Its All DW's Fault

Distant Worlds is a vast, pausable real-time, 4X space strategy game which models a "living galaxy" with incredible options for replayability and customizability. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game. Now greatly enhanced with the new Universe release, which includes all four previous releases as well as the new Universe expansion!

Moderators: Icemania, elliotg

User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

Its All DW's Fault

Post by Darkspire »

Thanks to some folks on here mentioning Dwarf Fortress on here more than once I went and had another look at it. Was put off initially because of the graphics years ago, I had a ZX80+81 and I had enough of ACSII graphic sets 30 years ago. Must have looked at 3 or 4 times over the years. This time I found Stonesense and the new tilesets, so now they look like a bad Amiga game, I can live with that [:D]
Ive now got cats everywhere, 2 dwarfs lost down a pit somewhere, 4 more who are covered in bandages and splints, mushrooms growing out of the walls, water pouring in everywhere, Elves who don't like me because I keep cutting down trees, they don't get far as I have now discovered Magma, cost me a few dwarfs working out floodgates but I think Ive got it worked out now. Haven't had this much fun in years, thanks folks[:D]

Darkspire
User avatar
thiosk2
Posts: 21
Joined: Tue Jan 15, 2013 6:44 pm

RE: Its All DW's Fault

Post by thiosk2 »

Oh dear, yeah, DF is quite a bug. Really gets ya in a gotcha. I managed to "beat" it, by weaponizing a zombie dragon. I terraformed the entire zone into a funnel you see, so whenever critters would approach, i called in the dwarves, and opened the gate to the zombie-dragon-in-a-box.

He would cook anything that came into spitting range, and if things did get scary, I could close the gates and pour magma over the whole place.

You'll tire of it, though, but about two updates into the next major release you'll be back to try out all the new stuff.
User avatar
Dd_01
Posts: 69
Joined: Wed Dec 19, 2012 1:24 pm
Location: Russia

RE: Its All DW's Fault

Post by Dd_01 »

Yeah, DF [&o]
"60% - wiki, 30% - forums, 10% losing"

Can't wait for the new update, but Toady seems to improve Adventurer mostly :(
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Its All DW's Fault

Post by Darkspire »

ORIGINAL: Dd_01

Yeah, DF [&o]
"60% - wiki, 30% - forums, 10% losing"

Can't wait for the new update, but Toady seems to improve Adventurer mostly :(

From what Ive been reading on the blogs it now seem to have turned back towards Fortress mode, would seem that the three modes are done in chunks. Although Ive got a game going on 34.11, im still learning on v0.23.130.23a with an excellent tutorial, learn a few pages then try it out in 34.11, cant seem to work out though what the world map is for other than to fill it with other civs, beasties and legends, I'm still not sure whether I can move from the local zone that you embark on.

Darkspire
User avatar
feelotraveller
Posts: 1040
Joined: Mon Sep 12, 2011 10:08 am

RE: Its All DW's Fault

Post by feelotraveller »

In Fortress mode you can't leave your embark zone, at least not without abandoning the fort and starting another one.
 
The world map is for selecting your embark, or alternatively for romping around in when playing Adventurer mode.  You can sequentially have fortresses in different places in the same world.  Or swap between modes to amongst other things investigate your own abandoned forts.
 
But yeah, I suspect a lot of the world-playing mechanics are not yet in place, although it seems some work is being done towards this in the forthcoming version.
 
 
PS Pita
Posts: 41
Joined: Sat Mar 03, 2012 5:54 pm

RE: Its All DW's Fault

Post by PS Pita »

I investigated this game last night to see what you were all ranting about and all I can say is looks like a waste of time.
First where are the dwarfs, the zombie dragon, the box, the forts, the walls the mushrooms. In all truth looks like a big mess of giant pixels and
lets face it that's all it really is. Just looking at the screen shots hurts my eyes.
This is a graphic or video game? don't even want to call it that. It looks like it was developed by some high school kids learning basic programming who throw a bunch of unbalanced stats just their for the
sake of there being a lot of them.

Now you can say "its not about he graphics but the game play" I understand. Some of my favorite games have little to no graphics to speak of but there is something there for the imagination at least
and they don't hurt my eyes. Games like WITP, WITE, DW, hearts of iron II and III, decisive campaigns, jagged alliance 2, xcom ufo defense, (I know they are totally unrelated in this list but for the sake of the argument) all of these I can understand the desire to want to play even though the graphic aren't all there or there are no videos to speak of. But this game is a down right offense on the eyes and the imagination. Might as well punish my self and look at vomit through a microscope and list the elemental antibodies at war and stats on a spreed sheet that I discover!

Some gamers it seems are just after a game with the worst most indecipherable, the most insufferable graphics just so the they can say they play, like and understand them.
But I call it punishing yourself for maybe I don't know bragging rights? I played DF and liked it and you probably never heard it(nor would you want to)

You'd really rather play this game (this poor excuse of a game) rather than play Distant Worlds?
User avatar
thiosk2
Posts: 21
Joined: Tue Jan 15, 2013 6:44 pm

RE: Its All DW's Fault

Post by thiosk2 »

Different, dwarf fortress is. Understand it, you do not. Surprised, I am not. Missing out, you remain.

The charachters are set up in such a way that you no longer see periods or ampersands... After you "attune" you see meadows, trees, rolling hills, and valleys streaked with troll teeth and goblin intestines. Try a newbie pack if the ASCII is impenetrable.
PS Pita
Posts: 41
Joined: Sat Mar 03, 2012 5:54 pm

RE: Its All DW's Fault

Post by PS Pita »

" Tarn Adams has declared it his life's work, expecting 20 years before it is complete; development is supported solely through donations, and contributors receive either short stories or crayon drawings as thank yous from the developers."

Wow, picked this up on its wiki. Still can't say I understand why they'd want to do this.
PS Pita
Posts: 41
Joined: Sat Mar 03, 2012 5:54 pm

RE: Its All DW's Fault

Post by PS Pita »

Is there a "newbie pack"? And does it actually have graphics clear enough to distinguish one object from another?
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Its All DW's Fault

Post by Darkspire »

ORIGINAL: PS Pita

Is there a "newbie pack"? And does it actually have graphics clear enough to distinguish one object from another?

Lazy Newb Pack That's what Ive been using as regards graphics, when I can survive for a few years and get into it a little more i'll start to look at attempting to sort some graphic tiles myself as I used to do pixel art years ago. As I said in my original post, it does away with the late 70's Z80 ASCII art and moves up to an early 90's Amiga art, and I would say yes, does a much better job and makes it easier to distinguish things.

This is a link to a blog with images of the the graphic tiles I'm using, quite an amusing read as well.

Dwarf Fortress: The Song Of Onionbog, Pt 1
User avatar
jpwrunyan
Posts: 558
Joined: Fri Dec 02, 2011 10:04 pm
Location: Uranus
Contact:

RE: Its All DW's Fault

Post by jpwrunyan »

Dwarf Fortress is the best game ever. It will probably remain the best game ever because no one else has any hope of catching up to Toady1 until he dies. I doubt even the most bloated man-month developed game from a major developer exceeds his lone man-month total for this game. I could be wrong. But if you remove totals for programming 3d engines and making 3d models, I seriously doubt anything even comes close to matching the amount of time and effort that has gone into DF.

It's admirable also that he hasn't sold out despite offers to.

It's deplorable that Minecraft... well, exists.

To people who don't "get" why Dwarf Fortress is so awesome, all I can say is that all your favorite games are made by people who think Dwarf Fortress is awesome. And I don't care who you are or how much I may hate you, if you play Dwarf Fortress, you are awesome, too.

I play the game without tilesets. I have no problem interpretting the ascii. When I read a book, I can picture a cat when I see the word "cat". I don't need a picture of a cat. Regardless, I introduce the game to people using tilesets. But I remain stubbornly hardcore.
PS Pita
Posts: 41
Joined: Sat Mar 03, 2012 5:54 pm

RE: Its All DW's Fault

Post by PS Pita »

I don't think I'm going to like this but maybe I should at least give it a try...some day, with the lazy newb pack.
Seems I was a bit quick in in my dismissal of this game and too harsh in my criticism of what I saw on the surface, you have convinced me that there is a big fan base and for a reason which true I do not understand and may never. However to each their own.
unclean
Posts: 163
Joined: Fri Dec 31, 2010 6:27 am

RE: Its All DW's Fault

Post by unclean »

ORIGINAL: PS Pita

This is a graphic or video game? don't even want to call it that. It looks like it was developed by some high school kids learning basic programming who throw a bunch of unbalanced stats just their for the
sake of there being a lot of them.
I think the correct term is "roguelike"

If you want to get a taste of the unbounded craziness that is DF, try finding some lets plays. Boatmurdered is an old but awesome one.

If you want to actually play it though - ever try nethack? Pile several layers of terribleness on top of that UI, and you have DFs, it's bad. Might just want to try Gnomoria instead if you have no patience for interface design straight out of 1988.
unclean
Posts: 163
Joined: Fri Dec 31, 2010 6:27 am

RE: Its All DW's Fault

Post by unclean »

ORIGINAL: jpwrunyan

To people who don't "get" why Dwarf Fortress is so awesome, all I can say is that all your favorite games are made by people who think Dwarf Fortress is awesome.
Wait what?
User avatar
thiosk2
Posts: 21
Joined: Tue Jan 15, 2013 6:44 pm

RE: Its All DW's Fault

Post by thiosk2 »

ORIGINAL: unclean
ORIGINAL: jpwrunyan

To people who don't "get" why Dwarf Fortress is so awesome, all I can say is that all your favorite games are made by people who think Dwarf Fortress is awesome.
Wait what?

There are tons of references to DF in all sorts of games. My favorite is the named diablo 3 axe, the burning axe of sankis, a clear reference to boatmurdered, a fantastic introduction to DF in general and probably the greatest lets play in history.
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Its All DW's Fault

Post by Darkspire »

ORIGINAL: PS Pita

I don't think I'm going to like this but maybe I should at least give it a try...some day, with the lazy newb pack.
Seems I was a bit quick in in my dismissal of this game and too harsh in my criticism of what I saw on the surface, you have convinced me that there is a big fan base and for a reason which true I do not understand and may never. However to each their own.

If you are going to give it a try, this is the the tutorial I have been using The Complete and Utter Newby Tutorial for Dwarf Fortress

This tutorial has links for a download, single RAR about 15mb, with everything you need, its an older version of DF (v0.23.130.23a) current version is DF2012 34.11. The download has the game, graphics pack, a dorf, sorry, dwarf manager and a save that the tutorial works from. Once you have got through the first two chapters download the lazy newb pack for the current version, everything is the same as the tutorial only updated, even the Dwarf manager which is now called the Dwarf therapist, you can then try the newer version and appreciate how much work has gone into it over the years. Just make sure that you have the DF wiki link to hand, you can look up data from both versions on there and it makes learning so much easier.

I did mention that the graphics were a tad retro, that's what put me off for years, and with no disrespect you really would have to have started with a Z80/81 or a Spectrum to really understand the gameplay over graphics issue (Lords of Midnight, Doomdarks Revenge, Shadowfire, Elite as a few examples off the top of my head), back then the graphics were functional, the depth of gameplay had to hold you as the graphics certainly wouldn't, so complexity was a must but as the years wore on and graphics became better it was almost like watching scales, depth of gameplay on one side and graphics on the other and the scales have been tipping towards graphics and diluting gameplay for years. There are very few titles today that have the same depth as games that were doing the rounds 20 years ago. As an example, one of the games you mentioned, X-Com UFO Defense, look at the new version, graphics are top notch but the gameplay? Like a puddle compared to the ocean that is the original. DW has functional graphics but buckets of gameplay depth, you can play for months and still find things that you didn't realize could be done. It just seems most games these days feel the need to push graphics over gameplay, maybe its the consoles but who knows. In all honesty, when you hear of a new game and visit its homepage, what do you click on first, screenshots or features?
I just hope that one day we can have both, games with both deep complex gameplay and killer graphics until then I'll stick with Indie devs like Codeforce, opensource, open alphas or freeware.

Darkspire
User avatar
jpwrunyan
Posts: 558
Joined: Fri Dec 02, 2011 10:04 pm
Location: Uranus
Contact:

RE: Its All DW's Fault

Post by jpwrunyan »

ORIGINAL: unclean
ORIGINAL: PS Pita

This is a graphic or video game? don't even want to call it that. It looks like it was developed by some high school kids learning basic programming who throw a bunch of unbalanced stats just their for the
sake of there being a lot of them.
I think the correct term is "roguelike"

People always say that but I think it often is misleading. Adventure mode is rogue-like. Fortress mode is anything but. Diablo is more rogue-like than Dwarf Fortress's Fortress Mode. And one of the most impressive aspects of Dwarf Fortress is that it contains these two almost completely separate game-styles (civ-simulation and rogue-like adventure game) while intertwining them in one world system.

So anyway, I never call it a rogue-like. I think that misses the forest for one of the trees. Like going to Disney World and only visiting the Epcot Center. It's a big game. And the rogue-like adventure mode was never part of the appeal for me (though I appreciate its significance and think it is really cool to be able to loot the ruins as an adventurer of a civilization you played in fortress mode).

People who don't enjoy DF don't have to feel bad. Like particle physics, it's not for everyone. I can't do particle physics (although I would surely find it rewarding if I could invest the time to learn how). But people who can do particle physics are awesome.
User avatar
Gareth_Bryne
Posts: 234
Joined: Sun May 16, 2010 3:33 pm

RE: Its All DW's Fault

Post by Gareth_Bryne »

Gentlemen, I think that we can agree that all DF lacks for not scaring the newbs away is an in-game wiki and a mouse driven interface, restructured from the one it has now. The amount of options is staggering for a newb, and for a regular it's still easy to forget about something sometimes...
"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari
User avatar
Darkspire
Posts: 1986
Joined: Thu Jun 12, 2003 8:07 pm
Location: My Own Private Hell

RE: Its All DW's Fault

Post by Darkspire »

ORIGINAL: Gareth_Bryne

Gentlemen, I think that we can agree that all DF lacks for not scaring the newbs away is an in-game wiki and a mouse driven interface, restructured from the one it has now. The amount of options is staggering for a newb, and for a regular it's still easy to forget about something sometimes...

I realize that your an experienced player but have a look at the link for the tutorial I posted. I would have to say that it is one of the best tutorials Ive ever used for a game, well written, easy to follow and just a dash of humor. Every basic starting aspect of the game is covered in detail and as you follow the rest of the chapters you gain a really good understanding of the game and how things work, I would say that if a noob doesn't understand DF after reading that then its best they go back and plug there 360 in [;)]

Darkspire
User avatar
Gareth_Bryne
Posts: 234
Joined: Sun May 16, 2010 3:33 pm

RE: Its All DW's Fault

Post by Gareth_Bryne »

Oh, I agree [:)], that tutorial was my own starting place. But understanding DF... that would be an achievement. There are so many sides to that game, that all so-called "modern" games are years away from the gameplay it offers. Well, except DW, EVE, TW and Civ, and a few others. But I'll stand by my statement - a tutorial is good, but Toady giving attention to the interface would make FUN easier for thousands...
"Only an idiot fights a war on two fronts. Only the heir to the throne of the Kingdom of Idiots would fight a war on twelve fronts," - Londo Mollari
Post Reply

Return to “Distant Worlds 1 Series”