dance around with that 8-Hex advantage.....you only need to get lucky once & you can put a huge dent in his decks.

Disagree. Q-ball just had several CVs damaged. The best bet at this point for Q-ball is to repair those decks and then seek combat. Maybe the Gods of war will allow a 7 hex exchange then, but the best bet at this point is not to throw oneself at the enemy, particularly since the enemy has a numerical advantage right now in serviceable flight decks.
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RE: September Days

Post by paullus99 »

@CB - I didn't intend to mean "now" - just when the time comes, don't let the 8-Hex advantage come into play.....
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Q-Ball
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RE: September Days

Post by Q-Ball »

ORIGINAL: Chickenboy

ORIGINAL: paullus99

Q - best bet at this point will be a knife fight at close range. Jap players seem to love to dance around with that 8-Hex advantage.....you only need to get lucky once & you can put a huge dent in his decks.

Disagree. Q-ball just had several CVs damaged. The best bet at this point for Q-ball is to repair those decks and then seek combat. Maybe the Gods of war will allow a 7 hex exchange then, but the best bet at this point is not to throw oneself at the enemy, particularly since the enemy has a numerical advantage right now in serviceable flight decks.

Chicken is right, I need to be patient, but the IJN range advantage is about to disappear. In fact, it's about to flip-over to the Allies.

The D4Y2 has a range of 6/7; at 8 hexes or more, he loses all his DBs in strike packages
(Jill is good out to 10 hexes, and Zero of course can make it)

Using drop tanks, the 11/43 upgrade of the Avenger increases the Torp range from 6 to 8.
The Helldiver already has a range of 8, with tanks, and a big payload
Hellcat with tanks can escort everyone out that far

So, once Dec/Jan rolls around, I'll have a full strike package out to 8 hexes, and can stretch out to 10 hexes with reduced package

At 10 hexes, he'll have Jills, but not DBs

So, I think the range advantage is about to change

I have alot of damaged CVs, but only ENTERPRISE has been lost. Everyone else will be repaired with a max time of 60 days (HORNET and WASP are complete; SARA/LEX are at Pearl, and YORKTOWN is just pulling into Bremerton NSY). Plus, there is a steady stream of ESSEX and CVLs coming. My fighter pilots are all elite from shooting down 100s of LBA, and his elite pilots are diluted by now. The latest flak upgrades make every escort, even DDs, with lots of 40mm guns. Next encounter will be a victory, if I can wait patiently......
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RE: September Days

Post by JocMeister »

Q-ball,

I was told a short while ago in my AAR that the strike range from CVs are hardcoded. Max 8 for Jap and max 7 for allies. Regardless of the max range of the planes stationed on the CVs. Pretty silly but so it works apparently.[8|]
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