Classic-Style Height Textures

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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ericbabe
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Classic-Style Height Textures

Post by ericbabe »

I'm experimenting with adding a game preference in the next patch that allows players to use height textures similar to those in the original (V1, not V2) ATB game maps. I've included a few screen shots below. For those who were having difficulty discerning heights with the green textures, are these clear enough? Are they too exaggerated?


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ericbabe
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RE: Classic-Style Height Textures

Post by ericbabe »

And

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ericbabe
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RE: Classic-Style Height Textures

Post by ericbabe »

And

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Jamm
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RE: Classic-Style Height Textures

Post by Jamm »

Look pretty cool.

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ioticus
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RE: Classic-Style Height Textures

Post by ioticus »

That looks good. A big improvement in playability.
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JFalk68
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RE: Classic-Style Height Textures

Post by JFalk68 »

WOW!, Those look really good and very helpful in determining height. I would not say they are too exaggerated, in fact they are really close to the original. I uploaded a picture from boardgamegeeek from the gameboard to show how close they are. Nice work :)



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RE: Classic-Style Height Textures

Post by 0311USMC »

First Post...I say looks great...a welcome change!
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ericbabe
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RE: Classic-Style Height Textures

Post by ericbabe »

ORIGINAL: 0311USMC
First Post...I say looks great...a welcome change!

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RE: Classic-Style Height Textures

Post by Missouri_Rebel »

I personally really like the look of these. First I've seen of them as I've been away for the last 10 days. Nice.

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kvob
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RE: Classic-Style Height Textures

Post by kvob »

The screenshots look very good. From somebody who has always struggled judging height (me), this looks like a massive improvement. The good thing is - by making it a preference then players who prefer the original look can still be accomodated. Great stuff!
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RE: Classic-Style Height Textures

Post by Rosseau »

The hills on the 2nd screenshot look just amazing.
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RE: Classic-Style Height Textures

Post by jamespcrowley »

Way, way better than the green, IMO, for both practical and aesthetic purposes..
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RE: Classic-Style Height Textures

Post by laska2k8 »

look much better than green ones.
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Josh
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RE: Classic-Style Height Textures

Post by Josh »

Have to agree with all, it looks not only better, judging heights is way more easy now. So thanks!
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Angiel
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RE: Classic-Style Height Textures

Post by Angiel »


Great! A good improvement.
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RE: Classic-Style Height Textures

Post by darrellb9 »

Yes! Yes! These look awesome.
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Erik Rutins
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RE: Classic-Style Height Textures

Post by Erik Rutins »

You can give these a try in the new 1.50 public beta. [8D]

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nikb
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RE: Classic-Style Height Textures

Post by nikb »

Yip big time improvement. I'm struggling with the green look.
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Byeohazard
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RE: Classic-Style Height Textures

Post by Byeohazard »

Im colorblind and these new textures seem to help!
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grosbil
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RE: Classic-Style Height Textures

Post by grosbil »

I love this one!
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