[REL Beta] [Shadows] Star Trek - The Picard Era

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

jpinard
Posts: 500
Joined: Mon Apr 19, 2004 5:30 am

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by jpinard »

Which file should we be using for the latest version of Legends? The Shackturi one from the original post?
Thanks! [;)]
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

jpinard, the latest is The Picard Era 0.9.2. It's the first link on the original post.

Sorry I haven't been around much lately folks. Trying to busy myself with other things and hope that I can push myself to work more on this and the Kirk era. [:)]
User avatar
HectorOfTroy
Posts: 312
Joined: Sun Jan 09, 2011 11:37 am

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by HectorOfTroy »

ORIGINAL: Igard

jpinard, the latest is The Picard Era 0.9.2. It's the first link on the original post.

Sorry I haven't been around much lately folks. Trying to busy myself with other things and hope that I can push myself to work more on this and the Kirk era. [:)]

Doooo iiit, doooo iiiit Igard!
Brainsucker
Posts: 100
Joined: Mon Aug 02, 2010 8:18 am

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Brainsucker »

I don't know about how powerful modding support that we have in Legend, but say, can we modded the tech? If no then I have nothing to say. But, if yes, then I think this mod could re-balance the tech a bit. What I means with re-balance is that the special tech that now become a choice-able tech for everyone. They are too powerful that make me to avoid the other techs
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Brainsucker, we can't mod tech yet unfortunately. If I could I would change lots of things.[:)]
User avatar
McMike
Posts: 14
Joined: Thu Sep 06, 2012 3:14 pm
Location: deep dark forest of Germany

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by McMike »

It is planned that the technologies can be edited?

When can we expect the version 1.0 ?
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

ORIGINAL: McMike

It is planned that the technologies can be edited?

I don't know if there are plans to make tech modable. I hope Elliot will do it, but it's been a wish for a very long time now.

When can we expect the version 1.0 ?

I haven't done much else to this mod, so there wouldn't be any real changes in a 1.0 version. I had plans to put something special in the 1.0 version. [;)]

Right now, I'd rather wait until we see what mod support the next expansion will bring.

Perhaps there will be an announcment by the devs this weekend.....
User avatar
McMike
Posts: 14
Joined: Thu Sep 06, 2012 3:14 pm
Location: deep dark forest of Germany

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by McMike »

Thanx for the infos Igard. It is possible to make each race have their own real home system? I dont like it when I start with the Federation in the Cardassia system...I look forward to this special in Version 1.0.

lg mike
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

Unfortunately, it's still not possible to have the races start every game in their home systems.

It's top of the list on the Modder's wishlist thread. It really is one of those things that should've been done long ago.[:)]
Brainsucker
Posts: 100
Joined: Mon Aug 02, 2010 8:18 am

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Brainsucker »

I think this mod lack of one starship image. That is USS Stargazer of the Constelation Class; Picard's first ship. Because this is Picard Era, and Picard Era started from his leadership of USS Stargazer.
Brainsucker
Posts: 100
Joined: Mon Aug 02, 2010 8:18 am

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Brainsucker »

I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: Brainsucker

I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.
Hello Brainsucker. Since I assisted Igard with the characters for this mod I'll step in and answer this one for you.
In the Customization\Star Trek Picard Era\characters directory, locate and open the 'human' character file using Notepad and find Captain Sisko's data line in the file under the Admiral's section.

3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51

Notice the first number I have in boldface (3). Change this number to 0 (Zero) if you want Sisko available at the start of the game. otherwise change it to 1 (one). This will allow Captain Sisko to
appear either in all of your games (if set to 0) or randomly much more often if set to 1. Hope this
helps! Happy Trekking! [:D]




Image
Attachments
BenjaminS.._Admiral.jpg
BenjaminS.._Admiral.jpg (15.61 KiB) Viewed 96 times
Shields are useless in "The Briar Patch"...
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

ORIGINAL: Brainsucker

I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.


Nechayev appears quite early on in the game. There are around 20 federation admirals, and Sisko should appear before half way through the lot.

Build lots of fleets and you should get him after around the 10th admiral. [:)]
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by tjhkkr »

ORIGINAL: ehsumrell1
ORIGINAL: Brainsucker
I have a question about Federation of Planets. How would I get Sisko? Because I have played for some times, and I never got him, but always get Vice Admiral Nechayev in all my games.
Hello Brainsucker. Since I assisted Igard with the characters for this mod I'll step in and answer this one for you.
In the Customization\Star Trek Picard Era\characters directory, locate and open the 'human' character file using Notepad and find Captain Sisko's data line in the file under the Admiral's section.

3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51

Notice the first number I have in boldface (3). Change this number to 0 (Zero) if you want Sisko available at the start of the game. otherwise change it to 1 (one). This will allow Captain Sisko to
appear either in all of your games (if set to 0) or randomly much more often if set to 1. Hope this
helps! Happy Trekking! [:D]

Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
Igard
Posts: 2282
Joined: Mon Mar 29, 2010 2:43 am
Location: Scotland

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by Igard »

ORIGINAL: tjhkkr
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?

That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: Igard

ORIGINAL: tjhkkr
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...
3, Captain Sisko, 4, Captain Benjamin Sisko fed_admiral.png, Human, 29, 14, 31, 16, 34, 11, 39, 9, 21, 49, 51
Is that number a probability or is it an order of appearance?

That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.

Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...

TJ....That's why 'Romulan Ale' is worth more on the Galactic Markets (...and DATA'S radar) [:D]
Shields are useless in "The Briar Patch"...
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by tjhkkr »

ORIGINAL: ehsumrell1
ORIGINAL: tjhkkr
Apart from a warning since all my Corellian Ale is gone...
Hey EHSumrell...
Apart from a warning since all my Corellian Ale is gone...

TJ....That's why 'Romulan Ale' is worth more on the Galactic Markets (...and DATA'S radar) [:D]

Do not flatter yourself... we use Romulan Ale as draino in our galaxy [:D]

<== We will drink a round of both at your party soon, my friend. [8D]
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
tjhkkr
Posts: 2430
Joined: Wed Jun 02, 2010 11:15 pm
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by tjhkkr »

ORIGINAL: Igard
That's the order of appearance. You can list multiple characters with the same order of appearance number so that they randomise a little bit. So any character with a '0' will be present at the start of game, characters with a '1' will appear before characters with '2', then '3' and so on.

That is what I thought.
I am struggling to figure out why one of my characters is not showing up...

I must admit, now that I am really testing this mod in the DW game, I am seeing the really cool features in DW. This has been a real blast...
Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.
User avatar
ehsumrell1
Posts: 2529
Joined: Tue Aug 17, 2010 7:53 am
Location: The Briar Patch Nebula
Contact:

RE: [REL 0.9.2] Star Trek - The Picard Era

Post by ehsumrell1 »

ORIGINAL: tjhkkr

<== We will drink a round of both at your party soon, my friend. [8D]

Better order security for some freighter shipments TJ, it's gonna be a BIG party this year. You should see all the Galactic permits I must apply for! [:)]

{Don't forget what Data did to Igard's Cargo Bay at my party last year! He even had his security guard assassinated!} [:-]
Shields are useless in "The Briar Patch"...
Cruis.In
Posts: 202
Joined: Sat Nov 10, 2012 5:31 pm

RE: [REL] TRSE Star Trek Mod v1.2

Post by Cruis.In »

is this hosted anywhere else? the link at thing is broken. gamefront
Post Reply

Return to “Design and Modding”