I REALLY want to like this game but

Time of Fury spans the whole war in Europe and gives players the opportunity to control all types of units, ground, air and naval. Not only that, each player will be able to pick a single country or selection of countries and fight his way against either the AI or in multiplayer in hotseat or Play by E-Mail. This innovative multiplayer feature will give player the chance to fight bigger scenarios against many opponents, giving the game a strategic angle that has no equal in the market. The game uses Slitherine’s revolutionary PBEM++ server system.

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Numdydar
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I REALLY want to like this game but

Post by Numdydar »

I cannot.

I updateed to the latest version in hopes some of the major issues I had before with the game were addressed. A few were but most still exist. Below is some comments about the game after the 1.02 patch.

Game stats
Grand campain, Germany on VH. All else on Normal and AI control

Naval
Is just FUBAR. Beyond belief. Once again (like I did in a previous game) bought LC after the Fall of France with my new gotten wealth and invaded England with a Armor and Inf Corp. This was bigger than DDay folks. In a week.

So I get ashore, capture Southhampton, and setup a convoy route. Put the entire German navy in the English channel and awaited it's distruction. NOTHING HAPPENED. No air attacks, no Home Fleet, just nothing.

So what were the British air doing while my cargo ships merrily sailed across the Channel? Attacked my airplanes of course. Makes perfect sense for the planes to attack airfields in France versus unarmed cargo vessels in the Channel.

Reinforced the invasion, and proceeded to wipe out the English. Three options were given, Fight On, Puppet, and Make Peace. Absoultely NO information is given the player to determine what each of these mean. The last game I Puppeted (which makes NO sense in a historical view point. Really English fighting for the Nazis?) so I already knew how that worked out. So I picked Fight On which is what they would have done anyway imho.

In early 43 the US declares war (Russia already when to war with Germany in Oct 42). Well after England fell and London captured. So the US sends over this massive fleet and starts pounding my garriaions in England. Lands a few units which proceed to wander around England until I can wipe them out. Meanwhile my fleet is in the same square and again nothing happens to the German navy. The US invades a few more times with the same result.

The US fleet then sails to the Westen Med, I assume to try and invade NA. pounds a unit in Olen down to 0 but do not invade. Turn after turn this happens. Finally I get fustrated and reset Italy to human control. What do I find? Almost the entire Italian navy is in single ship fleets. WTF? No lie, it takes me about 20 mins to set them all up in a more resonable fashion. The AI had even put subs and cruisers togeather in the same fleet in some cases.

Send the newly configured Italian fleet over to visit the US fleet in the Med and thought finally here we go, a real naval battle. Considering the US had six CV's 10 BB's and a whole lot of crusiers, I did not expect this to turn out well for the Italians [:(]. I even turned auto naval combats off just to watch what happened. What a disappointment.

The US proceeded to continue to bomb the poor unit in Olen and completely ignored the Italian fleet. The only good news is that the newly formed Italian fleet did NOT ignore the US fleet and proceeded to pound the crap out of it, turn after turn, after turn, etc. The US fleet NEVER left [&:]. The Italians NEVER lost a single ship while the US fleet went down to 4 CVs and a cruser before they finally left. From the combats I observed, it appeared that the US fleet had also been broken up into single ship fleets. Obviously this is no way to run a navy lol.

While all this was going on, I had managed to get all of NA and got Iran on the German side. So I had German units on the southern border of Russia. So I had a convoy set up to go from Athens through the Red Sea into the Persian Gulf. This convoy was never bothered?? Really? The British still own India right? They still have the Indian fleet (plus could easily add what is left from the Atlantic to it) and yet my convoy sails along completely immune from any interdiction. Amazing to say the least. Even after the US enters the war too.

Sorry for the long post about the naval issues, but these issues are beyond the pale.

Land
Improved for the most part. logistics is still an issue.

I had units sitting on a railhead (about 10 hexes away from a city) and were serverly effected by supply issues. Why? Trains can only travel between cities? Can't stop off inbetween to supply troops? WWII would be so different if that was the case [:)]. If I have units on a functional rail line, they should be able to get full supply, regardless how far from a city they are. So when you run up to an emeny city that is outside of your units city supply radius, good luck on taking that city. of course if you did, you instantly have full supply whether the rail line functioned or not (or even no rail connection). It a good thing these enemy cities agreed to stock all these German parts and ammo in advance lol. Of course the reverse is also as absurd when the city is recaptured.

The patch notes indicated that unit Experience was toned down and it looks like that is true to some extent. Plus it is harder to take cities with just armor versus before. In my pre-patch game I had several armored corps that had a strengh of 60+ and a few more were over 50. It is Feb 43 and I have two AC that are both over 40. So it did take longer to get that high, but still seems to be excessive.

AI Production
When Russia declared war on me, there were no Russian units on the front lines. Really? A country goes to war and the front is not packed with troops? So I load up as Russia to see what the hell is going on with them. Would you believe over 40 cruisers, 10 BBs, and several CVs? I could see this on the Pacific side but most in Riga? No wonder the front looked weak lol. And yet they delacred war? All these ships were also in single ship fleets too execpt for a few subs.

Other notes
After Denmark is captured, how can Allied Surf fleets sail around in the Baltic? This should not be allowed but yet I constantly saw Allied fleets in the Baltic for most of the game. Of course even if the entire German navy was sitting at the entrance to the Baltic, as long as the enemy ship did not stop in that sea zone, nothing would happen and it could sail wherever it wanted [&:].


Final thoughts are this. I am NOT looking for an accurate WWII recreation with this game. What I do want is REASONALE outcomes to my actions versus what the game does now. Crossing the Channel should cause the Allies to react with everything they have and attempt to sink every ship in sight, regardless of cost. As that is a reasonable reaction to that event instead of what happens now which is nothing.

I think it is reasonable for units to have full supply when on (or near) working rail lines. I do not think it reasonable to be able to invade England one week after the fall of France with two corps. matter of fact, i do not think it reasonable to invade England at all within one week of the fall of France. Not sure how long, but a week is not it lol.

As bad as the naval system is in this game, the whole thing should be scrapped and abstracted somehow. Maybe have a pool of naval points you could put production in (like research) and you need so many 'points' as Germany to invade England with a division. More points could allow more units to invade. England could use points for anti sub, anti invasion, etc. this way each nation could use their production to determine the best place for their limit PPs for naval operations. Or some other system. As far as I am concerned ANYTHING is better than what we have now.

Which is a shame because so many of the other aspects of the game are really really good. Which is why I said I really want to like the game. But with the naval such an important piece, it ruins everything else for me.

To me the ONLY way to play this game is multiplayer. With that all this naval issues are reduced. Obviously being able to sail through enemy fleets at will would still be a major issue, but it would have a huge impact on the rest. But as most play against the AI, this is not a good solution to the issues that are still in the game.

Obviously other views may be different [:)] Thanks for reading.
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RE: I REALLY want to like this game but

Post by Grimnirsson »

Which is a shame because so many of the other aspects of the game are really really good.

Frustrating to read, really. I was hoping that this game is now at least playable but your experience seems to say 'broken game'. Tell me, after all the core stuff doesn't seem to work, at least that is my impression after reading your post, what are 'really, really good' aspects of the game? Neither naval, nor land, nor AI do work as you say, so what's left that's 'really good'?
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RE: I REALLY want to like this game but

Post by doomtrader »

Land
Improved for the most part. logistics is still an issue.

I had units sitting on a railhead (about 10 hexes away from a city) and were serverly effected by supply issues. Why? Trains can only travel between cities? Can't stop off inbetween to supply troops? WWII would be so different if that was the case . If I have units on a functional rail line, they should be able to get full supply, regardless how far from a city they are. So when you run up to an emeny city that is outside of your units city supply radius, good luck on taking that city. of course if you did, you instantly have full supply whether the rail line functioned or not (or even no rail connection). It a good thing these enemy cities agreed to stock all these German parts and ammo in advance lol. Of course the reverse is also as absurd when the city is recaptured.

The patch notes indicated that unit Experience was toned down and it looks like that is true to some extent. Plus it is harder to take cities with just armor versus before. In my pre-patch game I had several armored corps that had a strengh of 60+ and a few more were over 50. It is Feb 43 and I have two AC that are both over 40. So it did take longer to get that high, but still seems to be excessive.
Any historical examples where units were supplying straight from the train?
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RE: I REALLY want to like this game but

Post by Rasputitsa »

There is no doubt that the game system has many problems, but as always it's a matter of balance. With some games, which have tight controls on what is historically possible, with the aim of complete accuracy, you find yourself in a straight-jacket with the results inevitable. If you know your history, you will know what happens next.

For the people who experienced the war, they didn't always know what was going to happen next, even though with hindsight you can say that these events were inevitable, it didn't look that way at the time. What this game does, is put the unexpected back in the mix, but to be unexpected it is likely that it can't be exactly historical, your'e expecting that. We know that an Allied invasion of France was probably not possible before 1944, but Hitler didn't and he worried and prepared for invasion much earlier, he also worried about an invasion of Norway and keep significant forces there until the end.

If you remove all possibilities deemed, with hindsight, as not practical, then you won't be acting under the pressures that the historical characters experienced.

The cost of this flexibility is that sometimes it becomes way out of line, so how do you keep it reasonable. The AI is never going to be good enough the replicate a sensible game, in both attack and defence, so I would play Axis for the early war years, the historical performance of the Allies in those years up to 1943 would make any AI blush. Later war years play the Allies, again reality can be stranger than an Axis AI, like leave 250,000 men to rot in Stalingrad, then do it again in Tunisia, etc..

The same applies to the naval war, the Axis was able to sink 100,000s of tons of shipping in the early years, until the Allies were able to organise and equip, when the situation reversed literally within a month, in April/May 1943. An unbelievable switch in fortunes, which in a game might make you think it's broken, but it happened for real.

Self imposed controls to keep some reality can help, so I think Sea Lion was not possible and don't launch it. The game allows you to rail troops deep into Russia in the depths of winter, so I don't do it (also experimenting with the files to slow down the rail repair). Organised an Army hierarchy with units attached to command HQs (commanders in separate low tech divisional sized HQ units - use renaming feature so organisation shows on the map and in unit lists), so you don't just send any unit, anywhere, any time. If the AI is more chaotic, well weren't the Allies at the beginning and the Axis at the end.

I've had 6 Corps and several divisions apparently well supplied by air when encircled, so experimenting with the files to tone air supply down, but beware of overall game balance. The game system does give the player access to much of the inner workings and experimentation is possible, more realistic scenarios mods are already available.

Is this game a highly realistic representation of WW2, no, but it can be very enjoyable in what it can throw at you and I look on it as a work in progress, with a lot of potential. [:)]

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“A people which is able to say everything becomes able to do everything” - Napoleon

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RE: I REALLY want to like this game but

Post by doomtrader »

When we have designed this game, we obviously wanted to make a WW2 game, but with a lot of possibilities for the players to try the game on their own.

Every game has got its strong and weak points, and the more possibilities the game gives, the more unexpected outcomes it offers.

On the other hand if you are keep trying to play this game means you have to enjoy it somehow.
You see, I'm purchasing like 50 games in a year, but I'm still playing the Civilization V. It doesn't matter that the AI cheats as hell, and at some point the game becomes too easy. It doesn't matter there are some strategies which allow you to win in 80% of the games, doesn't matter which civ you are playing. Also it doesn't matter that I'm not finishing 80% of the plays, because I made wrong decisions or the neighbor AI gets two settlers in ruins during the first 30 turns.


BTW: Very Easy setting for AI is boosting AI more than Very Hard is crippling you.
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RE: I REALLY want to like this game but

Post by Rasputitsa »

ORIGINAL: doomtrader
Land
Improved for the most part. logistics is still an issue.

I had units sitting on a railhead (about 10 hexes away from a city) and were serverly effected by supply issues. Why? Trains can only travel between cities? Can't stop off inbetween to supply troops? WWII would be so different if that was the case . If I have units on a functional rail line, they should be able to get full supply, regardless how far from a city they are. So when you run up to an emeny city that is outside of your units city supply radius, good luck on taking that city. of course if you did, you instantly have full supply whether the rail line functioned or not (or even no rail connection). It a good thing these enemy cities agreed to stock all these German parts and ammo in advance lol. Of course the reverse is also as absurd when the city is recaptured.

The patch notes indicated that unit Experience was toned down and it looks like that is true to some extent. Plus it is harder to take cities with just armor versus before. In my pre-patch game I had several armored corps that had a strengh of 60+ and a few more were over 50. It is Feb 43 and I have two AC that are both over 40. So it did take longer to get that high, but still seems to be excessive.
Any historical examples where units were supplying straight from the train?

It's not just a railway, it's a railway system, staff, locomotives, the right kind of rolling stack (transport wagons - you can't put a tank in a passenger carriage), when the fighting passes by, it could take months to get the railway working again.

I thought ToF allows you to use rail too quickly in captured areas, during Barbarossa some German units were sending trucks all the way back to Germany to get supplies, the existing Axis rail and captured Soviet lines could not cope, or were not available.

I am sure that you can unload a train at the front, but without sidings, lifting gear, and all the other equipment of a rail depot, it's not going to be very efficient. More trains coming up the line will clog the rail halt, if it's single track, controlling trains in and out is difficult without sidings to shunt waiting trains into. Which is why the capturing of cities, as rail hubs, was so important historically.

Trains don't arrive with a neat package of supplies, you want fuel, but spare parts arrive, you need A/T ammunition and it's loaded with mortar rounds. In a strange way the game is representing the realism and 'friction' of war.

The important thing is the scale of the game, which is Strategic and Operational, at this scale it's not just unloading one train, it's 100s of trains.
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RE: I REALLY want to like this game but

Post by Peter123 »

ORIGINAL: Numdydar

To me the ONLY way to play this game is multiplayer. With that all this naval issues are reduced. Obviously being able to sail through enemy fleets at will would still be a major issue, but it would have a huge impact on the rest. But as most play against the AI, this is not a good solution to the issues that are still in the game.

The system also is very friendly to a sort of human supported AI play.
From time to time, you can just redeploy, buy some AI units or make some choices for the AI. It may seem sacrilegious, but in fact is a very good thing that I wish every wargame game had.
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RE: I REALLY want to like this game but

Post by Rasputitsa »

ORIGINAL: Peter123

ORIGINAL: Numdydar

To me the ONLY way to play this game is multiplayer. With that all this naval issues are reduced. Obviously being able to sail through enemy fleets at will would still be a major issue, but it would have a huge impact on the rest. But as most play against the AI, this is not a good solution to the issues that are still in the game.

The system also is very friendly to a sort of human supported AI play.
From time to time, you can just redeploy, buy some AI units or make some choices for the AI. It may seem sacrilegious, but in fact is a very good thing that I wish every wargame game had.

The way you can dip in and out of the AI for different nations, during a turn, is brilliant. You can make strategic actions and builds for minor allies, do some critical moves, or ensure hexes are held (by freezing a unit), then let the country get on with the rest of it's move. It might do something you didn't want, but that's what coalition war is like.[:)]


"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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RE: I REALLY want to like this game but

Post by Rasputitsa »

You can make things more realistic by imposing you're own house rules. You should not be able to launch a seaborne invasion just like that, it needs planning. So designate a landing beach, but don't launch the attack until after a some turns delay. The delay could be, 3/4 turns for each Inf strength point to be landed, 4/5 for each mech strength point, 5/6 for each armoured strength point.

This is just guessing, because I haven't got near that point yet, but you get the idea, chose the limits so that a major landing will need several months delay and you must land on the designated beach/beaches, or impose the delay again (or at least perhaps 50%).

The AI will not be working under these limitations, but it needs the help.

I have printed a calendar for 1939-46, to keep track of these items, it's also useful for noting when unit upgrades are coming and long term builds will be available, to add into the planning for future events.

I see the basic game as a starting point, there is a lot more to be made of it.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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RE: I REALLY want to like this game but

Post by borsook79 »

I own both ToW and ToF and I must say I prefered the naval system in ToF. It was more abstract, with a lot less choice, but the AI did not do so many stupid things there... That said in every other respect ToF is a great improvement. I do not know if it is possible, but tweaking the AI devs could arrive at a great game.
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RE: I REALLY want to like this game but

Post by Rasputitsa »

ORIGINAL: Numdydar
While all this was going on, I had managed to get all of NA and got Iran on the German side. So I had German units on the southern border of Russia. So I had a convoy set up to go from Athens through the Red Sea into the Persian Gulf. This convoy was never bothered?? Really? The British still own India right? They still have the Indian fleet (plus could easily add what is left from the Atlantic to it) and yet my convoy sails along completely immune from any interdiction.

You have made many important points, which is a lot to answer, so I did not intend just to pick out one item, but the British forces in India in the early war period were mainly equipped with obsolete equipment and not much of that. It was a force for colonial frontier defence, not modern war.

I would not be surprised if British forces could not meaningfully interdict Axis convoys in the Red Sea, if Egypt and Iran have fallen, any more than they could resist the Japanese later. How much of the British Mediterranean Fleet survived your Axis victory in the Middle East and, with the UK gone, there are few bases able to do major repair on damaged ships outside the US and Canada.[:)]
"In politics stupidity is not a handicap" - Napoleon

“A people which is able to say everything becomes able to do everything” - Napoleon

“Among those who dislike oppression are many who like to oppress" - Napoleon
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RE: I REALLY want to like this game but

Post by gravyface_ »

I bought the game when it was on sale a few weeks (months?) ago. Have barely played a turn or two, but have been reading/staying up to date with patches, etc. I like supporting small game devs; I like knowing that turn-based wargames will live on; I like knowing that there's an alternative to the EA blockbusters that still exist.

I will play this game, eventually, but am preoccupied with others at the moment, and don't mind coughing up a meagre amount of dough to keep the improvements rolling.
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RE: I REALLY want to like this game but

Post by Numdydar »

ORIGINAL: doomtrader

[Any historical examples where units were supplying straight from the train?
ORIGINAL: Rasputitsa

I am sure that you can unload a train at the front, but without sidings, lifting gear, and all the other equipment of a rail depot, it's not going to be very efficient. More trains coming up the line will clog the rail halt, if it's single track, controlling trains in and out is difficult without sidings to shunt waiting trains into. Which is why the capturing of cities, as rail hubs, was so important historically.

The issue is that at the scale of this game that are many smaller towns not on the map that did have the capability tor offloading trains. Plus exixting rail yards that could be expanded/upgraded with a small amout of effort. So there should be a better level of supply along a rail line than currently exists in the game. We can argue about what level of supply, but to expect only major cities to provide full supply is not historical either. Otherwise, why repair rail at all other than for movement?
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RE: I REALLY want to like this game but

Post by Numdydar »

ORIGINAL: Rasputitsa

The cost of this flexibility is that sometimes it becomes way out of line, so how do you keep it reasonable. The AI is never going to be good enough the replicate a sensible game, in both attack and defence, so I would play Axis for the early war years, the historical performance of the Allies in those years up to 1943 would make any AI blush. Later war years play the Allies, again reality can be stranger than an Axis AI, like leave 250,000 men to rot in Stalingrad, then do it again in Tunisia, etc..

Self imposed controls to keep some reality can help, so I think Sea Lion was not possible and don't launch it. The game allows you to rail troops deep into Russia in the depths of winter, so I don't do it (also experimenting with the files to slow down the rail repair). Organised an Army hierarchy with units attached to command HQs (commanders in separate low tech divisional sized HQ units - use renaming feature so organisation shows on the map and in unit lists), so you don't just send any unit, anywhere, any time. If the AI is more chaotic, well weren't the Allies at the beginning and the Axis at the end.

You prove my point in that only multiplayer (even if it yourself [:)]) will really work well with the game in its present state. I sincerely hope that you are not suggesting that this is the perment fix for the isuues I brought up in the OP. The AI placing ships in single ship TFs is a huge issue imho that needs to be addressed at some point, not asking the players to switch sides just to make the game systems to work.
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RE: I REALLY want to like this game but

Post by Numdydar »

ORIGINAL: Grimnirsson
Which is a shame because so many of the other aspects of the game are really really good.

Frustrating to read, really. I was hoping that this game is now at least playable but your experience seems to say 'broken game'. Tell me, after all the core stuff doesn't seem to work, at least that is my impression after reading your post, what are 'really, really good' aspects of the game? Neither naval, nor land, nor AI do work as you say, so what's left that's 'really good'?

The land and air system works great (with the execption of air versus naval as noted in the OP). I think the game would be awesome if you played as a non-naval country, i.e. Russia, Hungary, etc. Research works better than I thought it would. I would like a little more details in it and/or a few more choices, but it does the job and is very streamlined.

Plus I am a sucker for turn based games so that is a huge plus for me [:)]

The main fustration I have is that there have been many games developed covering this scale and time period since the 1980s, both board and computer ones. Some of them had what I considered a pretty good naval system, War in Europe as an example. So I am surprised, not by the level of detail with the naval system, but the implementation of it considering how well the rest of the game works and the historical body of knowledge to draw from on making it work well.
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RE: I REALLY want to like this game but

Post by Rasputitsa »

ORIGINAL: Numdydar
ORIGINAL: Rasputitsa
The cost of this flexibility is that sometimes it becomes way out of line, so how do you keep it reasonable. The AI is never going to be good enough the replicate a sensible game, in both attack and defence, so I would play Axis for the early war years, the historical performance of the Allies in those years up to 1943 would make any AI blush. Later war years play the Allies, again reality can be stranger than an Axis AI, like leave 250,000 men to rot in Stalingrad, then do it again in Tunisia, etc..

Self imposed controls to keep some reality can help, so I think Sea Lion was not possible and don't launch it. The game allows you to rail troops deep into Russia in the depths of winter, so I don't do it (also experimenting with the files to slow down the rail repair). Organised an Army hierarchy with units attached to command HQs (commanders in separate low tech divisional sized HQ units - use renaming feature so organisation shows on the map and in unit lists), so you don't just send any unit, anywhere, any time. If the AI is more chaotic, well weren't the Allies at the beginning and the Axis at the end.

You prove my point in that only multiplayer (even if it yourself [:)]) will really work well with the game in its present state. I sincerely hope that you are not suggesting that this is the perment fix for the isuues I brought up in the OP. The AI placing ships in single ship TFs is a huge issue imho that needs to be addressed at some point, not asking the players to switch sides just to make the game systems to work.

I am not contesting your points, merely stating how I make more of the game for my own use, as to any fixes permanent, or otherwise, that lies with the devs. I have been able to make the game work for me and enjoyed playing it, none of which has required switching sides. The methods that I have adopted, including switching in and out of AI control are for allies on the same side.

The game has many good features and I hope and expect that it will develop and improve.[:)]
"In politics stupidity is not a handicap" - Napoleon

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RE: I REALLY want to like this game but

Post by Rasputitsa »

ORIGINAL: Numdydar
ORIGINAL: doomtrader
[Any historical examples where units were supplying straight from the train?
ORIGINAL: Rasputitsa
I am sure that you can unload a train at the front, but without sidings, lifting gear, and all the other equipment of a rail depot, it's not going to be very efficient. More trains coming up the line will clog the rail halt, if it's single track, controlling trains in and out is difficult without sidings to shunt waiting trains into. Which is why the capturing of cities, as rail hubs, was so important historically.

The issue is that at the scale of this game that are many smaller towns not on the map that did have the capability tor offloading trains. Plus exixting rail yards that could be expanded/upgraded with a small amout of effort. So there should be a better level of supply along a rail line than currently exists in the game. We can argue about what level of supply, but to expect only major cities to provide full supply is not historical either. Otherwise, why repair rail at all other than for movement?

The Germans in Russia found that expanding and upgrading the rail net, in fact getting it working at all, took a lot more than a small amount of effort. They were reliant on truck supply for most of Barbarossa, because the rail system had been trashed and rolling stock and locomotives destroyed. I am not saying that rail should not be used, only that I think it becomes available too soon after capturing territory.

Again, on the scale of the game, I need to check the sources, but I think a German Army Group need something like 700 trains a week and going into 'Typhoon' they never got any where near that number. Strategically, the capture of major cites, Minsk, Smolensk, Kiev, Kharkov, etc. were significant ojectives, which the game reproduces. [:)]
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gravyface_
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RE: I REALLY want to like this game but

Post by gravyface_ »

ORIGINAL: Rasputitsa

ORIGINAL: Numdydar
ORIGINAL: doomtrader
[Any historical examples where units were supplying straight from the train?
ORIGINAL: Rasputitsa
I am sure that you can unload a train at the front, but without sidings, lifting gear, and all the other equipment of a rail depot, it's not going to be very efficient. More trains coming up the line will clog the rail halt, if it's single track, controlling trains in and out is difficult without sidings to shunt waiting trains into. Which is why the capturing of cities, as rail hubs, was so important historically.

The issue is that at the scale of this game that are many smaller towns not on the map that did have the capability tor offloading trains. Plus exixting rail yards that could be expanded/upgraded with a small amout of effort. So there should be a better level of supply along a rail line than currently exists in the game. We can argue about what level of supply, but to expect only major cities to provide full supply is not historical either. Otherwise, why repair rail at all other than for movement?

The Germans in Russia found that expanding and upgrading the rail net, in fact getting it working at all, took a lot more than a small amount of effort. They were reliant on truck supply for most of Barbarossa, because the rail system had been trashed and rolling stock and locomotives destroyed. I am not saying that rail should not be used, only that I think it becomes available too soon after capturing territory.

Again, on the scale of the game, I need to check the sources, but I think a German Army Group need something like 700 trains a week and going into 'Typhoon' they never got any where near that number. Strategically, the capture of major cites, Minsk, Smolensk, Kiev, Kharkov, etc. were significant ojectives, which the game reproduces. [:)]

And the fact that the rail gauge was completely different so after blowing up all the Russian rolling stock, they found that theirs wouldn't work. Add partisans, the vastness of the Steppe itself, and the rail system of supply was no mean feat.

As for large cities, well, they have the infrastructure to properly unload massive cargos (like panzers, artillery pieces, etc.). You're not going to manhandle a Pz IV off the side of a flatbed with a hand crane or a truck cart.
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RandomAttack
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RE: I REALLY want to like this game but

Post by RandomAttack »

Personally, I feel like I can mod just about anything (supply, uber-panzers, etc) to my satisfaction EXCEPT the naval game. It was the same issue I had with Time of Wrath. So for me, I play the "West Front" game up until the war with Russia kicks off. Then I just basically ignore everything but the Eastern Front by putting the Brits on Human and just leaving them. By the time the U.S. does anything significant, the war with Russia is effectively over one way or the other. Let's face it, you whip Russia, you win the war.

I find anything to do with the Naval game so frustrating, along with the invasion of England, etc., that it just sours me on the game. So, I just ignore it and have a nice little War in the East. Have to have a few house rules of course (garrisoning the West "as if" , etc.), and it's a little bothersome that I only have "half" a game-- but hey, half is better than none.

One comment on the RR discussion: I think some folks are overthinking it. The bottom line is having a RR is always better than NOT having a RR, and it should always convey some kind of advantage. Just the potential to transport fuel alone (barrels, tankers, whatever) is significant. RR management had been mastered before WWI. It wasn't "simple", but nearly everyone in Europe was proficient at it.
Numdydar
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RE: I REALLY want to like this game but

Post by Numdydar »

ORIGINAL: RandomAttack

Personally, I feel like I can mod just about anything (supply, uber-panzers, etc) to my satisfaction EXCEPT the naval game. It was the same issue I had with Time of Wrath. So for me, I play the "West Front" game up until the war with Russia kicks off. Then I just basically ignore everything but the Eastern Front by putting the Brits on Human and just leaving them. By the time the U.S. does anything significant, the war with Russia is effectively over one way or the other. Let's face it, you whip Russia, you win the war.

I find anything to do with the Naval game so frustrating, along with the invasion of England, etc., that it just sours me on the game. So, I just ignore it and have a nice little War in the East. Have to have a few house rules of course (garrisoning the West "as if" , etc.), and it's a little bothersome that I only have "half" a game-- but hey, half is better than none.

One comment on the RR discussion: I think some folks are overthinking it. The bottom line is having a RR is always better than NOT having a RR, and it should always convey some kind of advantage. Just the potential to transport fuel alone (barrels, tankers, whatever) is significant. RR management had been mastered before WWI. It wasn't "simple", but nearly everyone in Europe was proficient at it.


That is a really cool solution to the issues with the naval system. Of course I agree it is playing half a game, but it is the half that works the best [:)].

As far as the RRs go you do not have to have any to see how bad the supply system really works. There is Russian cities on the far East edge of the map that are near Iraq that have no RRs to them. I sent a Panzer division from the Iraq border up to capture one. Several turns before I got there, I am down to a strenght of 1 with being allowed to move 1 or 2 hexes per turn (I guess the tank crews can only push those tanks so far in a week [:D]).

I finally capture the city and vola, my strenght is now magicly back to 6 AND I can suddenly move 6 - 7 hexs. It is a really good thing that this city in the backwater of Russia (without ANY RR conection at all btw) had all those tank parts and supplies handy for the Germans [X(]. All within just seven days too. And I get push back for wanting RRs to be able to supply units if connected to a supply source? I can see how RRs should not have any impact on supply levels when you have magical cities all over the map.

Seriously, every game I have played on this scale has had RRs to be a major source of supply for units. So I am a little stunned that this game at this scale treats RRs as nothing more than a super transport system. Also, if people are going to claim that RRs could not supply the number of troops involved due to rail capacity, loading/unloading capabilities, etc. then please explain how an entire tank corps can be transfered from the end of France to the bowels of Russia in a week and then be fully combat ready at the start of the next week. Of course that is soooo much more realistic than, what, transporting supplies from the nearest city to the rail head? Really? Give me a break.
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