Close Combat: Panthers in the Fog is the first new release (not a re-make of a previous games) in years in the critically acclaimed Close Combat series. It details the desperate German counter-attack at Mortain, the last chance of the Wehrmacht to stave off defeat in Normandy. Can you match the tenacity of the American defenders of Hill 314? Or can you succeed where the Panzers failed, driving through to the sea and changing history? Improved 32-bit graphics and the ability to control more squads than ever bring the Close Combat engine to a new level.
ORIGINAL: redmarkus4
OK, well that needs fixing as my default deployment sometimes makes no sense, with guns in illogical locations, etc. I don't want a huge advantage, but I do want a fight that has some realism.
Deployment has been improved in PITF but its too complex an activity to ever be 'fixed'. Only re-deploying your AT guns wont give you a huge advantage. Re-deploying the bulk of your force will because all of the deployment 'realism' would be then in your favor.
ORIGINAL: blazej
I often find myself having no idea what strategic moves to make. I think it would be very useful to have the game help the player a little in the regard, for instance by providing "intelligence" about adversary troop movements or planned reinforcements.
The game does provide intelligence during the strat phase about some enemy locations and movements. Cycle thru the Select Time arrows to see when & where (mini strat map) friendly reinforcements arrive.
In my opinion this is the best CC ever. Soldier history of action not lost when they go back into the force pool. Very god! Explosions is amazing, carrying men and towing guns and so on. Now I will se an update for the other versions of CC so we can have this nice stuffs there too.
xe5 - If you give Achtung Panzer operation Star a try you will see that it has a dynamic campaign in which the AI makes some pretty decent deployment choices - not perfect, but generally effective and requiring the player to plan carefully. Apart from the 3D nature of APOS, the overall scale is very similar to CC and I would expect much of the AI logic to be addressing the same kinds of issues in both games. Worth a look and a think.
APOS is a good game.... Its too bad Matrix has not supported well by repacking the patches to make them easier to apply like Matrix releases or making available DLC's for it....
I will expect CC3D to have much improved AI overall since there will be advanced AI plug-ins available for its engine that leverage the skills of specialists in that field. Despite any similarity in scope and scale, its somewhat apples-to-oranges comparing a modern 3D game that can utilize such middleware to an old-code 2D game.
Addressing what is rather than what should be - another solo play balance alternative is to go ahead and re-deploy but only issue movement orders in the deploy phase, and use just the Defend or Ambush commands during battle (excepting mortars and support).
i asked that too. the problem is the soldiers are seen to be in a vehicle, thus protected by it's armour, those riding a tank are bare ass naked to incoming fire