Trey
ORIGINAL: janh
Trey, Joel, just to clarify what I think to recall from your earlier explanations:
The resources used to reconstitute these historically destroyed formations are figured into the resource pools that the German player gets, right?
(a) Meaning that if 6th is not destroyed, in essence what is happening is that he experienced formations leave, but at least the replacements can make up for the numerical loss by boosting the remainder of the Eastern Wehrmacht? So in principle you "just" loose some shells?
(b) If 6th Army were to be destroyed in your particular game, then you are going to see things happen just they way they did back then, i.e. units being rebuild from the pools before leaving. So net, no difference here?
Sounds like an alternative solution to case (a) would be if the engine would create some "extra" shells that the player could then fill or disband (in case the remainder of his units were in acceptable shape), or even better, the player could decide to built extra units.
Trey, I agree with more randomization and uncertainty, as well as the idea to have players determine which sufficiently powerful formations could be easily spared in the actual game. Ultimately I think the combat boxes in old days were a neat little idea. I am already very curious about the new boxes system in WitW!