Conflict of Heroes Gets a Major Update

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
Scott Parrino
Posts: 219
Joined: Fri Apr 13, 2012 1:49 pm

Conflict of Heroes Gets a Major Update

Post by Scott Parrino »

Host of improvements and fixes made to improve overall gameplay for this critically-acclaimed wargame!


Matrix Games (www.matrixgames.com), Slitherine (www.slitherine.com), and Western Civilization Software (www.west-civ.com) announced today the release of the major new 1.5 update for the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!. This official adaptation of the multi-award-winning board game is already garnering wide acclaim of its own, with Out of Eight rating it 7/8, PC4War giving it a 5/5 and Net Wargaming Italia giving it a rating of 8.8/10. This second update contains fixes and improvements to overall gameplay as well as knocking out a few bugs.

This will be the official version for the upcoming Conflict of Heroes tournament at The Wargamer (www.wargamer.com). More information on that can be found here.

Players can look forward to the addition of terrain sculpting controls to the editor to allow them to make more varied and diverse maps on their own. We also added in a new option to show elevations in a more high-contrast style which is closer to the original board game maps while also making the elevations easier to see for players who use the top-down view.

This update includes many other improvements, including fixes for all the reported bugs since release, as well as audio notification for multiplayer chat messages, a new preference to always display units above the terrain, unit tooltip information for carried units, additional damage types (including Berserk) and full implementation of the extra 1d6 APs card for groups.

To download the patch either run “Check for Update” via the game menu or via download link here.

The full changelog for the 1.5 update includes:

Fixes
o Fixed load button being enabled when unit is immobilize.
o Fixed transparent map issue.
o Changed font in game news.
o Group pivot cost is now 1 AP.
o Group hiding now properly hides all valid members of the group.
o Added Pz38t to Monsters (including tutorial version)
o PageUp/Down should work for top-down camera.
o Firing no longer works during bonus move.
o Tutorials should clear when exiting scenario early.
o Fixed crash bugs.
o Now can’t load two units onto one unit.
o Fixed extra action card and CAP bugs when loading save from within the game.
o Shouldn’t get VPs for destroying own units.
o Group should stay selected in the middle of move when left-clicking on ground.
o Fixed Group hiding and pivot.
o APC should be tracked not wheeled. (May not be changed in all firefights.)
o Buttons should not press when interface is hidden.
o Fixed Multiplayer save game directory error on certain machines.
o Seeding random number generator from clock.

Improvements
o Added check box to allow game to play system beep whenever a player posts a
new chat message in lobby.
o Added preference to allow all units to be displayed above all scenery models.
o Now positioning carried units atop the unit carrying them (chit view).
o Extra 1d6 APs card now gives APs to all units in group. However it adds them as
if from CAPs, so these APs are lost if the group is disbanded.
o Group activating a unit will now add the unit carried or the carrier unit to the
group
o Interface now shows name of carried unit on the unit tooltip.
o Added some missing damage types (including Berserk).
o In tutorial scenarios the AI no longer receives extra units or CAPs regardless of
difficulty settings.
o Added preference for "Brown Height Shading." Note that this preference may not
take effect until the game is reloaded.
o Added terrain sculpting controls to the editor.
 Enter "sculpting mode" from the Terrain menu. Use left and right mouse
buttons to raise and lower terrain in a hex.
&#61607; Added hot keys ">" and "<" to raise and lower terrain respectively.
&#61607; Use "Editor | Rebuild Height" to smooth the terrain heights.

About Conflict of Heroes: Awakening the Bear!

Set on the Eastern Front during Operation Barbarossa, Conflict of Heroes: Awakening the Bear! tasks players with commanding German or Russian forces between 1941-1942, complete with a historical roster of infantry, armor and artillery units. Players will be able to command the board while using either traditional chit-style graphics or 3D units, as well as either a flexible 3D camera view or top-down 2D view.

Wargamers will have to rely on realistic military tactics to win not only against the AI but also against human players using the in-game multiplayer server complete with a forum for matchmaking and a real-time chat lobby. Conflict of Heroes: Awakening the Bear! is loaded with scenarios, ten from original board game in “Awakening the Bear Firefights”, as well as 16 new scenarios along with a very flexible “point-buy” scenario on “Partisan Road”. Players will have a multitude of firefight to keep themselves busy, as well as a scenario and map editor to create more!

Get more information on Conflict of Heroes: Awakening the Bear! from its official product page on both the Matrix Games and Slitherine website.
Scott Parrino
Public Relations Manager
Slitherine/Matrix Games
Follow us on Twitter and on Facebook!
User avatar
Joseph_Nevsky
Posts: 46
Joined: Tue Jul 28, 2009 4:14 pm
Location: Spain

RE: Conflict of Heroes Gets a Major Update

Post by Joseph_Nevsky »

The number of this patch is wrong, isn´t it? I mean, it must be "1.15" instead of "1.5"... Or am I wrong? [&:]
Because last patch is 1.18, right?
Image
User avatar
Gizuria
Posts: 199
Joined: Fri Apr 06, 2012 7:56 am

RE: Conflict of Heroes Gets a Major Update

Post by Gizuria »

I'm not having any success downloading this patch either using the ftp link provided or using the update game option. Is there some problem with this?
User avatar
tsnouffer
Posts: 95
Joined: Sat Jul 07, 2012 7:18 pm
Contact:

RE: Conflict of Heroes Gets a Major Update

Post by tsnouffer »

Hi FD, the update in this thread is over a year old. Check the other threads to find links to the latest update.
Image
________________

Games from the Front
User avatar
Gizuria
Posts: 199
Joined: Fri Apr 06, 2012 7:56 am

RE: Conflict of Heroes Gets a Major Update

Post by Gizuria »

<OUCH!> I managed to post in the wrong thread. I actually meant the latest patch[:o]
Post Reply

Return to “Conflict of Heroes Series”