SVF 2.0

AGEOD’S American Civil War - The Blue and the Gray is a historical operational strategy game with a simultaneous turn-based engine (WEGO system) that places players at the head of the USA or CSA during the American Civil War (1861-1865).

Moderator: Pocus

Post Reply
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

Guerilla model in SVF 2.0

Post by Chilperic »




The example is taken from maryland SVF 2.0 reworked events, on a old version. The number of Confederate rebels have been toned down since, even if the basics remain the same.



Union AI didn’t enforced martial law, opening the possibility of Confederate guerilla in Maryland ( a rare case ).

Image

Let’s study the pic.

Units with Leaders in black ;-) are cells appearing randomly in regions with at least 40% loyalty to CSA. They have a very high hide value, are emplaced units and depriven of real combat power. They have rather high police value too…They generate randomly rebels units with higher combat values and lower hide value. When these units leave their orih=ginal region they are removed.

Cells are representing not underground structures, but rather propension of the population to wage guerilla against Union. As much they remain, they form local forces a player can’t use far from their home region, local partisans fighting on their ground and for their ground… They are a nuisance, not only in MAryland, but in Missouri, in Tennessee, in Arkansas.

The best point if you look at the bottom of the map is the capacity of the union AI to wage war against cells.



Available in PBEM too of course…
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120924 -- Situation Stabilizes

Post by berto »


SVF 2.0 public beta test 20120924. Late November 1861. Union AI, Confederate Human.

The situation stabilizes.

In the east, no Union move against Manassas whatsoever. In the Valley, Shenandoah Force, now under Jackson's command, has retaken Winchester (which earlier the Union had abandoned without a fight).

Image

In the center, Johnson A.S. Johnston's Army of Tennessee builds up at Bowling Green. Northern Kentucky lost. The Mississippi, Cumberland & Tennessee forts await the onslaught.

Image

In the west, lots of inconsequential sparring.

Image

Union Morale 91, VPs 565, Combat Losses 4065

Confederate Morale 121, VPs 775, Combat Losses 10190

Except for the disparity in combat losses, so far so good. Maybe.

Saves, Logs, Scripts available here.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: SVF 2.0 public beta 20120924 -- Situation Stabilizes

Post by Chilperic »

There are one or two changes to the AI events for Union I will do tomorrow. I'm too under the impression Union AI doesn't build sufficiently units.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120926 -- Winter Doldrums

Post by berto »


SVF 2.0 public beta test 20120926. Late January 1862. Union AI, Confederate Human.

Winter Doldrums.

I'm reorganizing, forming divisions, and trying to cope with the low WSUs.

No images, because nothing special to show.

Union Morale 87, VPs 678, Combat Losses 4351

Confederate Morale 121, VPs 975, Combat Losses 10590

Saves, Logs, Scripts available here.

Real Life concerns are distracting me ([:-]), but I will see if I can take this into the early spring before I have to quit for today. Expect another summary .zip within several hours.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120926 -- McClellan AOP Advances on Manassas Mid Winter

Post by berto »


SVF 2.0 public beta test 20120926. Early February 1862. Union AI, Confederate Human.

McClellan leads the Army of the Potomac in advancing on Manassas -- in mid winter. The very first time the AOP has advanced.

I was going to comment that it's satisfying to see the AI wintering, not moving about. Then this. Seems rather strange. (The late autumn and first half of winter have been generally quiet until now.)

Image

Union Morale 87, VPs 712, Combat Losses 4351

Confederate Morale 121, VPs 1025, Combat Losses 10590

Saves, Logs, Scripts available here.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: SVF 2.0 public beta 20120926 -- McClellan AOP Advances on Manassas Mid Winter

Post by Chilperic »

Deliberate choice: if the AI never attacks in winter, the human player will take the advantage of this passivity. So rarely, the AI will attack in winter.

It may seem strange but the Grant offensive on Donelson/Henry strated in Febrruary 62 and Curtis advance in Arkansas during winter 61-62.
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120926 -- McClellan AOP Advances on Manassas Mid Winter

Post by berto »


Yes, an unpredictable AI is good.

Another example: Burnside at Fredericksburg, followed by the Mud March.

Anyway, it seems a bit strange for the ultra-passive McClellan to be making an aggressive (premature?) -- mid winter -- move like that.

But just a bit. It's okay.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120926 -- Into Spring

Post by berto »


SVF 2.0 public beta test 20120926. Early April 1862. Union AI, Confederate Human.

Into Spring.

Not much activity. [>:]

Reorganizing, WSU building up.

At this point in the war, combat losses on both sides seem rather low.

After mid 1861, the Union AI is making little further headway. But what lies ahead?

Union Morale 90, VPs 848, Combat Losses 4351

Confederate Morale 124, VPs 1200, Combat Losses 10695

Saves, Logs, Scripts available here.

That's all from me today. Over and out.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120926 -- Into Spring

Post by berto »


One more observation: No discernible Union AI Atlantic or Gulf coastal operations in evidence. That's a concern.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: SVF 2.0 public beta 20120926 -- Into Spring

Post by Chilperic »

I'm going to investigate this, but IMHO is tied to the low AI performance in strenghtening its economy and for building new units, especially on sea and rivers. Without the tools, it remains on the defensive.

Should be the same a sin offcial version:

http://www.ageod-forum.com/showthread.p ... nst-the-AI
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120929 -- localization bug

Post by berto »


SVF 2.0 public beta test 20120929. Late April 1861. Union AI, Confederate Human.

(Yes, I've started a new test game.)

Localization bug in message box: "13/25. evt_nam_CSA_Gosportaresenalcapture"

Note that "aresenal" appears to be a misspelling of "arsenal".
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120929 -- localization bug

Post by berto »


SVF 2.0 public beta test 20120929. Early May 1861. Union AI, Confederate Human.

Another localization bug.

Localization name displaying in message box: "6/13. evt_nam_USA_options_complete_blockade"

That should either be a legitimate, readable text string; else better it shouldn't show at all.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120929 -- The Gathering Storm

Post by berto »


SVF 2.0 public beta test 20120929. Early June 1861. Union AI, Confederate Human.

The Gathering Storm.

The only action so far: Aside from the obvious Ft. Sumter opening attack, a couple of small Union attacks (Confederate victories both) against Grafton (Taylor WV) late last month.

I only provide this report so that, early on, you can evaluate whether your new Union AI economic management routines are working to your satisfaction.

Union Morale 95, VPs 163, Combat Losses 105

Confederate Morale 103, VPs 249, Combat Losses 150

Saves, Logs, Scripts available here.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120929 -- localization bug

Post by berto »


SVF 2.0 public beta test 20120929. Early June 1861. Union AI, Confederate Human.

Two more localization bugs.

Localization name displaying in message box: "2/8. evt_nam_CSA_StLouis1861"

Also, clicking on the above shows no text in the gazette, rather: "evt_txt_CSA_StLouis1861"
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120929 -- Confederates Take Harper's Ferry

Post by berto »


SVF 2.0 public beta test 20120929. Early July 1861. Union AI, Confederate Human.

Confederates take Harper's Ferry!

Outnumbered 9:1, it appears that the Union garrison surrendered without a fight.

Image

Union Morale 95, VPs 239, Combat Losses 595

Confederate Morale 104, VPs 348, Combat Losses 430

Saves, Logs, Scripts available here.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: SVF 2.0 public beta 20120929 -- Confederates Take Harper's Ferry

Post by Chilperic »

Bugs fixed. New version uploaded, compatible with current games. I don't worry for Union AI [:D]
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120929 -- Confederates Take Harper's Ferry

Post by berto »


Must. Remember. To. Run. AGESettings. After. Every. SVF. Update!
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
Chilperic
Posts: 964
Joined: Sun Mar 21, 2010 4:11 pm

RE: SVF 2.0 public beta 20120929 -- Confederates Take Harper's Ferry

Post by Chilperic »

??
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

RE: SVF 2.0 public beta 20120929 -- Confederates Take Harper's Ferry

Post by berto »


Your SVF updates clobber my display settings. I need to run AGESettings.exe to reset my preferred display settings every time.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
User avatar
berto
Posts: 21461
Joined: Wed Mar 13, 2002 1:15 am
Location: metro Chicago, Illinois, USA
Contact:

SVF 2.0 public beta 20120929 -- McDowell Forces Beauregard out of Manassas

Post by berto »


SVF 2.0 public beta test 20120929. Late July 1861. Union AI, Confederate Human.

McDowell Forces Beauregard out of Manassas!

In a somewhat surprising move, McDowell attacks an entrenched Beauregard at Manassas at 1:1 odds, resulting in stalemate. Or so it would seem. (The Union "0 Men Lost" vs. Confederate "645 Men Lost" -- it's lopsided results like that I continue to find so dismaying. The Union army conducts a major military operation, fights a battle, and suffers ... 0 losses?!)

Image

At turns end, I see that Beauregard has retreated southward, leaving a besieged Manassas Guard to a bleak and (maybe not so) uncertain fate.

Image

Gulp. [:(]

Meanwhile, the Grafton Militia (in Talyor WV) still holds, despite repeated, unrelenting attacks turn after turn by much superior Union forces. Heroes of the Confederacy!

Union Morale 93, VPs 278, Combat Losses 2075

Confederate Morale 105, VPs 398, Combat Losses 945

Saves, Logs, Scripts available here.
Campaign Series Legion https://cslegion.com/
Campaign Series Lead Coder https://www.matrixgames.com/forums/view ... hp?f=10167
Panzer Campaigns, Panzer Battles Lead Coder https://wargameds.com
Post Reply

Return to “American Civil War – The Blue and the Gray”