That’s right, there aren’t any, not for regular distribution anyway. JWE didn’t want to mess with planes because he said the air team was much more competent about those things and because there were so many different ways of doing it right that picking one would just offend everyone else. So it’s a mad scramble, with every group doing its own thing. And yes, there’s lots of different ways to do it right.I do not believe there are any mods CURRENTLY available to the public that incorporate the filters or altDevice/altUse mechanisms. I have been doing some testing of the filters and use of "bomb sticks" that I plan on incorporating in my mod.Maybe I misunderstood, but I have checked mods in this subforum, including latest DBB, RA 4.6, Nikademus GC May42, (Almost)HistoricalMod, Treespider - none of them uses filters and mission-specific payloads. Can you point me to those private mods which use them?
The California guys for example got the Navy Bureau of Aeronautics performance papers and really dirtied up the FB versions of planes. Instead of clean/max, they use combat/ACA. So they are lower and slower but they have 5” HVARs for ground attack and 11.75” Tiny Tims for ships hanging off a -4 Corsair. But that means adding devices and modding aircraft specs. It also means setting squadrons up as Fighters or FBs with the corresponding aircraft. And it wreaks havoc on all the sweep and CAP games that people use.
No wonder he didn’t want to touch it. The Pendleton folks have a lot of data on modded Fs and FBs in different war periods, but don’t think it would apply in a general case. I can get Jeremy to send you his ’43-’45 standards if you want.