Bombur mod 2

Discuss and post your mods and scenarios here for others to download.

Moderator: Vic

User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: Bombur mod 2

Post by Jeffrey H. »

ORIGINAL: Twotribes

The Americans built 105 MM Artillery is that part of their 1930 start stuff?

I would say that's a bit early for the M101...

http://en.wikipedia.org/wiki/M101_howitzer

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

Panther does not appear. You have no SFT assigned and it is set to block its own production.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

I´m back from vacations and I´m going to fix the features you mentioned. The 105mm gun is a generic unit and I think almost every country had 105mm guns by 1930. I will check.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

had shoulder surgery wont be playing for a bit. the ai does research it just doesnt make use of much of it. they only build armored cars when direly threatened it seems. britian appears to be making light tanks s her capitol is threatened. havent seen any except the defeated french and british make armored cars. us and briton are making air craft but not making fighter groups. italy made a few combat ship types mtb mostly.

the ai is lost on what type of infantry to make. and it is making stupid choices on factories as well.

cant see what the russians are doing.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

If the AI is making research, but cannot use the new items then we will have a trouble. Like other Bombur mods, this one won´t work well vs. AI, this is frustrating....
User avatar
ernieschwitz
Posts: 4233
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Bombur mod 2

Post by ernieschwitz »

Umm...

I think the trouble is that the AI only researches when it feels it needs it. Twotribes has given it tons of PP, but that doesn´t entail that it will use those PPs at all. I think that is where it is going wrong with Twotribes game.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

it is facing level 3 infantry and tanks with aircraft. yet it doesnt respond.
Favoritism is alive and well here.
User avatar
Jeffrey H.
Posts: 3154
Joined: Fri Apr 13, 2007 6:39 pm
Location: San Diego, Ca.

RE: Bombur mod 2

Post by Jeffrey H. »

I think were going to have to actually code in some sort of AI override to make any progress. Even that might not be good enough.

History began July 4th, 1776. Anything before that was a mistake.

Ron Swanson
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

part of the problem with this mod is the manor in which research is done. ohh ya while i am here infantry does not upgrade and para when it goes to level ii is listed twice.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

Ok, I will check these issues. Btw, did you look at the ai log to see what they researched?
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

what log?
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

There is a directory called logs where the AI stores its actions in text files, if you could read them or at least send some to me, maybe we could figure out what the AI is doing.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

the AI uses research. I believe it has trouble with the non linear manner in which research is handled. Some years you get nothing for research in any field. In some fields older types are not stopped from production by new types. These leads to the AI building obsolete tech in some cases right along side the new tech.

No one seems to have WW2 destroyers CL or CA. Haven't played as the US Japan or Britain. The Germans have no naval fighters. making the nearly useless light carrier even more useless. As Germany I can build WW1 subs along with every new type.

rifle types can not upgrade to the next level. Engineer can not upgrade to type 2.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

These units you´re mentioning will be added latter, for now, I´m building mostly 1930´s equipment, already created heavy cruisers for all countries. A new version will be uploaded in a few days.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

Let me know when you have finally provided all the units and tech.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

It will take a while...and lots of alpha versions....
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

Version 0.13 uploaded.
User avatar
Twotribes
Posts: 6466
Joined: Fri Feb 15, 2002 10:00 am
Location: Jacksonville NC
Contact:

RE: Bombur mod 2

Post by Twotribes »

BS-3 m1944 in vehicle not artillery
SU-76 in ships not vehicles
CLAA Atlanta in aircraft not ships
CV Shokaku in US production
Birchgun in ships not vehicles
Defiant in ships not aircraft
MDMkII in ships not vehicles.
Favoritism is alive and well here.
User avatar
Bombur
Posts: 3664
Joined: Fri Jul 02, 2004 4:50 am

RE: Bombur mod 2

Post by Bombur »

Ok, fixed all these items.
User avatar
Jafele
Posts: 776
Joined: Wed Apr 20, 2011 7:27 am
Location: Seville (Spain)
Contact:

RE: Bombur mod 2

Post by Jafele »

I´m enjoying a lot the "Global Domination" scenario, specially because AI ships can attack others [&o]. Will the AI be able to buy/use ships in Bombur Mod 2?
Las batallas contra las mujeres son las únicas que se ganan huyendo.

NAPOLEÓN BONAPARTE


Cuando el necio oye la verdad se carcajea, porque si no lo hiciera la verdad no sería la verdad.

LAO TSE
Post Reply

Return to “Mods and Scenarios”