ORIGINAL: pompack
Thank you Joel, the red button can only do so much.
Especially when he keeps getting quoted [;)]
Moderators: Joel Billings, Sabre21, elmo3
ORIGINAL: pompack
Thank you Joel, the red button can only do so much.
ORIGINAL: traemyn
I agree there needs to be some compromise here, whether its half or even just a better system of letting the player choose withdrawals. I just don't think its going to be done in this WiTE version however, especially since its easily modified in the editor.
From turn 1 the withdrawal system is unhistorical because those decisions were made based on the conditions at the time. Seems to me they chose to implement this the best they could while not spending too much time creating a completely player driven system (which would take many more man hours to code than a fixed system).
The only way its going to completely make sense is if we make our own history with War in Europe
I do agree with you. Censoring mostly makes it appear there is something to hide. I do not think he is banned however, I just replied to him on another post.ORIGINAL: Michael T
The banning of Helio makes me feel very uneasy. Actually I think its entirely wrong. Why did not you just refund him quietly on the side? He probably would have then bought WITW and WITE2.0. Now you have lost a customer. And he will no doubt up the anti 2by3 stuff on other sites/forums. Don't like it at all. Sorry
ORIGINAL: kg_1007
I do agree with you. Censoring mostly makes it appear there is something to hide. I do not think he is banned however, I just replied to him on another post.ORIGINAL: Michael T
The banning of Helio makes me feel very uneasy. Actually I think its entirely wrong. Why did not you just refund him quietly on the side? He probably would have then bought WITW and WITE2.0. Now you have lost a customer. And he will no doubt up the anti 2by3 stuff on other sites/forums. Don't like it at all. Sorry
ORIGINAL: rroberson
Im an awful wargamer. Dont recall winning many if any PBEMs...yet Im like a bug to fire I cant resist. Im also a long time WITP player...(and yeah I suck at that )...how suitable is this game for PBEMs? and does it have any similarity to WITP as far as unit scale? The one thing I despise about WITP is the unrealistic ground combat in places like China and Burma (in my opinion at least). Is it more realistic here given that there are no navy units to toy with?
Thanks Ill hang up and listen.
ORIGINAL: rroberson
...but the land warfare is very very good.
heh, I'm all in favor of some randomization (?), but the variability here is both very wide and ill-understood, which can make it very frustrating. Wait until you watch the CVs of about twenty fortified hexes fall by about 90% on a single turn for unknown reasons and see if you don't get frustrated.some sort of randomizer affecting it here,
I feel better with you saying this, as it is something I have yet to figure out in this game, and was assuming it is simply my newness at it...but yes, logistics seems quite the puzzle...there is little mention of how it really works in the manual, and I have spent countless "mini-games" of 3-4 turns trying to figure out the pattern lol.ORIGINAL: 76mm
heh, I'm all in favor of some randomization (?), but the variability here is both very wide and ill-understood, which can make it very frustrating. Wait until you watch the CVs of about twenty fortified hexes fall by about 90% on a single turn for unknown reasons and see if you don't get frustrated.some sort of randomizer affecting it here,
And OK, while logistics is not completely ignored (after all, isolated units lose all combat power!), generally the system is really simplistic and forgiving for the attacking side.
I am curious how your games ended before you attacked much? Why would the German player surrender before you even hit him?ORIGINAL: 76mm
Many of the German players have logistics all figured out, I think there are many threads on the topic.
As a Sov player I have not had the need/opportunity to worry much about it, since all of my games have ended before I have been able to do much attacking.