Mod Survey

Post new mods and scenarios here.

Moderator: Vic

User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

OK, this is the 9th Pz Div modded according to Glantz's table. Please sanity check.

However, I am having a problem - please see the Tech Forum.

Image
Attachments
9PzDiv.jpg
9PzDiv.jpg (206.48 KiB) Viewed 120 times
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Vic
Posts: 9292
Joined: Mon May 17, 2004 2:17 pm
Contact:

RE: Mod Survey

Post by Vic »

@RedMarkus,

I am sorry you cannot change the font for the hex labels. Its a long story, but you cannot.

Best,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

No problem Vic - thanks for the quick reply.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

ORIGINAL: Keunert

a little more red and a little more yellow still and i am happy :)

It looks too bright on the screen when I add more yellow!

I am not the best graphics modder - normally I do place names and OOBs etc.

Let's see if Kiddytoto or some other map modder brings their skills to this title. At least we know it can be modded quite easily!
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
G Felzien
Posts: 492
Joined: Fri Aug 27, 2010 12:16 pm
Location: Canada

RE: Mod Survey

Post by G Felzien »

I suppose we will want the usual flag mod to for more historical flavour.

Hmm. I ought to be able to use the ones from WtP I suppose although something for the USSR would be good.
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Mod Survey

Post by WilliePete »

I think the stock map needs yellow in it as well, if only to break up the all green background. Is it possible to add large patches of yellow here an there to represent wheat fields, ect.?
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

The argument made by others is that the terrain was mainly Steppe grassland and there were not many areas of farming...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Mod Survey

Post by WilliePete »

I agree with you, but I still think that the map could use a little something to make it livelier. If you have the time, please indulge me and make a quick mod simply to see what it would look like. It might look great!

The Russian steppe is full of different types of wild grass and I think little patches of dark-yellow the size of small towns here an there, filling up some of the empty areas, would wake the map up a bit. I'm trying to do it on my end, but I'm having a hard time of it...
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Mod Survey

Post by wodin »

I'm in contact with Kenny, Kiddytoto I will ask him if you want me too. He is also an admin on my FB site linked below,
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

ORIGINAL: wodin

I'm in contact with Kenny, Kiddytoto I will ask him if you want me too. He is also an admin on my FB site linked below,

please ask him - it's beyond my skill level...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
WilliePete
Posts: 265
Joined: Thu Aug 26, 2010 9:07 pm

RE: Mod Survey

Post by WilliePete »

I'd appreciate that, Wodin! If he could just start out with just a few "patches" of yellow/dark-yellow. Keep it simple. It could represent wheat, wild grass, ect. I just feel it done right with the proper shade of yellow, would contrast nicely with the stock map. Currenty it seems like it's missing something.
- They That Sow The Wind, Shall Reap The Whirlwind -
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Mod Survey

Post by Templer_12 »

I would like to see the names of the rivers on the map.
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

We can't add or mod the on-map text. Vic has confirmed that.

This needs to go into the requests to the devs...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

RE: Mod Survey

Post by Templer_12 »

redmarkus4,

in your modded German Infantry image you placed a HQ squad in the background.

How about if you place instead the HQ unit again the three infantrymen in the background, put smaller size of course?
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Mod Survey

Post by Redmarkus5 »

ORIGINAL: Templer

redmarkus4,

in your modded German Infantry image you placed a HQ squad in the background.

How about if you place instead the HQ unit again the three infantrymen in the background, put smaller smaller size of course?

Will look at it later in the week :)
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

Authentic planning map German Wehrmacht

Post by Templer_12 »

redmarkus4, krupp_88mm,

Find (Internet?) an old, authentic planning map of the area of operations of the German Wehrmacht during the Second World War.

Color and generally tries to visually adjust the original Decisive Campaigns: Case Blue map from the area of operations planning map.

Is that a challenge for you?
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: Authentic planning map German Wehrmacht

Post by Redmarkus5 »

ORIGINAL: Templer

redmarkus4, krupp_88mm,

Find (Internet?) an old, authentic planning map of the area of operations of the German Wehrmacht during the Second World War.

Color and generally tries to visually adjust the original Decisive Campaigns: Case Blue map from the area of operations planning map.

Is that a challenge for you?

I can look at it if you find an example online that you like and send us the link...
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

I want a general feeling

Post by Templer_12 »

I do not even look like the originals.

I wish I could look on the map of Decisive Campaigns: Case Blue like Manstein, Beck, Jodl, and all the other generals were once on their large card tables to advise and to plan.

So I would have liked. Such an optical illusion I would love to see, love to feel.
User avatar
Templer_12
Posts: 1707
Joined: Mon Jan 05, 2009 11:29 am
Location: Germany
Contact:

War in the East style map

Post by Templer_12 »

Even at the risk to become unpopular now: A map in the War in the East style would be a great thing!
User avatar
krupp_88mm
Posts: 406
Joined: Mon Oct 13, 2008 10:01 am

RE: War in the East style map

Post by krupp_88mm »

ORIGINAL: Templer

Even at the risk to become unpopular now: A map in the War in the East style would be a great thing!
I want to do this, it will take alot of work and time.. But i dont think i can, i think i can only edit hex's. If i can edit hex's and place them individually, than it may be possible to do it, but i think i would first need to go through the entire map and assign each hex to each graphic? still not sure how this works, i need a walk through, because i dont even know how or where the game editor is currently.

And making a hex pattern that uses a historical map will take more than 13 hex's, im not going to say it wouldn't work, but it wouldn't be terribly accurate, unless i can figure out how to make more hex's and assign them to the map file. I will see if its possible, but it will take alot of time, so dont expect anything for awhile.
Decisive Campaigns Case Pony
Image

RRRH-Sr Mod Graphix ed V2: http://www.mediafire.com/?dt2wf7fc273zq5k
Post Reply

Return to “Mods and Scenarios”