Distant Worlds: Shadows
- Erik Rutins
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RE: Distant Worlds: Shadows
#4
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Distant Worlds: Shadows
#5
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
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- Location: Vermont, USA
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RE: Distant Worlds: Shadows
#6
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Distant Worlds: Shadows
#7
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds: Shadows
#8
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Distant Worlds: Shadows
#9
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
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RE: Distant Worlds: Shadows
#10
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
- Erik Rutins
- Posts: 39324
- Joined: Tue Mar 28, 2000 4:00 pm
- Location: Vermont, USA
- Contact:
RE: Distant Worlds: Shadows
#11
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Erik Rutins
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
CEO, Matrix Games LLC
For official support, please use our Help Desk: http://www.matrixgames.com/helpdesk/
Freedom is not Free.
RE: Distant Worlds: Shadows
Collision mechanisms? Ramming speed!
RE: Distant Worlds: Shadows
Cool...but can we get a translated version of the interview? Google translating each paragraph is taking a while!
edit: translation is at the bottom, for all those who are interested [8D]
edit: translation is at the bottom, for all those who are interested [8D]
RE: Distant Worlds: Shadows
This is a lot to take in all of a sudden LOL
I especially liked this from the interview: "We’re also planning to do a modder-focused expansion after Shadows to incorporate as many of the mod community’s requests for customizability as possible." Geez! Did I start modding this game at the right time, or what!?
Keep it coming.
I especially liked this from the interview: "We’re also planning to do a modder-focused expansion after Shadows to incorporate as many of the mod community’s requests for customizability as possible." Geez! Did I start modding this game at the right time, or what!?
Keep it coming.
RE: Distant Worlds: Shadows
Hah, it was the Google (mis)translation that was claiming something was "collision mechanisms."
RE: Distant Worlds: Shadows
there is the text in english after the french one : that seems great !
shadow sound like star trader...
shadow sound like star trader...
- Fishers of Men
- Posts: 329
- Joined: Sat Mar 27, 2010 2:05 pm
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RE: Distant Worlds: Shadows
Very impressive, Erik. Thank you for giving us this peak at this expansion. I can see Elliot has been at his creative best, and the extra wait will be well worth it at release date.
Also, your detailed explanation of Matrix's interaction with Steam was thoughtful and appreciated.
FoM
Also, your detailed explanation of Matrix's interaction with Steam was thoughtful and appreciated.
FoM
Old............but very fast
RE: Distant Worlds: Shadows
Thanks for this extra info Erik, really intrigued as to what the ground assault screens look like after reading the interview. Any chance you could post one or two screenshots up of those?
RE: Distant Worlds: Shadows
Thank you for the eye candy!!Much food for thought with the new additions to the game pointed out in the pics. I like the ideas!! Seems all the characters were clones of each other if the pics are any indication.[:)]
- Pipewrench
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- Joined: Tue Jan 05, 2010 1:38 am
RE: Distant Worlds: Shadows
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“We are limited only by our imagination and our will to act.”
– Ron Garan
– Ron Garan
RE: Distant Worlds: Shadows
The ground combat tree is looking very interesting but I am wondering about the role of the bombard.You could destroy most non homeworld colonies with the weakest bombard tech in 2 mins.Planet shields could stop it outright but I disliked how that worked too as it cost next to nothing to place everywhere.There should be some bombard leakage that I noticed Stardrive has or spies should be able disable planet shields.I am wondering about how this is balanced so you actually use this ground combat tree because it will be a heavy investment.
It also looks from that interview that Shadows in the last heavy feature update for DW1.DW2 is coming it seems.
It also looks from that interview that Shadows in the last heavy feature update for DW1.DW2 is coming it seems.
- feelotraveller
- Posts: 1040
- Joined: Mon Sep 12, 2011 10:08 am
RE: Distant Worlds: Shadows
Nice. Hardcore partygoers will know which faction is waiting for me...
Erik, I strongly hope that resources will be one of the areas opened up to modders.
Erik, I strongly hope that resources will be one of the areas opened up to modders.
- dazoline II
- Posts: 400
- Joined: Mon Nov 05, 2007 3:59 pm
RE: Distant Worlds: Shadows
The playable pirates look awesome. In shadows when creating a new game can you specifiy pirate factions as Other Empires or are they only for player controlled factions?
Thanks.
Thanks.
Moscow by winter? Only if you send Fast Heinz to Kiev.