SF graphics

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CHINCHIN
Posts: 574
Joined: Sun Sep 02, 2012 6:42 am

SF graphics

Post by CHINCHIN »

Hello,

I'm doing a scenario and units leave me incomplete. What is wrong?

Using a translator, sorry.


Image
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SF.gif
SF.gif (71.25 KiB) Viewed 37 times
My native language is Spanish, and no English language mastery, sorry.
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Tac2i
Posts: 2078
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Location: WV USA

RE: SF graphics

Post by Tac2i »

If you're using the NATO Counters Mod, please ensure you are using the latest version. There was an error in an earlier version that resulted in missing graphics. You will only see the error go away after you start a new game.
ORIGINAL: CHINCHIN

Hello,

I'm doing a scene and units leave me incomplete. What is wrong?

Using a translator, sorry.


Image
Tac2i (formerly webizen)
CHINCHIN
Posts: 574
Joined: Sun Sep 02, 2012 6:42 am

RE: SF graphics

Post by CHINCHIN »

Do not use this mod.

Use the version 210b.
My native language is Spanish, and no English language mastery, sorry.
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ernieschwitz
Posts: 4246
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Location: Denmark

RE: SF graphics

Post by ernieschwitz »

I see several things wrong with this picture, and they could mean any number of things.

First of all, the obvious one, horse not showing. Second not so obvious, landscape types are not showing up on the pictures of the SFTs either.

You better tell us what you are doing, or give us some sort of hint, or i at least have no way of telling whats wrong exactly.
Creator of High Quality Scenarios for:
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Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
CHINCHIN
Posts: 574
Joined: Sun Sep 02, 2012 6:42 am

RE: SF graphics

Post by CHINCHIN »

Start the editor, I began to create it, and seeing that there was no militia, cavalry ...

I loaded "generic.at2" in "Seting => Import & other settings => Import SFTyper"
My native language is Spanish, and no English language mastery, sorry.
mgaffn1
Posts: 175
Joined: Fri Nov 20, 2009 3:54 pm

RE: SF graphics

Post by mgaffn1 »

I suggest looking under "item" menu. Then compare your stats to the vanilla version.
This happened to me before and I found a field near the bottom of the screen that asked for the SFTYpe, but really needed to be listed as "-1".

Don't have access to the game right now or else my answer would be more detailed.
good luck,
Mike
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ernieschwitz
Posts: 4246
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Location: Denmark

RE: SF graphics

Post by ernieschwitz »

Hi,

The with the hands and equipment not looking right can be solved by going into the rulevars.

You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.

870: Layered SFT Graphics.

That should make the unit look right... although not with the landscape background.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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ernieschwitz
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Location: Denmark

RE: SF graphics

Post by ernieschwitz »

But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.

For some reason the editor starts up using the masterfile from AT2, which is not generic.at2
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
CHINCHIN
Posts: 574
Joined: Sun Sep 02, 2012 6:42 am

RE: SF graphics

Post by CHINCHIN »

ORIGINAL: ernieschwitz

Hi,

The with the hands and equipment not looking right can be solved by going into the rulevars.

You go into setng, there you go into the Rulevars subscreen, and there you choose Engine Graphics. You change the following setting from 0 to 1.

870: Layered SFT Graphics.

That should make the unit look right... although not with the landscape background.

Now the pictures look good, except the background. Thank very much.

ORIGINAL: ernieschwitz

But really, what you should have done, is to import the whole masterfile... before editting or making a scenario.

For some reason the editor starts up using the masterfile from AT2, which is not generic.at2

Yes, rookie mistake, but not to lose what has been done.
My native language is Spanish, and no English language mastery, sorry.
CHINCHIN
Posts: 574
Joined: Sun Sep 02, 2012 6:42 am

RE: SF graphics

Post by CHINCHIN »

Solve the background.

869: =3

Thank very much everybody.
My native language is Spanish, and no English language mastery, sorry.
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