Grand Campaign Unit Revisions (Update to v1.11.1, Mar 4 2013)

Post new mods and scenarios here.

Moderator: MOD_PanzerCorps

deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

ORIGINAL: Gansey

Just downloaded the mod and checked out the manual...it looks like an awesome piece of work, just one question - this cannot be used with the original Panzercorps Wehrmacht game, is that correct?

Correct, this mod is meant only for the Grand Campaign DLCs. It cannot be used with the default Wehrmacht Campaign, Afrika, or for MP play.

I hope you will find the Grand Campaign experience to be a more enjoyable one.
deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

March 4, 2013
Updated for GC45West

v1.11.1
SE Panzer IIIM 1943 obsolete date now after Kursk
Fw 190 ground attack GD, AD, AA, spotting -1
Yak-3 and Yak-9U AA 18 to 19
Most German infantry ammo -1 (back to v1.10.1 values)
Armored Sideskirts CD bonus -1 to compensate for lower HA of HW infantry (exceptions are the Brummbär and Panzer IIIN)
12.8 cm Flak price signifcantly increased; range = 4 is very powerful
M16 MGMC AA 12 to 13
Pioniere price slightly decreased
Panther G AA -1 to 0
Panther A fuel 32 to 26
JagdPanther AD 13 to 12
Panzer IIIN CD -2 in all years
French 25 mm SA 34 IN 1 to 2, HA 4 to 6, ammo 10 to 7
French 47 mm SA 37 HA 7 to 10, ammo 8 to 5
Belgian AT guns now entirely Bofors 37 mm
Towed 3.7 cm Flak SA -2 to -4
GD of all soft German recon units -1 in 1943-1945
Sd.Kfz. 234/1 and Sd.Kfz. 234/2 price increased
Do 217E price slightly increased
StuH 42 price slightly decreased
Brummbär ammo -1
Panzerwerfer 42 price decreased
German wonder weapons tweaks

Fixes:
ISU-122 (ART) correctly has range = 1
Hs129B-2 correctly purchaseable in 1943
Numerous manual corrections
User avatar
demyansk
Posts: 2871
Joined: Wed Feb 20, 2008 12:55 pm

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by demyansk »

Hi,

Is the mod out yet? Looks real nice
deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

ORIGINAL: demjansk

Hi,

Is the mod out yet? Looks real nice

This mod has been released for a year now, there's just been lots of updates.

You can download it by clicking on the attachment in the OP.
User avatar
demyansk
Posts: 2871
Joined: Wed Feb 20, 2008 12:55 pm

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by demyansk »

Oh, man I thought this mod was in development - duh - demy must be sleeping
sorry guys I got this one mixed up with the other thread located on this forum about the larger campaign

By the way, where do I Install this mod?
The original campaigns are also called Grand Campaigns - wul this overwrite them?
deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

ORIGINAL: demjansk

Oh, man I thought this mod was in development - duh - demy must be sleeping
sorry guys I got this one mixed up with the other thread located on this forum about the larger campaign

By the way, where do I Install this mod?
The original campaigns are also called Grand Campaigns - wul this overwrite them?

The installation instructions are in the manual, but now that I think about it, it makes a lot of sense to include it in the OP, so i will do that. Basically, copy the DLC folder into your Panzer Corps base directory and overwrite all files.

This won't overwrite any of the scenarios, but it does change the equipment and gamerules files for every GC.
User avatar
Cataphract88
Posts: 729
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by Cataphract88 »

Hi Deducter,

Are you able to use the GME to do this, as it does sound a bit drastic?
ORIGINAL: deducter

ORIGINAL: demjansk

Oh, man I thought this mod was in development - duh - demy must be sleeping
sorry guys I got this one mixed up with the other thread located on this forum about the larger campaign

By the way, where do I Install this mod?
The original campaigns are also called Grand Campaigns - wul this overwrite them?

The installation instructions are in the manual, but now that I think about it, it makes a lot of sense to include it in the OP, so i will do that. Basically, copy the DLC folder into your Panzer Corps base directory and overwrite all files.

This won't overwrite any of the scenarios, but it does change the equipment and gamerules files for every GC.
Richard
deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

ORIGINAL: cataphract88

Hi Deducter,

Are you able to use the GME to do this, as it does sound a bit drastic?

Right now this does not support GME, but it is something I am thinking about. However, I really don't think the installation is that complicated, because it requires copying just one folder into another, then hitting the "overwrite all files" button. If I understand using GME correctly, you still have to copy a folder.
User avatar
VPaulus
Posts: 3661
Joined: Thu Jun 23, 2011 2:02 pm
Location: Portugal

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by VPaulus »

GME can copy the folder and replace the files that needed to be replaced. GME is great for these type of situations in which you want to modify vanilla files.
User avatar
Cataphract88
Posts: 729
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by Cataphract88 »

Yeah, it really works very well.
ORIGINAL: VPaulus

GME can copy the folder and replace the files that needed to be replaced. GME is great for these type of situations in which you want to modify vanilla files.
Richard
Waffenamt
Posts: 120
Joined: Sat Nov 18, 2006 1:54 am
Location: Canada

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by Waffenamt »

Hi,

I've been using GME with this amzing mod, and each and every update of it, ever since I restarted GC 39 and I'm now struggling to finish GC 42 (field marshal level). Once you install GME and it creates create the MODS folder install Deducter's mod as follows:

Panzer Corps\MODS\GC Unit Revisions v1.x.x\

Note there will be 3 folders here under GC Unit Revisions: DLC, softcore and uninstall. Remember to disable this and other mods in GME when updating Panzer Corps, and reneable them probtly once updated [:)]

Regards,
User avatar
Cataphract88
Posts: 729
Joined: Fri Oct 05, 2012 8:02 am
Location: Britannia

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by Cataphract88 »

Thanks Nick, that seems to work. [:)]

And thanks Deducter for all your efforts in putting together a great mod and manual. [:)]
ORIGINAL: Nick Schieben

Hi,

I've been using GME with this amzing mod, and each and every update of it, ever since I restarted GC 39 and I'm now struggling to finish GC 42 (field marshal level). Once you install GME and it creates create the MODS folder install Deducter's mod as follows:

Panzer Corps\MODS\GC Unit Revisions v1.x.x\

Note there will be 3 folders here under GC Unit Revisions: DLC, softcore and uninstall. Remember to disable this and other mods in GME when updating Panzer Corps, and reneable them probtly once updated [:)]

Regards,
Richard
deducter
Posts: 44
Joined: Tue Feb 28, 2012 5:08 am

RE: Grand Campaign Unit Revisions (Update to v1.10.2, Feb 7 2013)

Post by deducter »

ORIGINAL: Nick Schieben

Hi,

I've been using GME with this amzing mod, and each and every update of it, ever since I restarted GC 39 and I'm now struggling to finish GC 42 (field marshal level). Once you install GME and it creates create the MODS folder install Deducter's mod as follows:

Panzer Corps\MODS\GC Unit Revisions v1.x.x\

Note there will be 3 folders here under GC Unit Revisions: DLC, softcore and uninstall. Remember to disable this and other mods in GME when updating Panzer Corps, and reneable them probtly once updated [:)]

Regards,

I have been playing around with GME and I think I figured out how to do it, it seems fairly simple. For the next update (perhaps as early as this weekend), I will include a GME option with installation. Thanks for the posters who alerted me to this.
Post Reply

Return to “Mods and Scenarios”