The Decisive Campaigns Series is Updated and Bundled!

The development team behind the award-winning games Decisive Campaigns: From Warsaw To Paris and Advanced Tactics is back with a new and improved game engine that focuses on the decisive year and theater of World War II! Decisive Campaigns: Case Blue simulates the German drive to Stalingrad and into the Caucasus of the summer of 1942, as well as its May preludes (2nd Kharkov offensive, Operation Trappenjagd) and also the Soviet winter counter-offensive (Operation Uranus) that ended with the encirclement of 6th Army in Stalingrad and the destruction of the axis minor armies. With many improvements including the PBEM++ system, this is a release to watch for wargamers!

Moderator: Vic

Post Reply
User avatar
Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

The Decisive Campaigns Series is Updated and Bundled!

Post by Andrew Loveridge »

We and VR Designs (http://www.vrdesigns.nl) are proud to announce the release of two updates for the critically-acclaimed World War 2 strategy wargames Decisive Campaigns: The Blitzkrieg from Warsaw to Paris and Decisive Campaigns: Case Blue. These are the latest in a series of post-release updates that go beyond bug-fixing to continue to improve the entire series.
To celebrate the release of these comprehensive updates, Matrix Games is also running a promotional bundle, selling both games together with a great discount of $ 15,00 off the combined price. If you haven’t picked up these titles already, just add one to your cart in our online store and you’ll see the bundle offer to purchase both at the reduced price.



The v1.51 update for The Blitzkrieg from Warsaw to Paris fixes some bugs, minor AI problems and greatly improves gameplay and modding. It also introduces, among numerous features, new modding options, hotkeys for HQ Power (Key-5) and Air/Art Range (Key-6), zooming and volume/sound effects-adjusting, map managing and much more.

Here the full changelog:

v1.51 – Feb 12, 2013
Fixes
    1. Little bigger font used in combat results. 2. Hotkey for HQ Power (Key-5) and Air/Art Range (Key-6) added. 3. Super Higher resolution now supported, bug with 2600 pixel width (or more) should be fixed. 4. New mod file lines can be added. After the buttons have all been defined there is now an optional line that takes the number of graphicfile string replacements. For each number add a line below. With two arguments: “stringtobereplaced,” ”stringtoreplacewith.” This functionality makes it easy to make graphic mods that don’t overwrite existing graphics. I will give some more info on this separately. 5. Wheel zooms in and out at location of mouse. 6. Fixed a Bug with aircraft not doing any structural damage when not faced with any opponents. (BUG) 7. When clicking OOB tab close you click through on map => fixed. 8. Some small fixes in editor and for import zip function. 9. Editor Add SfType bug fixed. 10. Fixed a bug caused by playing a regime card in the middle of giving an attack order (like air attack). 11. Fixed a bug with big map modus and switching back to small map modus using PgUp while in the middle of issuing an attack order. 12. Endless battle bug in AI with naval attacks on port should be fixed. 13. Stated in intcp mouse over that only fighters will intercept also double checked that no bombers are actually intercepting by accident. 14. Changed the d100 dice throw for intercept algorithm, this should fix issue with too often too large amount of enemy interceptors or to often too little amount of interceptors. 15. For modding: When loading ZIP game will now display any readme.txt file contents to player and if a file has been written to the mods/ directory the game will advise the player to restart the game. 16. For modding purposes: Regime Pen color is now not used for the natocounters and all text in the color is now correctly rendered in the Pen color. This should allow for modding really light counters and using black pen on top of them. If none of the rgb values of the Pen is above 128 then the text shadow is also dropped. 17. Increased highlighting of divisional parts and HQ subordinates 18. Volume control added for background music and for sound effects in the preferences tab 19. Recon does no longer destroy any completely empty units in the target hex. 20. Fixed a bug with a crash if you cancelled move by clicking outside highlighted area and then would follow up with clicking HQ link. 21. Supply is no longer already consumed in setup turn when playing with free setup variant on. 22. In the statistics the lines saying n/a no longer popup 23. Red attack arrows no longer appear on the map when moving aircraft. 24. Clicking in the detailed troop list and returning no longer resets listbox to top of list. 25. DC1 bug with less troops in campaign in France, while not played card fixed. 26. DC1 glitch in Sea Lion with German Corps units not using roman numerals fixed. 27. A minor AI bug.
The v1.05c update for Case Blue introduces some fine-tuning to the rules and revises the bonuses and cost management features.

Here the full changelog:

v1.05c – Feb 12, 2013
Fixes
  • Fixes a bug with oob customizations and divisional bonus
  • In the statistics the lines saying n/a no longer popup
  • A number of Army/Front level cards have been fixed in that any air or naval assets no longer get any effect of the card and also the bug that allowed some cards to be played on its self is fixed.
  • If you start in Trappenjagd the Germans will have a chance to get some Karl Gerat replacements during May-June and also will get a few extra 210mm guns.
  • Reinforcement unit cards of aircraft can now only be placed on airfields.
  • Reinforcement cards cannot be played on locations with less than 800 structural points (thus not on lightly damaged towns or heavily damaged cities).
  • Reinforcement units arrive with only 50AP and with 25% readiness reduction.
  • Red attack arrows no longer appear on the map when moving aircraft.
  • Clicking in the detailed troop list and returning no longer resets listbox to top of list.
  • You can no longer play aircraft reinforcement unit cards during bad weather (since they would have arrived without bonus and would have been usable from your high command HQ)
  • Romenko staff points fixed.
  • A number of issues with reinf list dates have been fixed including 203rd Rifle division and 2nd Hungarian Armoured Division arrival dates.
  • The swapped prestige point statistics in Uranus have been fixed
  • Hiryashev staff points fixed
  • New Soviet ferry rule introduced. Port towns and all cities can ferry supplies over river to the other side. This ferry capacity reduces a river barrier for their supply system calculations. The ferry affectivity is also modified by any port damage. So it’s possible for the Germans to seriously hurt the supply stream by bombing the harbor.
  • Lowered the cost of the Soviet Tiblisi card to 100 points.
  • Stalingrad+Baku sudden death German victory rule replaced by Grozny+Baku sudden death rule because it is indeed more realistic to award victory on the actual final goals of Case Blue than the rather diversionary Stalingrad town.
  • Action cards had no effect on naval and air units, but now it is also no longer allowed to play action cards on naval or air units at all.
  • Fixed a bug with transport aircraft being allowed missions and ranges that are out of action point range of the aircraft in question and also improved the GUI that now shows aircraft range and predicted area supplied.
  • Supply drop range from drop-point for air supply has been reduced severely. Now uses land transfer movement type instead of supply movement type.
  • Maikop minor order wrong hex gets prestige point assigned bug fixed
  • Soviet High Command considers its strategic position one point lower while assigning minor orders until end of august 1942. This means Soviet minor orders will tend to be defensive in Trappenjagd.
  • Problem with destroying bridges on frozen rivers repaired for new games and diminished for running games.
  • Subunit creation exploit fixed.
  • Airlift operations now minimally cost you 40 AP to fly. This means maximum 2 flights per transporter unit.

To download the updates, players can run “Check for Update” via the game menu or click here and here.



These updates are evidence of the commitment of VR Designs and Matrix Games to keep supporting the Decisive Campaigns Series through a constant flow of game optimizations. “We are very proud to work with Victor Reijkersz and his team”, said Erik Rutins, Director of Product Development at Matrix Games, “Developers like VR Designs deliver on the essence of our core mission to stand by our releases, support the community and always keep an eye on customer feedback”.



Get more information on Decisive Campaigns: The Blitzkrieg from Warsaw to Paris and Decisive Campaigns: Case Blue from their official product pages.
Post Reply

Return to “Decisive Campaigns: Case Blue”