Distant Worlds: Shadows

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

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Erik Rutins
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RE: Distant Worlds: Shadows

Post by Erik Rutins »

#4

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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RE: Distant Worlds: Shadows

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Cauldyth
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RE: Distant Worlds: Shadows

Post by Cauldyth »

Collision mechanisms? Ramming speed!
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Webbco
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RE: Distant Worlds: Shadows

Post by Webbco »

Cool...but can we get a translated version of the interview? Google translating each paragraph is taking a while!

edit: translation is at the bottom, for all those who are interested [8D]
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RE: Distant Worlds: Shadows

Post by Antiscamp »

This is a lot to take in all of a sudden LOL

I especially liked this from the interview: "We’re also planning to do a modder-focused expansion after Shadows to incorporate as many of the mod community’s requests for customizability as possible." Geez! Did I start modding this game at the right time, or what!?

Keep it coming.
Cauldyth
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RE: Distant Worlds: Shadows

Post by Cauldyth »

Hah, it was the Google (mis)translation that was claiming something was "collision mechanisms."
hein
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RE: Distant Worlds: Shadows

Post by hein »

there is the text in english after the french one : that seems great !
shadow sound like star trader...
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RE: Distant Worlds: Shadows

Post by Fishers of Men »

Very impressive, Erik. Thank you for giving us this peak at this expansion. I can see Elliot has been at his creative best, and the extra wait will be well worth it at release date.

Also, your detailed explanation of Matrix's interaction with Steam was thoughtful and appreciated.

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Webbco
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RE: Distant Worlds: Shadows

Post by Webbco »

Thanks for this extra info Erik, really intrigued as to what the ground assault screens look like after reading the interview. Any chance you could post one or two screenshots up of those?
KAHUNA
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RE: Distant Worlds: Shadows

Post by KAHUNA »

Thank you for the eye candy!!Much food for thought with the new additions to the game pointed out in the pics. I like the ideas!! Seems all the characters were clones of each other if the pics are any indication.[:)]
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RE: Distant Worlds: Shadows

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ASHBERY76
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RE: Distant Worlds: Shadows

Post by ASHBERY76 »

The ground combat tree is looking very interesting but I am wondering about the role of the bombard.You could destroy most non homeworld colonies with the weakest bombard tech in 2 mins.Planet shields could stop it outright but I disliked how that worked too as it cost next to nothing to place everywhere.There should be some bombard leakage that I noticed Stardrive has or spies should be able disable planet shields.I am wondering about how this is balanced so you actually use this ground combat tree because it will be a heavy investment.

It also looks from that interview that Shadows in the last heavy feature update for DW1.DW2 is coming it seems.
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RE: Distant Worlds: Shadows

Post by feelotraveller »

Nice.    Hardcore partygoers will know which faction is waiting for me...
 
Erik, I strongly hope that resources will be one of the areas opened up to modders.
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dazoline II
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RE: Distant Worlds: Shadows

Post by dazoline II »

The playable pirates look awesome. In shadows when creating a new game can you specifiy pirate factions as Other Empires or are they only for player controlled factions?

Thanks.
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