ORIGINAL: BigDuke66
AA not firing at attacking plane, if that isn't broken I don't know what.
If you were more experienced with TOAW (rather than posting) you'd know that isn't a radical problem.
Moderators: ralphtricky, JAMiAM
ORIGINAL: BigDuke66
AA not firing at attacking plane, if that isn't broken I don't know what.
ORIGINAL: Oberst_Klink
One more reason to step up the campaign! I need more signatures to reach the magic 500!
https://www.change.org/en-GB/petitions/ ... escription
Spread the word!
Klink, Oberst
ORIGINAL: Sekadegas
ORIGINAL: BigDuke66
AA not firing at attacking plane, if that isn't broken I don't know what.
If you were more experienced with TOAW (rather than posting) you'd know that isn't a radical problem.
ORIGINAL: BigDuke66
AA not firing at attacking plane, if that isn't broken I don't know what.
ORIGINAL: golden delicious
Indestructible fortified units, that makes the game almost unplayable.
ORIGINAL: Curtis Lemay
Has anyone tried a house rule not to set dug-in units to Ignore Losses?
ORIGINAL: golden delicious
ORIGINAL: Curtis Lemay
Has anyone tried a house rule not to set dug-in units to Ignore Losses?
No-...
ORIGINAL: Rodia
My only experience is 3.4 so I have to ask (and also help this thread growing):
The bug of indestructible fortified units when was introduced? In 3.4 or in 3.5 beta?
ORIGINAL: Curtis Lemay
ORIGINAL: Rodia
My only experience is 3.4 so I have to ask (and also help this thread growing):
The bug of indestructible fortified units when was introduced? In 3.4 or in 3.5 beta?
It's an issue with 3.4 or we wouldn't be talking about it. But it's more complicated than just a simple bug.
ORIGINAL: governato
I think that while we wait for a fix a lot could be achieved by reducing the engineering/entrenchment rates in the scenarios. Most of the old ones (pre 3.4) use 100/100, which means a well supplied unit only needs 3/4 turns to get to 'F'. It should take weeks if not months to get to 'F' status, which is meant to represent permanent fortifications.
ORIGINAL: Curtis Lemay
But it's more complicated than just a simple bug.
ORIGINAL: golden delicious
ORIGINAL: governato
I think that while we wait for a fix a lot could be achieved by reducing the engineering/entrenchment rates in the scenarios. Most of the old ones (pre 3.4) use 100/100, which means a well supplied unit only needs 3/4 turns to get to 'F'. It should take weeks if not months to get to 'F' status, which is meant to represent permanent fortifications.
The difficulty is that this means they don't get a "D" for some time, though.
Totally agree. I'd like to see a completely stable 'debugged' 3.4 out as maybe an interim 3.75 (for want of a better #) before we head off into the wilds of any new release as 4.0++.ORIGINAL: golden delicious
It's not a simple bug, no. It's a deliberate change which has broken the game, and needs to be put back.
Entrenchments worked fine. Then they were changed. Now they're broken. Put them back. This is really frustrating because there was a lot of good stuff in 3.4- it really transforms what you can do as a designer. But this is a huge problem which, if any work could be done on TOAW at all, I would expect to be made the subject of a hotfix.
ORIGINAL: governato
It should take weeks if not months to get to 'F' status, which is meant to represent permanent fortifications.