PanzerKrieg Map Mod (DISCUSSION)

Post new mods and scenarios here.

Moderator: Vic

User avatar
sol_invictus
Posts: 1954
Joined: Tue Oct 02, 2001 8:00 am
Location: Kentucky

RE: Board Game Map Mod (WiP)

Post by sol_invictus »

ORIGINAL: redmarkus4

Hi.

I haven't played the game much yet so some of the game play issues such as NATO markings etc. haven't been an issue for me. I opened it up, looked at the map and some of the units and thought "I will mod that before I start playing". Give me a few days to think about your comment.

Regarding the ravines etc, let me play around with that also. Maybe in the next release of the mod...



You're the best!
"The fruit of too much liberty is slavery", Cicero
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

OK Gents - thanks. Version 1.0 (Green) is ready and I am about to create a new 'PanzerKrieg' thread to host the links to this and related mods.

Let's keep the discussion going in this thread and leave the other one just for DL link purposes.

I hope you enjoy the Mod and I look forward to hearing your ideas for improvements.

I will put a Tan version up there as well, if at least 10 people ask for it here.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
SteveD64
Posts: 570
Joined: Thu Oct 26, 2006 8:03 pm
Location: Shaker Hts, Ohio, USA

RE: Board Game Map Mod (WiP)

Post by SteveD64 »

Tan for me [;)]
User avatar
DerGrenadier
Posts: 106
Joined: Sun Dec 11, 2011 6:59 am
Location: Germania Superior

RE: Board Game Map Mod (WiP)

Post by DerGrenadier »

Will the Tan version also be released?
[center]Image
[center]



User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: DerGrenadier

Will the Tan version also be released?

Yes, as long as enough people say they want it. I'd like to feel that the extra effort is worth it, no offence :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

I suggest you all try the Green version first, to see if you like it and also as a test to find bugs. It's easier to fix them once and then make a Tan version than to support two versions...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
G Felzien
Posts: 492
Joined: Fri Aug 27, 2010 12:16 pm
Location: Canada

RE: Board Game Map Mod (WiP)

Post by G Felzien »

I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: GFelz

I must say I prefer the tan too. I like the contrast between the tan of clear terrain and everything else.

OK, noted. Thanks.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Board Game Map Mod (WiP)

Post by LiquidSky »



The game has the counter graphics in two locations. The ones for the Nato graphics are in dccbmodgraphics/natocounters. The ones for the pictures/graphics of the men/guns/afvs is in DC2BIG/siluets. These are saved by unit type, so you can have a german infantry division with 3 infantry regiment symbols and an artillery symbol (nato or otherwise).

Note that the different zoom levels are in different folders. DC2BIG for the biggest. DC2 for the middle zoom and DC2SMALL for the smallest zoom. Same with the dccbmodgraphics.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
TJD
Posts: 281
Joined: Sun Jan 06, 2008 2:04 pm

RE: Board Game Map Mod (WiP)

Post by TJD »

I vote for tan too. I really like the high-contrast effect it provides. Beautiful work you're doing!
Best,

Tim
User avatar
Keunert
Posts: 885
Joined: Thu Sep 09, 2010 5:58 am
Contact:

RE: Board Game Map Mod (WiP)

Post by Keunert »

i think the woods are a little out of style. the swamps are great.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.

Yes, I was just thinking the same. I will do some work on Version 2 in the next few days.

I have been thinking:

1. Zoom out max - flat fill only, no '3D' graphics just like a board game.

2. Medium Zoom - mostly flat graphics with maybe a few exceptions.

3. Max Zoom in - mostly '3D' graphics.

Comments?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
parusski
Posts: 4789
Joined: Mon May 08, 2000 8:00 am
Location: Jackson Tn
Contact:

RE: Board Game Map Mod (WiP)

Post by parusski »

ORIGINAL: amatteucci

I like the greener steppe/green hills variant best.

What he said is my vote.
"I hate newspapermen. They come into camp and pick up their camp rumors and print them as facts. I regard them as spies, which, in truth, they are. If I killed them all there would be news from Hell before breakfast."- W.T. Sherman
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Board Game Map Mod (WiP)

Post by WilliePete »

I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
sandman2575
Posts: 315
Joined: Sat Sep 05, 2009 1:02 pm

RE: Board Game Map Mod (WiP)

Post by sandman2575 »

ORIGINAL: WilliePete

I really like what you have done and I applaud your dedication to the game. My only gripe is that I hate the hexes. Is it possible to either remove them or tone them down? Thanks!

There's an ingame option to turn off hexes (I prefer them off myself) -- I assume this will work with redmarkus' map -
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Board Game Map Mod (WiP)

Post by LiquidSky »



You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Board Game Map Mod (WiP)

Post by LiquidSky »

I figured out how to better differentiate the artillery regiment from the infantry regiments in a german division.

I put a big white dot in the middle of the graphics/dccbmodgraphicsBIG/natocounters/11.png



Image

Attachments
Capture.jpg
Capture.jpg (41.89 KiB) Viewed 345 times
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
User avatar
LiquidSky
Posts: 2811
Joined: Tue Jun 24, 2008 4:28 am

RE: Board Game Map Mod (WiP)

Post by LiquidSky »



Not sure what to do about the panzer regiments in the german divisions. Or the motorized infantry regiments in the panzer divisions.

I changed 16.png to make PZ show up in the middle of the graphic, which is good for the motorized/mechanized divisions, but looks a little silly in the panzer division.



Image
Attachments
Capture.jpg
Capture.jpg (84.37 KiB) Viewed 345 times
“My logisticians are a humorless lot … they know if my campaign fails, they are the first ones I will slay.” – Alexander the Great
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: LiquidSky



You could put a faint outline around your green(tan) plains hexes, so that we can turn off the grid and still see a faint hexside. A more subtle effect.

I will tone the hex graphic down. Another modder found out how to do it.

Go to PREFS menu in game to turn hexes on/off
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Board Game Map Mod (WiP)

Post by Redmarkus5 »

ORIGINAL: Keunert

i think the woods are a little out of style. the swamps are great.

Woods and forests are tough. I made some test changes to make them flatter. Those are all Forest hexes - bright green for Plains and duller green for Forest Hills. Not many woods on the game map. What do you think?

I am still focusing on the Normal Zoom map as I guess that's where people spend most time? When that's completed, I will go back to modding the Zoom out and Zoom in maps as well.

Image
Attachments
Forests.jpg
Forests.jpg (1.24 MiB) Viewed 345 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
Post Reply

Return to “Mods and Scenarios”