WitPTracker AE Release 1.11 Available!

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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larryfulkerson
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RE: WitPTracker AE Release 1.8

Post by larryfulkerson »

Ah so.........many thanks for the quick reply.
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obvert
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RE: WitPTracker AE Release 1.8

Post by obvert »

In the current thread on the main forum about LCUs in rest mode I notice a tracker page posted by treespider that I've not been able to find. It details the history of the LCU in question over the course of many turns.

Is there a feature like this in tracker? How do I use it?
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
Theages
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RE: WitPTracker AE Release 1.8

Post by Theages »

ORIGINAL: obvert

In the current thread on the main forum about LCUs in rest mode I notice a tracker page posted by treespider that I've not been able to find. It details the history of the LCU in question over the course of many turns.

Is there a feature like this in tracker? How do I use it?

Data Set LCU
Tab LCU
select the LCU from the list
Hit History button
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larryfulkerson
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RE: WitPTracker AE Release 1.8

Post by larryfulkerson »

I did a cut and paste of screenshots of a Tracker display and found out that the Japs have only a limted number of repair yards.

How does the Jap player go about building more of them?

EDIT: moved this post to a better place.

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n01487477
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RE: WitPTracker AE Release 1.8

Post by n01487477 »

You can't build more of them... you are limited by the scenario creator. You can build them bigger though and in some cases you should; to allow ships of larger sizes to use them & allow more repair points... For ex. a size 10 can handle up to a 10,000 Tonne vessel. It is your job to decide what to increase and where.
p.237 manual or
tm.asp?m=2990845&mpage=1&key=repair&#2990845


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obvert
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RE: WitPTracker AE Release 1.8

Post by obvert »

ORIGINAL: Theages

ORIGINAL: obvert

In the current thread on the main forum about LCUs in rest mode I notice a tracker page posted by treespider that I've not been able to find. It details the history of the LCU in question over the course of many turns.

Is there a feature like this in tracker? How do I use it?

Data Set LCU
Tab LCU
select the LCU from the list
Hit History button

Thanks I'll try that!
"Success is the ability to go from one failure to another with no loss of enthusiasm." - Winston Churchill
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Hanzberger
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RE: WitPTracker AE Release 1.8

Post by Hanzberger »

Dry docks =repair yards? sorry I forget
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Japan AC wire chart here
tm.asp?m=2769286&mpage=1&key=?
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Judykator
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RE: WitPTracker AE Release 1.8

Post by Judykator »

I'm starting a new game. After running a clean install WitpTracker (1.8) receives this message. What should I do? I should add that the "old game" the program work fine.

Image

My witptracker.properties
Dir=[d:\Gry\War in the Pacific - Admiral's Edition]
GameType=[0]
Side=[0]
Password=[abc123]
SaveFile=[wpae003.pws]
SaveMode=[1]
Header=[wpae003]
TurnCycle=[1]
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Sorry for my English. It is not the best.
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Judykator
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RE: WitPTracker AE Release 1.8

Post by Judykator »

I started playing again ...

Image

I use game version 1.0.6.1108r9
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n01487477
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RE: WitPTracker AE Release 1.8

Post by n01487477 »

ORIGINAL: Judykator

I started playing again ...


I use game version 1.0.6.1108r9
Did you copy the new pwsdll.dll over to the tracker folder ?
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Judykator
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RE: WitPTracker AE Release 1.8

Post by Judykator »

ORIGINAL: n01487477
Did you copy the new pwsdll.dll over to the tracker folder ?

Where this file?
I downloaded the latest version file from
http://sites.google.com/site/witptracker/releases
Sorry for my English. It is not the best.
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n01487477
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RE: WitPTracker AE Release 1.8

Post by n01487477 »

ORIGINAL: Judykator
ORIGINAL: n01487477
Did you copy the new pwsdll.dll over to the tracker folder ?

Where this file?
I downloaded the latest version file from
http://sites.google.com/site/witptracker/releases
Since the new patch you need to copy (not move) the file from
C:\Matrix Games\War in the Pacific Admiral's Edition
into the Tracker folder.

After we release the next version, this won't be a problem ...
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Redmarkus5
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RE: WitPTracker AE Release 1.8

Post by Redmarkus5 »

Please put this on the website or in a read me inside the download. I wasted a lot of time trying to get this to work before finding this post...
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Hortlund
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RE: WitPTracker AE Release 1.8 Available!

Post by Hortlund »

Ive gotten it to work now, thanks everyone for the help!

Now, just one more question. How do I do to get multi-turn read to function?
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WitPTracker AE Release 1.9 Available!

Post by floydg »

Tracker Fans -

After over a year, a new release of WitPTracker AE is now available. Life and play got in the way of programming, but the release does add some good features and fix some annoyances.

New Features:
[*]Victory points for LCU losses are counted
[*]Economic multipliers are read from the save file, supporting custom scenarios
[*]Support for larger pilot pool size
[*]Paratroop/cavalry notation on infantry units is now shown in LCU panel and LCU production panel
[*]Nation filter in Aircraft panel and Ships panel
[*]Additional details added for pilots in the Summary panel
[*]Ship withdrawal/return shown on ships
[*]Comments can be added to the witptracker.properties file (start the line with a hash (#) character)
[*]Device end date shown in Device panel (on upgrade everything shows as 0/0, but after reading a turn, it will be properly updated)
[*]CSV export of Resource panel information
[*]SigInt file import possible with two-day turn cycle games
[*]Ship panel added CV-related information, fuel/hex, cargo/fuel/hex, and filter for AK-t ships
[*]Base panel filter for bases with damage
[*]Ship Class panel added number of ships and ships-to-come counts, fuel/hex, cargo/fuel/hex, conversion types in details, grouped-types in filter
[*]Air Groups panel shows plane deficit/overage (active - max)
[*]TF Panel shows fuel usage/day
[*]Resources panel shows region and filter added for region
[*]Engine planning 18 months out
[*]LCU Panel shows packed/unpacked state and alert added when packed or unpacked
[*]EDIT: Ship movement shown in Map panel. Green squares are at-sea locations and green lines are drawn directly to connect them. Blue squares show in port locations.

Bugs Fixed:
[*]Proper handling of two-day turns for SigInt files
[*]Port, AF and fort expansion that was out of range for the database is fixed (shows as 101%)
[*]Support types from an LCU counted towards the base regardless of the LCU's operations mode
[*]Engineer count in the LCU panel corrected
[*]Pilot filter on Group only shows pilots that are active in a group
[*]Device type ELINT corrected
[*]Special sunk conditions corrected (e.g., hit obstruction, grounding, eaten by giant whale [:D])
[*]Air Group target fixed (needs to read a new turn to get corrected)

Known Issues:
[*]Ship Class Upgrades get confused when there are multiple of the same device in the same place
[*]Ship withdrawal alert may show too often
[*]Purchased LCUs with non-standard TOEs show database errors when they go back into the reinforcement queue (harmless, but annoying)
[*]Scenarios where units have a delay of 9999 are shown, but a filter should be added to hide them

In case you forgot, the release is available here: https://sites.google.com/site/witptracker/home

This release is also packaged with the latest pwsdll.dll file, so hopefully we'll never need to worry about that issue again.

And again, a special thanks to Michael M for his assistance deciphering things.

Enjoy!

Damian and Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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ny59giants
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RE: WitPTracker AE Release 1.9 Available!

Post by ny59giants »

Deleted...
[center]Image[/center]
floydg
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RE: WitPTracker AE Release 1.9 Available!

Post by floydg »

ORIGINAL: ny59giants

Deleted...

Fixed it anyhow...

[;)]
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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Historiker
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RE: WitPTracker AE Release 1.9 Available!

Post by Historiker »

Is there a way top rescue the database, if one has copied the new files over the old ones? [&:]

Alöso:
Would you mind adding an own "How to upgrade" point in the release area? I skipped the description above, as I was expecting the "how to upgrade" in the release description.
Note: database files (trackerdb files) for release 1.8, 1.7.1, 1.7, 1.6.1, 1.6, 1.5.1, 1.5, 1.4, 1.3 and 1.3.1 are compatible with this new release. When you start the program for the first time, you will see an "Upgrading WitPTracker AE database." message if you have a release earlier than 1.9 and then the program should start up normally.

Oh great! So copy the new files into the folder and it goes...

oh wait [:@]
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floydg
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RE: WitPTracker AE Release 1.9 Available!

Post by floydg »

ORIGINAL: Historiker

Is there a way top rescue the database, if one has copied the new files over the old ones? [&:]

Alöso:
Would you mind adding an own "How to upgrade" point in the release area? I skipped the description above, as I was expecting the "how to upgrade" in the release description.
Note: database files (trackerdb files) for release 1.8, 1.7.1, 1.7, 1.6.1, 1.6, 1.5.1, 1.5, 1.4, 1.3 and 1.3.1 are compatible with this new release. When you start the program for the first time, you will see an "Upgrading WitPTracker AE database." message if you have a release earlier than 1.9 and then the program should start up normally.

Oh great! So copy the new files into the folder and it goes...

oh wait [:@]

Yeah, that's it.

Or easier: just replace only the witptracker.jar file in your folder with the one from the new ZIP file.

Floyd
Delete the trackerdb.* files.
Copy the pwsdll.dll file from the game folder to the WitPTracker folder.
Try running the WitPTracker.bat again.
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