Square into octagon -strat movement

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davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

Square into octagon -strat movement

Post by davidss »

Hi,
how to turn a square into an octagon?
Recently I've been exploring ideas of how to simulate a strategic map where all the individual maps connect to form one large continuous area.
While experimenting with hex shaped strategic map shapes (for six directions of movement) ... it seemed the basic square was best suited to visualize the terrain each map represents. The problem with a square, is the limit of movement to only four other surrounding maps.

The CC strategic map abstracts movement from map to map as an exit from a section of space on one map to the entry of a section of space on another ... which may allow for diagonal movement to four more maps (total of eight maps).

Depending on the size of deployment zones and potential conflicts in overlapping ... it may be possible to construct a strategic map with this idea.

Any thoughts about why this may not be possible in CC, or shouldn't be considered?
The attached image is portraying 4800 x 4800 pixels maps (600 x 600 meters in game) ... with about 150 meter length deployment zones ... with a buffer between for neutral deployment.


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CSO_Talorgan
Posts: 783
Joined: Sat Mar 10, 2007 5:53 pm

RE: Square into octagon -strat movement

Post by CSO_Talorgan »

ORIGINAL: davidss

While experimenting with hex shaped strategic map shapes (for six directions of movement) ... it seemed the basic square was best suited to visualize the terrain each map represents.

Presumably you considered staggered squares, which would function like hexagons?
ORIGINAL: davidss

The CC strategic map abstracts movement from map to map as an exit from a section of space on one map to the entry of a section of space on another ... which may allow for diagonal movement to four more maps (total of eight maps).

Depending on the size of deployment zones and potential conflicts in overlapping ... it may be possible to construct a strategic map with this idea.

Any thoughts about why this may not be possible in CC, or shouldn't be considered?

This must have been the thought behind allowing eight map connections in CC V.
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Square into octagon -strat movement

Post by davidss »

... the idea was to have one continuous area for a strat map, and connections linking that space from one map to the next. After more thought, I think the best way to accomplish this is by just having two connections for each side of a square ... without diagonal movement. 
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CSO_Talorgan
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RE: Square into octagon -strat movement

Post by CSO_Talorgan »

OK
davidss
Posts: 374
Joined: Thu Dec 10, 2009 5:24 am

RE: Square into octagon -strat movement

Post by davidss »

here's an example using an Operation Goodwood strat map concept.

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CSO_Talorgan
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Joined: Sat Mar 10, 2007 5:53 pm

RE: Square into octagon -strat movement

Post by CSO_Talorgan »

Looks good.
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