Ritterkrieg Mod Discussion

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Templer_12
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Less colorfull

Post by Templer_12 »

ORIGINAL: Ritterkrieg

-Standardized all 'special' units by moving icon to lower right of counter. This includes
I like it this less colorful way. [:)]
Ritterkrieg_slith
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Ritterkrieg Mod

Post by Ritterkrieg_slith »

Hey All.

Looking for feedback on a IRON CROSS and DEATHS HEAD icon revision...

Better or worse?

Troy

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Templer_12
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RE: Ritterkrieg Mod

Post by Templer_12 »

1. This is not the Iron Cross!
It's the German "Balkenkreuz" (Balkencross).

2. Skull and Balkenkreuz looks very interesting!

My suggestion / request:
Design Iron Cross.
Offer Skull and Balkenkreuz as an additional option to use.

It may not be enough good quality mods.

Oh, good work! [:)]
sitito
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RE: Ritterkrieg Mod

Post by sitito »

I think theres something wrong with the russian entrenchment in the first turn, which is always 0....
Plainian
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RE: Ritterkrieg Mod

Post by Plainian »

Feedback.

German Corps flags are worse. Instead of adding German crosses or Nazi regalia why not just stick with the traditional Corps insignia of a black and white quartered flag with or without the pole? There is already a German flag in the corner of each unit anyway.

Skull is okay. Not sure if this is to show that this is an SS unit or whether this is the sign the 1st SS Brigade used? Its probably the second as you have the correct sign for the GD Division.

I like what you have done with the the Panzer Divisions. Can you do this with all sub units within the other Division types. So German 82nd becomes 82 Inf Div. Russian 143rd becomes 143 R Div? As long as the word "Div" is at the top it make it clear that this is a sub unit of a higher unit?

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Sator
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RE: Ritterkrieg Mod

Post by Sator »

I don't know why, but even after I installed Ritterkrieg Mod Vers. 2 mechanized soviet units have the SS symbol. [8|]

Scenario is Uranus.



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Sator
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RE: Ritterkrieg Mod

Post by Sator »

It would be nice, if it's possible, to have the size symbol (compay, battalion or regiment) even for the indipendent units, like those in the picture.

Thanks for the great job!



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Ritterkrieg_slith
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RE: Ritterkrieg Mod

Post by Ritterkrieg_slith »

All good feedback!!

@Templer: I knew this...sorry 'bout that!

@sitito: Looked into it and yes that seems to be the case. I reset the auto-entrench (not too sure how this changed). This will be corrected in ver 3.

@Plain Ian: I am inclined to agree with you on this one. I found with the Balkenkreuz on Red background, it became a sea of red on medium zoom. I will put something together tonight with the OKH with the Nazi Flag and the Corps as you have suggested. May do the same for Soviets.

@Sator: This mod currently is designed for the full case Blue scenario. Any other scenarios are not supported at this time. I may rework the NATO icons to fix this issue for other scenarios tho. The idea of the independant unit sizes sounds like a great idea. Look for in ver 3.

Thanks for the feedback all!

Troy
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Hexagon
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RE: Ritterkrieg Mod

Post by Hexagon »

Rittekrieg a little advice, you can change in the german army/corps the grey part of the flag for a red version??? you can use it as the "light" version with no nazi svastica and add other with the svastica.
sitito
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RE: Ritterkrieg Mod

Post by sitito »

"I may rework the NATO icons to fix this issue for other scenarios tho"
 
Awesome [8D]
 
U are doing a great job[&o]
Ritterkrieg_slith
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RE: Ritterkrieg Mod

Post by Ritterkrieg_slith »

OK!

Modded the HQs to now use pennants. OKH and STAVKA still use Regime flags.

Modded unit size for Independant as well.

I may use white lettering for contrast. Wadda ya think?

Troy

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sitito
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RE: Ritterkrieg Mod

Post by sitito »

Superb! Really like it. Maybe would be better bigger penannts and i assume that the description of them would be out in the final version. Fabulous genius [:)]
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Templer_12
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Thoughts on the letter and additional signs/icons

Post by Templer_12 »

These flags are an excellent alternative.
I'm wondering if I am using this flag mod.

Thoughts on the letter and additional signs/icons on the counters
My 2 cents

The counters are quite small, and additional information, labels and signs, will make the reading of the counter for many players only harder.
Not everyone has eagle eyes.
Personally, I can well do without the extra characters such as the SS runes and the skull because they show no significant new information.

In this flag mod I don't need additional labels (Army HQ and HQ Korp).
The flags indicate clearly with whom you are dealing with.

Additional letters and characters on the small, tight counters make everything more confusing and restless.

Nevertheless, you doing a great job. [:)]
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Redmarkus5
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RE: Thoughts on the letter and additional signs/icons

Post by Redmarkus5 »

I liked the earlier flags better.

To set all units to entrench and to give them supply (necessary for the artillery stockpiles, there is a yellow = button in Stngs, near the top. You run this then save the file (naturally).
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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Hexagon
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RE: Thoughts on the letter and additional signs/icons

Post by Hexagon »

Is another option... but i am more with use red flag with black cross... remember to me a lot Steel Panthers, the original game, is clear see it in a confusion of units and is enough "german" [:D], i dont have problems with svastica but i never like it a lot in wargames except as flag over a tank/ht as air recon thing.
Ritterkrieg_slith
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RE: Ritterkrieg Mod

Post by Ritterkrieg_slith »

Hey All!

The Corps/Army flag mod is finished by increasing the size and removing the text.

The aircraft mod is done as well for all 3 zoom levels. I hope this will make everything easier to identify when selecting air units for attack. In order to use the aircraft graphic at an easily identifiable size, the unit name had to be removed. It is still available when you click on the aircraft unit in the info panel. C'est la vie!!

For ease of identification, middle zoom has a letter...

F=Fighter
S=Stuka/Stormovic
B=Bomber

There are icons for ME109, Yak9, Sturmovic, JU87, PE2, JU88, and JU52.

Download version 3 on the download thread and dont forget to load scenario "3Ritterkrieg"

Now is anybody game for a game??

Enjoy!

Troy

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Redmarkus5
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RE: Ritterkrieg Mod

Post by Redmarkus5 »

Very nice work.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
sitito
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RE: Ritterkrieg Mod

Post by sitito »

Thank u so much! I love it. Ur mod+Krupp graphics+photo units of Markus= a dream. Guys u are amazing!
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Templer_12
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German map HQ flag mod

Post by Templer_12 »

ORIGINAL: Ritterkrieg

Hey All!

The Corps/Army flag mod is finished by increasing the size and removing the text.

The aircraft mod is done as well for all 3 zoom levels. I hope this will make everything easier to identify when selecting air units for attack. In order to use the aircraft graphic at an easily identifiable size, the unit name had to be removed. It is still available when you click on the aircraft unit in the info panel. C'est la vie!!

For ease of identification, middle zoom has a letter...

F=Fighter
S=Stuka/Stormovic
B=Bomber

There are icons for ME109, Yak9, Sturmovic, JU87, PE2, JU88, and JU52.

Download version 3 on the download thread and dont forget to load scenario "3Ritterkrieg"

Now is anybody game for a game??

Enjoy!

Troy

Image
I like the HQ flags well.
I just like it as authentically as possible.

This German map shows the winter campaign of 1942/43, Ritterkrieg flags are an approximation to reality.
(The map is from the book lost victories by Erich von Manstein)



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Templer_12
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Bad v3 mod?

Post by Templer_12 »

Stop!
What happens here?
In your latest mod v3 many files do not looks right to vanilla files!
i. e. my vanilla dccbmodgraphicsBIG/natocounters 20.png is the stars and stripes
But your mod v3 dccbmodgraphicsBIG/natocounters 20.png is a plane silhouette? [&:]

There are many more such oddities thru your mod!



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