36000 casualties in one air strike?

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

Moderator: doomtrader

gravyface_
Posts: 148
Joined: Sat Apr 21, 2007 2:25 pm

RE: 36000 casualties in one air strike?

Post by gravyface_ »

ORIGINAL: Rasputitsa

ORIGINAL: gravyface_
ORIGINAL: Rasputitsa

-- snip --
Also, are each nation's total casualty figures in the reports section also inflated, or can they be relied on as correct. [:)]

They're inflated. One turn in and my casualties are 29K, Poles 355K.

Messing around with UnitComposition in consts_Germany.ini right now in the scenarios\1939 Grand Campaign Germany folder; who knows.

OK, thanks, so although the figures are inflated, looks like x10, the combat is done in strength points which should be correct. The casualty error should be corrected in the hotfix, due out in September, so the link below says.[:)]

http://www.matrixgames.com/forums/tm.asp?m=3171884



Good news! There's something (sadistically) satisfying about seeing accurate casualty counts. I know the strength indicator in most war games is a convenient (and necessary) abstraction based on a boatload of variables, but without an accurate body count, it's just not a wargame.
Post Reply

Return to “Time of Fury”