ORIGINAL: vicberg
ORIGINAL: Tophat1812
What in the world is fun about playing the soviet side with crazy Lvov pocket and Hq muling laid out in an almost idiots guide to screw the soviets in 41'? What?
Because the Soviets will recover if they don't make a mistake and be domininant by 42. Remember, Germans had enough juice in 42 to fight all the way to Stalingrad, far east side of the map. Can't happen in this game if the soviets don't make futher mistakes in 41. Not even close.
Tophat, Soviets players run away because of Lvov pocket. A fine and effective strategy. It's scary to think about what would happen to the Germans without Lvov, barring other changes to the game.
FYI, mules not only are unrealistic they swing the game in the favor of Germans in the right hands. I've been clear in all my frustrated posts today that I don't mule. Without muling and INCLUDING the Lvov pocket, it's extremely tough for the Germans. So much so, that game is frustration.
Indeed. I fairly agree with a number of Michael T's gripes and observations myself. And yes my frustrations have taken me from feeling this was an excellent game down to a good one.