[MOD] GTPG v2.0 Part 1 (1939-1943) (19/12/12)

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Moderator: MOD_PanzerCorps

David Hansen
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Joined: Fri Jun 18, 2010 1:09 pm

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by David Hansen »

Just want to compliment nikvdd for an excellent mod (v1.06)...just getting ready to start the Barbarossa scenerio.

What impresses me the most is the unique challenges each scenerio presents leading to adapting different strategy and tactics to be successful.

Being a WWII buff, the scenerios do a great job of depicting the events of the war as they occurred.

Even though I achieved a DV in the France scenerio...from a realty perspective I replayed the last turn over again to get a MV thus avoiding the invasion of England (UK 40)...keeping more to history from my perspective.

Can't wait for v2.0!

Thanks!
nikivdd
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Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

Thanks very much David.
As usual i'm always busy with two projects at the same time lol. When i need to crack a tough nut with one project, i continu in the meantime with the other. Although for now for the last time.
I have announced my final mod for axis players today for Panzer Corps 1. So let's hope in the future there will be Panzer Corps 2 :)
For now you can read about it :
On Slitherine: http://www.slitherine.com/forum/viewtopic.php?f=147&t=39015 or
DMP: http://www.designmodproject.de/forum/viewtopic.php?f=1991&t=28971
David Hansen
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by David Hansen »

I'm playing Campaign V1.0.

On the campaign tree, the scenerio PSKOV only shows a path for DV/MV's.

What happens for a loss in this scenerio?

TXS
nikivdd
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Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: David Hansen

I'm playing Campaign V1.0.

On the campaign tree, the scenerio PSKOV only shows a path for DV/MV's.

What happens for a loss in this scenerio?

TXS

The game ends. BTW, Pskov is the easiest mission of the campaign :)
David Hansen
Posts: 139
Joined: Fri Jun 18, 2010 1:09 pm

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by David Hansen »

I'm struggling with the Barbarossa scenerio in V1.06.

My core force consists of:
*5 Infantry
*3 Pionieres
*8 Pz IIIH
*2 SE Pz IIIH
*3 Pz IVF
*2 Char B1(f)
*4 Pz IIF
*5 Strumpz Arty(range=3)
*1 Stug IIIB
*7 BF 109F
*4 Ju87R
*1 Ju88A
*1 Armored Train

According to the campaign tree...a loss means game over...AI level is set at General(?)...one rank above the normal/middle setting.

Any help would be much appreciated...the onslaught of the hordes of russian tanks are bad by themselves, its the Red Air Force that's continues to keep me off balance.

Notes:

* 5 of the BF 109F's are overstrengthed to 13.
* 4 of the Strumpz Artys are overstrengthed to 12.
* numerous hero bonuses present on most units except Pz IIF's.
* I've spent most/all of my prestige in adding core units and overstrengthening units to start...with no city/airfield victory hexes to capture in the first 7 turns, I'm not able to replace all my core unit losses as they occur...especially my air force units.
* Weather has been both clear and dry so far.

I know this scenerio requires me to approach this from a defensive perspective early on...in the south I've retreated the two pockets of non core units behind the river line...in the southern deployment sector I placed:

*2 INF
*2 Pz IIIH
*1 Pz IV F
*2 Pz IIF
*2 Bf 109F
*1 Ju 87R

TXS
David Hansen
Posts: 139
Joined: Fri Jun 18, 2010 1:09 pm

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by David Hansen »

Note to above post:

1. 5 Grenedires...not Infantry.

2. Also deployed the Armor Train to the southern area to start.
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

Expect 10 rounds to be on the defensive along the rivers. Destroy as many units as possible on the river hexes. Afterwards it should be rather easy to advance towards the different objectives.
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demyansk
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by demyansk »

Hi Nikk,

I have followed all of your mods, very nice work, I have the gtp scenarios up to number 7. This version 2.0 is a demo? If I download where do I place this?

thanks dem

by the way, how do you find the version your playing?
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demyansk
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by demyansk »

where do I get this?
nikivdd
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Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: demjansk

where do I get this?

All recent versions for download can be found in the first window of this thread (top of page 1).

The rar file of the GTPG v2.0 demo needs to be extracted in...
1) documents\mygames\panzer corps\mods and
2) your GME (generic mod enabler) mods folder

Load the mod into GME and then start the game, chose more campaigns and chose the demo from the list.

Use of generic mod enabler:
http://www.slitherine.com/forum/viewtop ... 47&t=27158
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demyansk
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by demyansk »

Crazy question though, how come I don't need the GME when I play the GTPG packs during the game. I just installed them into the my games folder?

I also can't download the file 2.0 from the website ughhhhhhhh
nikivdd
Posts: 200
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Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: demjansk

Crazy question though, how come I don't need the GME when I play the GTPG packs during the game. I just installed them into the my games folder?

I also can't download the file 2.0 from the website ughhhhhhhh

GTPG v2.0 uses a custom database and GME is required for it to run properly.

Appearingly the downloadlink is very popular and was noticed by the host (speedyshare). Ofcourse don't pay to get the download.

GTPG v2.0 demo in english new link: http://www.sendspace.com/file/1079fq
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demyansk
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by demyansk »

Thanks Nikk, I am sort of getting the hang of these mods and the GME. However, when I downloaded your other packs I just placed them in the game and I was using each year that you created with the standalone force-preset.

Therefore, when you want to play the game you have to disable the mods and move them to the left side of the GME program - correct?

I started the game and the GTPG 2.0 demo is listed three times? pic enclosed
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nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: demjansk

Thanks Nikk, I am sort of getting the hang of these mods and the GME. However, when I downloaded your other packs I just placed them in the game and I was using each year that you created with the standalone force-preset.

Therefore, when you want to play the game you have to disable the mods and move them to the left side of the GME program - correct?

I started the game and the GTPG 2.0 demo is listed three times? pic enclosed

In order to play the demo, you need to enable it in GME - move to right column.
I had the same with the demo appearing 3 times...i don't know why. I just picked the last one and i could play.
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demyansk
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by demyansk »

I have it now Nikk, thanks for your work, I am just a little slow with some of this stuff but I usually get it.

By the way, what does the generate snapshot of files do in the GME?
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: demjansk

I have it now Nikk, thanks for your work, I am just a little slow with some of this stuff but I usually get it.

By the way, what does the generate snapshot of files do in the GME?

It said to generate a snapshot, the first time you run GME after installing it. What it is actually for, i would need to look it up myself.
David Hansen
Posts: 139
Joined: Fri Jun 18, 2010 1:09 pm

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by David Hansen »

Can I play the demo of GTPG v2.0 and then carry my campaign over from that point when V2.0 is officially released the weekend before Xmas?
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: David Hansen

Can I play the demo of GTPG v2.0 and then carry my campaign over from that point when V2.0 is officially released the weekend before Xmas?

Should work.
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scout1
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RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by scout1 »

sorry if a dumb question. but is this mod strictly 2 player or is their a 1 player/AI mode ?
nikivdd
Posts: 200
Joined: Sat Jul 16, 2011 10:07 am
Location: Belgium

RE: [MOD] GTPG v2.0 demo (01/10/12)

Post by nikivdd »

ORIGINAL: scout1

sorry if a dumb question. but is this mod strictly 2 player or is their a 1 player/AI mode ?

This is a singleplayer mod.
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