This game has reached its conclusion. VJ-Day was September 30, 1945. On that date the Allies reached the 2:1 victory point level. Japan surrendered and the Allies were declared the winners with a marginal victory.
Before taking a final look at the game I would like to congratulate Charbroiled, not only for his victory but for taking a PBEM game deep into 1945. I don’t know what percentage of games started ever go that far, but I would bet it is rather small.
Death From the Skies: The last three months of the game mostly featured a massive Allied air offensive against the Home Islands. It was this that provided the Allies with the points needed to secure the win; as late as early August I was looking at the scoreboard and thinking that I might be able to secure a draw, but as the Japanese air defense weakened the points started piling up and the handwriting was on the wall.
Nagasaki was pretty much destroyed by conventional bombing, and many other cities suffered heavy damage. Charbroiled began by targeting airfields, moved on to bombing factories, and ended up trying to burn every Japanese city to the ground. It was pretty grim. I was prepared to try and resist an Operation Downfall-type invasion but in the end my opponent decided against trying it. I think it was a smart move. It would have cost him a bunch of troops and ships for an uncertain result, and it was unnecessary since he could accomplish his goals via much less expensive means.
Hell No, We Won’t Glow: Well actually, I kind of did. Tokyo received an atomic bomb on 16 August, and Osaka got one on 2 September (historic VJ Day, which I am pretty sure wasn’t an accident). The bombs did little to no damage to the military units stationed there but did moderate damage to most industries. Their biggest effect, actually, was that each one dropped was worth an instant 5000 victory points for the Allies. I had hopes that Charbroiled would see that effect and go nuts, nuking me left and right, but alas he had read the manual. I hate it when opponents do that.
Final Naval Actions: There is not much to relate in this department. My last handful of carriers and the remains of the Combined Fleet ended up trapped up around Port Arthur. As the Allied carriers closed in I sortied everything I had, if only to avoid the inglorious fate of having all my ships sunk in port. My opponent then did an interesting and rather chivalrous thing; he pulled back his carriers and sent in surface units. He didn’t have to do this, but he wanted to give me the chance for one last good fight.
It really was quite a fight. In the end, though, the Japanese were overwhelmed. Old
Haruna distinguished herself; she took
California with her and did heavy damage to several other ships. An Allied light cruiser was also lost. After the fighting died down the carriers came in; my carriers fought, but were simply overwhelmed, and that was pretty much it for the IJN.
Except for
Yamato. Noting that the pride of the IJN was still at large somewhere, Charbroiled suggested that we arrange for
Yamato and what escorts I could scrape up meet
New Jersey and some other ships for a duel. So it was arranged. We both backed off our air forces and other assets and the two task forces met south of Tokyo for the final naval engagement of the war. The fight opened in daylight at long range and
Yamato lost her radar in one of the first salvos; that was pretty much it for the battle. The big battleship went down fighting, though. In the end all I had left as far as major naval assets was
Kongo and a pair of heavy cruisers.
Possibly as a test for an invasion of Japan, the Allies invaded Miyake-Jima just south of Tokyo in late July. It may have been this that decided Charbroiled against an invasion; Japanese MTBs sank two CVEs and air units and kamikazes sank four more CVEs, a few destroyers, and a fair number of transports.
China and Manchuria: The Allied invasion of China made some progress in the final months, but not a great deal. By the end of the war things were pretty much stalemated, with the Japanese holding a line anchored by Changsa and Shanghai.
This was not the case in Manchuria. The Soviet Army is an unstoppable juggernaut. So many units, and so powerful…I fell back and delayed as best I could, but in the end the only thing that stopped the Russians from conquering all of Manchuria and Korea was time.
Final Analysis: This game ended up with Japan in almost the same position that it was historically. I’m actually kind of proud of that; in this game, lasting almost a month beyond the historic surrender almost counts as a victory, whatever the score may be.
In looking back over the course of the entire game, a couple of things stand out for me. The first was Charbroiled’s very aggressive early play. It’s interesting to speculate on what effect this had on the war. It had the effect of slowing down my offensive, there’s no doubt about that. In the long run, though, I think it cost him. His heavy losses, especially in battleships, cruisers, and destroyers, probably hampered his counteroffensive, at least until ’44 when sufficient replacements had arrived.
This combines in an interesting way with the second thing, my defeats in our early carrier battles. I should have won some of those, at least on paper; he took long chances and got away with them. I am either inept or very unlucky when it comes to carrier battles, it seems. Possibly both. At any rate, I can’t help thinking about how the game might have gone had I been able to maintain carrier supremacy until well into 1943. Given how the second half of the game went, that might well have meant a draw or even a Japanese victory. But that is not, of course, how it happened. Of all the words of tongue and pen...
The game took almost exactly two years to play, a very fast pace. Charbroiled and are planning a rematch, which will start soon. This time we’ll play DaBabesLite. In the meantime, I would like to invite Charbroiled to post his thoughts about the game here and thank him one more time for a great game.
And thanks out there in forum-land to all who followed this rather intermittent AAR. It’s been fun.
The final victory screen: