Conflict of Heroes is Updated

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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Scott Parrino
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Joined: Fri Apr 13, 2012 1:49 pm

Conflict of Heroes is Updated

Post by Scott Parrino »

Following the success of the first week after launch, boardgame adapation for PC is upgraded

Matrix Games (www.matrixgames.com), Slitherine (www.slitherine.com), and Western Civilization Software (www.west-civ.com), along with Uwe Eickert (www.academy-games.com) announced today the release of the 1.2 patch for the tactical turn-based World War II game Conflict of Heroes: Awakening the Bear!. The small patch contains improved AI scripting for the Nutcracker scenario, as well as added support for PS2.0 shaders.

The support for PS2.0 shaders will allow for a wider range of laptops to get increased performance and playability for Conflict of Heroes. To download the patch either run “Check for Update” via the game menu or via download link here.


About Conflict of Heroes: Awakening the Bear!

Set on the Eastern Front during Operation Barbarossa, Conflict of Heroes: Awakening the Bear! tasks players with commanding German or Russian forces between 1941-1942, complete with a historical roster of infantry, armor and artillery units. Players will be able to command the board while using either traditional chit-style graphics or 3D units, as well as either a flexible 3D camera view or top-down 2D view.

Wargamers will have to rely on realistic military tactics to win not only against the AI but also against human players using the in-game multiplayer server complete with a forum for matchmaking and a real-time chat lobby. Conflict of Heroes: Awakening the Bear! is loaded with scenarios, ten from original board game in “Awakening the Bear Firefights”, as well as 16 new scenarios along with a very flexible “point-buy” scenario on “Partisan Road”. Players will have a multitude of firefight to keep themselves busy, as well as a scenario and map editor to create more!

Get more information on Conflict of Heroes: Awakening the Bear! from its official product page on both the Matrix Games and Slitherine website.
Scott Parrino
Public Relations Manager
Slitherine/Matrix Games
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