morale

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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geofflambert
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morale

Post by geofflambert »

Is there a good thread we should go to to learn the considerations affecting morale? I'm having trouble with units that I've put in rest mode (after noticing their morale level) and with good officers and stacked with units maintaining high morale so the location and other matters affecting the hex are not the issue. If there is not can we make this one?

rockmedic109
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RE: morale

Post by rockmedic109 »

I can't remember a thread {there has got to be one, though}.

I do remember factors include size of the base, Malaria Zone {I am not sure about Cold Zone}, proximity to combat and supply level all having contributions.
Chris21wen
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RE: morale

Post by Chris21wen »

It's not just combat that reduces moral, any kind of work will gradually do it particularly in small and/or malaria bases. By this I mean engineers building stuff, av support looking after a/c, nav sup unloading ships etc. The only way to get there moral back is rest, ideally in a well stocked large base away from the front but they will recover slowly (sometimes very slowly) anywhere. If units cannot be placed in rest due the presence of the enemy than reserve will also work but again slowly. Please note that BF will still support a/c even when the unit is in rest so to speed up BF recovery then you need to place the a/c in rest as well. Engineers won't build anything at rest.
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geofflambert
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RE: morale

Post by geofflambert »

Thanks, I think that handles it. Some of the problem units are in malarial zones, many are base forces and I did notice they were still providing air support. I wonder if when you have other engineers in the hex not in rest mode in a hex where construction is ordered, whether the rest mode engineers work on the construction anyway? Also I've noticed that air units ordered to do ASW work get low morale, I wonder if that problem is reduced by not putting them at 100% patrol?

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geofflambert
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RE: morale

Post by geofflambert »

Furthermore, on the ASW issue, I generally put those squadrons at 6,000 feet. Is that the wrong altitude for that work and might their morale be low because their general (me) is a numbskull?

rockmedic109
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RE: morale

Post by rockmedic109 »

100% will increase Fatigue in a major way. And I think fatigue has a deleterious effect on morale.

I believe that you accrue more ops losses below 6000' and I think that fatigue also raises more running ops under 6000', but I am not sure. As a general rule, I don't go below 6000'.

Welcome to NA. Numbskulls Annonymous. I have noted that whenever I fire up AE, that the Morale of my troops lowers, casulties soar. Not only that, but this game is so detailed that it has a sound effect of whining whenever I play.[:D]
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Justus2
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RE: morale

Post by Justus2 »

ORIGINAL: rockmedic109

Welcome to NA. Numbskulls Annonymous. I have noted that whenever I fire up AE, that the Morale of my troops lowers, casulties soar. Not only that, but this game is so detailed that it has a sound effect of whining whenever I play.[:D]

Now THAT is a detailed game!! I do wonder sometimes, when I get some pop-up about a move not being allowed, what my subordinates would be saying about me under their breath - "He ordered us to go WHERE??"
Just when I get the hang of a game, I buy two more... :)
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FDRLincoln
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RE: morale

Post by FDRLincoln »

Combat success helps a lot too, particularly for air units. I had a Tojo unit that was hovering around 45-50 percent morale and nothing I could do with leaders or rest seemed to raise it. Then one day, 36 B-24s came to bomb the base and didn't have fighter escort. The Tojos chewed threw those Liberators, shooting down eight outright with 11 more disappearing on the way home or crashing when trying to land, for a total of 19 B-24s shot down of the 36 that attacked.

The Tojo unit morale shot up to 99 and has stayed there for two months.
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geofflambert
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RE: morale

Post by geofflambert »

I have noticed LCU victories having that effect, as well as simply standing up to an assault.

jmalter
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RE: morale

Post by jmalter »

re ASW and other air ops, one can't run an airgroup continuously at 100% (the exception is Training or CAP/Training at rng=0). Pilot & plane fatigue will build up & ops losses will occur.

i run my ASW sqns at 1000', normal range, 60 ASW/40 Rest. Pilot fatigue is generally stable at <10.

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Bullwinkle58
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RE: morale

Post by Bullwinkle58 »

ORIGINAL: rockmedic109

100% will increase Fatigue in a major way. And I think fatigue has a deleterious effect on morale.

I believe that you accrue more ops losses below 6000' and I think that fatigue also raises more running ops under 6000', but I am not sure. As a general rule, I don't go below 6000'.

Welcome to NA. Numbskulls Annonymous. I have noted that whenever I fire up AE, that the Morale of my troops lowers, casulties soar. Not only that, but this game is so detailed that it has a sound effect of whining whenever I play.[:D]

ASW ops at 6000ft will rarely launch a weapon. That's a nautical mile up, moving, looking down for a vessel painted the same color as sea water with a beam of 27 feet. If you're lucky you might see a hint of a wake.

Look around on-line for photos of what ships look like from a mile up.

There's no consensus for what the optimal ASW altitude is, except it's lower than 6000 feet.
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geofflambert
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RE: morale

Post by geofflambert »

Thanks. I'm getting pretty good results at 6000', I'll try your number and see how it goes. I suppose maxing the pilot number (which I always do) reduces pilot fatigue, but the planes obviously will be in the shop alot. This just made me think. Does pilot fatigue contribute to operational losses? Should I put fatigued pilots in Group Reserve regardless of how good they are to keep them from flying missions?

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RE: morale

Post by FDRLincoln »

I'm fairly certain that fatigue does increase operational losses, both fatigued aircraft and fatigued pilots.

Playing Japan, I find that one-engine seaplanes (Jake, Pete, Alf, Dave, etc.) can sustain a fairly robust pace of ASW/Search operations without falling from the skies too often or burning out the pilots. But the four-engine Mavis and Emily go down for maintenance VERY quickly if I put a unit anywhere past 30ASW-Search/70 rest.

I also like to use excess Mary and Ann airframes for ASW/search patrol near ports, with Lilys or old-model Sallys operating from larger airfields. Nells with search radar are also effective.

I don't think I'm getting many actual air ASW kills....I think there have only been two and we are in January 43. But detection levels against allied subs are pretty good, and I'm usually able to route my convoys around them and send in an H/K escort squadron if the subs loiter too much in the same area.
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Chris21wen
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RE: morale

Post by Chris21wen »

ORIGINAL: geofflambert

Thanks, I think that handles it. Some of the problem units are in malarial zones, many are base forces and I did notice they were still providing air support. I wonder if when you have other engineers in the hex not in rest mode in a hex where construction is ordered, whether the rest mode engineers work on the construction anyway? Also I've noticed that air units ordered to do ASW work get low morale, I wonder if that problem is reduced by not putting them at 100% patrol?

No contruction is carried out by engineers in rest mode. 100% a/c operation will always produce low morale as will flying at low altitude so the two together....

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geofflambert
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RE: morale

Post by geofflambert »

ORIGINAL: Chris H

ORIGINAL: geofflambert

Thanks, I think that handles it. Some of the problem units are in malarial zones, many are base forces and I did notice they were still providing air support. I wonder if when you have other engineers in the hex not in rest mode in a hex where construction is ordered, whether the rest mode engineers work on the construction anyway? Also I've noticed that air units ordered to do ASW work get low morale, I wonder if that problem is reduced by not putting them at 100% patrol?

No contruction is carried out by engineers in rest mode. 100% a/c operation will always produce low morale as will flying at low altitude so the two together....


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rockmedic109
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RE: morale

Post by rockmedic109 »

ORIGINAL: Bullwinkle58

ORIGINAL: rockmedic109

100% will increase Fatigue in a major way. And I think fatigue has a deleterious effect on morale.

I believe that you accrue more ops losses below 6000' and I think that fatigue also raises more running ops under 6000', but I am not sure. As a general rule, I don't go below 6000'.

Welcome to NA. Numbskulls Annonymous. I have noted that whenever I fire up AE, that the Morale of my troops lowers, casulties soar. Not only that, but this game is so detailed that it has a sound effect of whining whenever I play.[:D]

ASW ops at 6000ft will rarely launch a weapon. That's a nautical mile up, moving, looking down for a vessel painted the same color as sea water with a beam of 27 feet. If you're lucky you might see a hint of a wake.

Look around on-line for photos of what ships look like from a mile up.

There's no consensus for what the optimal ASW altitude is, except it's lower than 6000 feet.
I figure I am not going to get many hits. I have been hoping to increase the DL of subs in the area enough that successful attacks are lowered....and because I play the AI, I am hoping to not break the game too badly. I also try to keep my Ops losses low. Still early in my war and I haven't got the pools of Aircraft I want.

That, and I am a numbskull.
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RE: morale

Post by Sardaukar »

Morale is absolutely essential to Chinese units to stop them surrendering or getting destroyed. Use a lot of Rest/Training setting there to build up the morale. 35 exp/ 40 morale unit is about as useful as free VP for Japanese. 35 exp/80 morale is totally different thing.
"To meaningless French Idealism, Liberty, Fraternity and Equality...we answer with German Realism, Infantry, Cavalry and Artillery" -Prince von Bülov, 1870-

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tigercub
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RE: morale

Post by tigercub »

I fly my boys at 3,000 to 2,000 ft I am a aerial photographer, I take a lot of snaps from that hight and lower...works for me so i do the same in game.
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geofflambert
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RE: morale

Post by geofflambert »

Well, just watch out for those pagodas! [;)]

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Bullwinkle58
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RE: morale

Post by Bullwinkle58 »

ORIGINAL: rockmedic109

I figure I am not going to get many hits. I have been hoping to increase the DL of subs in the area enough that successful attacks are lowered....and because I play the AI, I am hoping to not break the game too badly. I also try to keep my Ops losses low. Still early in my war and I haven't got the pools of Aircraft I want.

If you're after DL it's a trade-off with Search. ASW halves your range. It should increase sub attack odds, all things being equal. Which they never are. Search will result in attacks too if the plane carries ASW weapons, but less often than an ASW mission. So, range versus chance to shoot.

There are theories around here that a Search mission finds single-ship TFs, like subs, less often than larger TFs. I don't have evidence of that, nor do I really care. I go to the range versus chance question and I'm good. If you get a good DL either way and have a surface ASW TF with ASW 6 or better inside React range the sub is probably going to have a bad day.
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