1/3rd of a unit vanishing after unloading onto friendly base

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Barb
Posts: 2503
Joined: Tue Feb 27, 2007 7:17 am
Location: Bratislava, Slovakia

1/3rd of a unit vanishing after unloading onto friendly base

Post by Barb »

Hi,

playing scen 1, no mod, last official patch.

There were two instances that I will reffer to:
1st: 21st Air Flotilla (now at Kendari) suffered from being intercepted in december and its mother fragment was sunk while rest survived. I had expected that "mother" flag would transfer to the biggest fragment. However this did not happened so we had to go along with fragment that is not able to grow, nor able to use torpedoes. Mother fragment is back in the reinforcements queue - so we went to play along.
- I think this is already resolved in one of the beta patches.

2nd: 23rd Air Flotilla (now at Makassar) up to this turn was healthy unit (100/100 TOE) loaded on 4 cargo ships (27+27+9+9 =72 AV support). In the attached turn the unit was to disembark in an friendly base. Now it is shown up as mere 64/64 strength with 45 AV support. No combat took place there, no ship suffered beaching and sinking - at least according to combat/ops report and replay. All other units disembarked without losses.


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Barb
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RE: The game seems to have something against IJ Air Fleet HQs

Post by Barb »

Finalized Japanese turn attached
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Barb
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RE: The game seems to have something against IJ Air Fleet HQs

Post by Barb »

Finalized allied turn attached
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Barb
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RE: The game seems to have something against IJ Air Fleet HQs

Post by Barb »

Current japanese turn attached

(For japanese player password, please PM or e-mail me)
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michaelm75au
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RE: The game seems to have something against IJ Air Fleet HQs

Post by michaelm75au »

There were several fixes dealing with 'lost' fragments in beta.
Ran turn with latest beta and units is now at 99/100.
Michael
pws1225
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RE: The game seems to have something against IJ Air Fleet HQs

Post by pws1225 »

Barb - I had the same experience as you describe using the last official patch. Michael's latest unofficial patch (released this month) fixed the problem. Go Michael!
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