Prospective buyer question

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

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EisenHammer
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RE: Prospective buyer question

Post by EisenHammer »


I suggest you should start a 1941 grand campaign scenario as the Germans. And then go into the info screen and from there go to the reinforcement/withdrawal schedule screen. Go to Feb 43 and tell me what do you see.
I'll bet you see nothing about the 6th army withdrawing. Why… because it does not happen. Look at the summer of 44 do you see all of Army group center being withdrawing… nope you do not, because it does not happen. Only historical withdrawals happen like moving units to Italy because the Allies invaded.
As far as I can tell
ORIGINAL: heliodorus04
The best examples are Stalingrad, of course - you lose those units whether or not Stalingrad happens.
is a lie
gradenko2k
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RE: Prospective buyer question

Post by gradenko2k »

Whatever its flaws, it's really quite hard to argue against WITE simply because there's nothing else like it on the market save the original War in Russia itself, and compared to that, WITE has far fewer balance issues and a much improved interface.
Aurelian
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RE: Prospective buyer question

Post by Aurelian »

ORIGINAL: EisenHammer


I suggest you should start a 1941 grand campaign scenario as the Germans. And then go into the info screen and from there go to the reinforcement/withdrawal schedule screen. Go to Feb 43 and tell me what do you see.
I'll bet you see nothing about the 6th army withdrawing. Why… because it does not happen. Look at the summer of 44 do you see all of Army group center being withdrawing… nope you do not, because it does not happen. Only historical withdrawals happen like moving units to Italy because the Allies invaded.
As far as I can tell
ORIGINAL: heliodorus04
The best examples are Stalingrad, of course - you lose those units whether or not Stalingrad happens.
is a lie


It is. IIRC, the developers already coverd that.

Doesn't stop the myth from popping up though.

But just to be sure, can he name the AAR in which the 6th Army disappeared even though Stalingrad didn't happen?
Watched a documentary on beavers. Best dam documentary I've ever seen.
usersatch
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RE: Prospective buyer question

Post by usersatch »

ORIGINAL: heliodorus04


The German player is forced to remove specific divisions (often based on historic timetables that reflect actual world war 2 combats that may not have happened in game, such as Totenkopf being withdrawn after Demjansk when the latter probably won't happen). The best examples are Stalingrad, of course - you lose those units whether or not Stalingrad happens.

I'm looking at the GC withdraw schedule and I dont see 6th Army being withdrawn.
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RCHarmon
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RE: Prospective buyer question

Post by RCHarmon »

94th infantry destroyed Stalingrad--- withdrawn 4/8/43
305th infantry destroyed Stalingrad 1/43--- withdrawn 3/4/43
3rd Motorized Infantry Division destroyed Stalingrad early 43--- withdrawn May 43
94th infantry destroyed Stalingrad--- withdrawn 4/43
XIV panzer corp destroyed Stalingrad--- withdrawn 4/43
29th Motorized Infantry Division destroyed Stalingrad---- withdrawn 5/43
60th Motorized Infantry Division destroyed Stalingrad---- withdrawn 5/43
297th infantry destroyed Stalingrad---- withdrawn 6/10
295th infantry destroyed Stalingrad---- withdrawn 7/15
71st infantry destroyed Stalingrad ----withdrawn 8/5/43
LI corp destroyed Stalingrad -----withdrawn


These units were destroyed at Stalingrad and withdrawn from the game at the above dates. The issue is that these units were not historically withdrawn, but reconstituted (rebuilt using the number, but very few if any of the original troops).
These units are lost to the Axis player not because they were sent west, but because they were destroyed. Not one of the above units (and 2 HQs)was "withdrawn" historically from the eastern front. The issue is a bit technical, but represents the argument being made.

A number of German divisions destroyed at Stalingrad are not "withdrawn" from the game. This includes all the panzer divisions even though the 16th panzer was rebuilt and did serve some time in Italy before returning to the eastern front.

From the Axis side those 2 HQs can be huge. In 1943 who wants to lose divisions in the face of a growing enemy?

Some may think it is a non issue, others think that it is. For me the issue is a bit technical and not a real big deal to me. I think that there are bigger fish to fry when it comes to what I would like to see changed. To each his own.

I wish they would allow the Axis player to construct certain HQs that would represent combat formations such as "Army Group Kempf". At times I feel quite constrained and would love to organize such a group for specific purposes. In dealing with my Soviet opponent my organization is all over the place dealing with all his threats and actual attacks.
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Meteor2
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RE: Prospective buyer question

Post by Meteor2 »

Heliodorus04: Good post !
I also think, that the forum is dying a little bit and maybe the reason for that is the expectation of the players, that no real impovement will
happened in this game any more. I was always a fan of 2by3 games from the very beginning, but with WitE (at the current stage) I am not very happy.
All the shortcomings, Heliodorus04 has mentioned, are often without plausibility. Again: The game sets the "history" for the game and not a scripted timelime deep
in the programm itself.
janh
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RE: Prospective buyer question

Post by janh »

ORIGINAL: RCH
These units were destroyed at Stalingrad and withdrawn from the game at the above dates. The issue is that these units were not historically withdrawn, but reconstituted (rebuilt using the number, but very few if any of the original troops).
These units are lost to the Axis player not because they were sent west, but because they were destroyed. Not one of the above units (and 2 HQs)was "withdrawn" historically from the eastern front. The issue is a bit technical, but represents the argument being made.

A number of German divisions destroyed at Stalingrad are not "withdrawn" from the game. This includes all the panzer divisions even though the 16th panzer was rebuilt and did serve some time in Italy before returning to the eastern front.

From the Axis side those 2 HQs can be huge. In 1943 who wants to lose divisions in the face of a growing enemy?

Some may think it is a non issue, others think that it is. For me the issue is a bit technical and not a real big deal to me. I think that there are bigger fish to fry when it comes to what I would like to see changed. To each his own.

I wish they would allow the Axis player to construct certain HQs that would represent combat formations such as "Army Group Kempf". At times I feel quite constrained and would love to organize such a group for specific purposes. In dealing with my Soviet opponent my organization is all over the place dealing with all his threats and actual attacks.

You probably have some points there that are worth considering. The issue with the reconstituted divisions has popped up a few times in the past, and if you think it over strictly logically, both options may have happened:

If you are doing well enough East by winter 42 that you won't loose a whole army destroyed, not only the (not re-)constituted formations would probably get different numbers (or be forwarded as reinforcements element-wise for other units), but one could also argue that not only the latter divisions would perhaps be employed elsewhere, but also that part of your Eastern divisions may also be subject to withdrawal. However, similarly you could make a case for the Eastern divisions staying, while only the new units struggle elsewhere.

Ideally I would have wished that they had retained something like the "Western/Southern" Front boxes, or even refined them in smaller sub sectors, and the players be given control over the newly constituting divisions: i.e. whether to rename them to a free(d) number, and whether to send them East, South, or West.

Then this debate wouldn't exist, but probably another. Anyway, let's see what the come up with in the new WitW, and whether they will be willing to refit that to WitE (perhaps in the framework of another commercial addon?).

Incidentially, you could make the same argument about "excess material" in the East, such as the high number of tanks in IdahoNYer's case. Irrespective whether the supply and fuel infrastructure could be adapted or sustained better due to the more successful fighting East, how much of that material would have been send West, or how much of the replacement material normally supposed to go East, would go West instead? If player ToE's of tanks and APCs are say >=90% across the board, should the production rate be redirected to Western pools and not be available to the player instead?
If the Axis player closes on the sudden-death conditions, should the Soviet side receive some extra Lend-and-Lease goods, reasoning that the Allies would have boosted deliveries in case of possible disaster?

Anyway, I can certainly say that even with these small issues, I still have a lot of fun with this game, and I would buy it again. I don't think you will be disappointed if you buy it, knowing what to expect.
DBeves
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RE: Prospective buyer question

Post by DBeves »

What an enormous load of cr*p. If the game will kill it for you with some withdrawels which are debatable, then by all means don't play. Just don't think, pretend or calim that you know anything of the game as you admit yourself that you haven't played. You don't even know, what the game is about.

And why dont you learn to read . I didnt say I havent played the game - I said I hadnt started a game proper - they are not the same thing at all which you would realize if you had at least one brain cell to call on. I picked on one example of an issue that isnt being addressed and is the result of a bad design decision - that is not the only issue I could point to. Even if you look at the people who support the game - there is a littany of issues even they admit to - which added as a whole make the game as poor as it is.

For 90 bucks - the air war alone is a disgrace and the game should never have been released with the state it was in. For 90 bucks I expected a game which simulated the war in the east in a proper way. this game fails to do so - your kind of mindless ignorant post does nothing to advance it to the point where it is.
sj80
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RE: Prospective buyer question

Post by sj80 »

Hey majur,
you've started the usual discussion. I wouldn't give too much attention to the negative arguments.
I would give more attention to the fun of playing this game. WITE provides me very much fun. Playing against the AI is nice but the real fun is playing against a good human. The game is definitly worth the money.
Check out the AAR forum, this is the best way to get an impression of the game.

sj80
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marjur
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RE: Prospective buyer question

Post by marjur »

Thanks for all your comments, guys. I think I'm getting the general picture... Sorry, I didn't realise my innocent question would open up Pandora's box.

I've got one more question, though--I've been playing TOAW so far and there are quite a lot of enthusiasts who make awesome unofficial scenarios for this game. How about this aspect of WitE? Is there a thriving user-made scenarios scene? Are there any user-made scenarios available at all, or is it just what comes with the game. Besides, I've been talking to some people on a different forum an they say that there are very few small scenarios included, good for beginners, most of them being rather big, campaign-like...? Is that true?
DBeves
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RE: Prospective buyer question

Post by DBeves »

ORIGINAL: EisenHammer


I suggest you should start a 1941 grand campaign scenario as the Germans. And then go into the info screen and from there go to the reinforcement/withdrawal schedule screen. Go to Feb 43 and tell me what do you see.
I'll bet you see nothing about the 6th army withdrawing. Why… because it does not happen. Look at the summer of 44 do you see all of Army group center being withdrawing… nope you do not, because it does not happen. Only historical withdrawals happen like moving units to Italy because the Allies invaded.
As far as I can tell
ORIGINAL: heliodorus04
The best examples are Stalingrad, of course - you lose those units whether or not Stalingrad happens.
is a lie

So of course I havent looked at this I suppose you are much cleverer than I am... the issue has already been answered in a different post - but the 94th division for example was never withdrawn from the eastern front - it was destroyed at stalingrad. A reconstituted division was sent to the med in 44. The simple fact is it is the people who defend this that are lying about the issue not helio. The division was reconstituted from manpower outside of the division. That is manpower that would have been available any way if the division hadnt been destroyed and part of the manpower that formed the reconstituted division actually came from outside the eastern front. That manpower would have been sent to the med under a different name if the 94th hadnt been destroyed. The simple fact is the division could be at full strength and been deployed in berlin the whole war until 43 - but it will still get withdrawn regardless of anything else that happens simply because a division with that name was dployed in the med at that time. People who cant see anything wrong with that are blind. The simple thing to have done would have given the german player the opportunity to deploy what he saw fit - within a requirement of a certain strenght. Obvious to me - and just bad design it wasnt done that way. So please - what exactly is the lie ?
DBeves
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RE: Prospective buyer question

Post by DBeves »

ORIGINAL: sj80

Hey majur,
you've started the usual discussion. I wouldn't give too much attention to the negative arguments.
I would give more attention to the fun of playing this game. WITE provides me very much fun. Playing against the AI is nice but the real fun is playing against a good human. The game is definitly worth the money.
Check out the AAR forum, this is the best way to get an impression of the game.

sj80
[:D] yes dont pay too much attention to the negative comments if you want to base your decision on a one sided argument. Really - thats quite the most ridiculous thing thats been said in the whole thread. He comes here to ask for opinions and your answer is that he should only listen to those who say the game is worth the money - seriously - why would he bother to ask the question in the first place if thats what he was looking for ?
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Fänrik Stål
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RE: Prospective buyer question

Post by Fänrik Stål »

There are the four GCs covering the entire map and starting at -41 to -44. The smaller scenarios vary in length between 3 to 20 turns and are typically covering the operations of one army group in the case of the germans, or one or a couple of fronts in the case of scenarios designed to be played as soviet. The game isn't really designed in a way that would make smaller scenarios meaningful.

For beginners, there is the Velikiye Luki scenario which is good for learning the mechanics of the game, and after that the various "Road to.." scenarios let you step up the difficulty.
"Släpp ingen djävul över bron!"
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KenchiSulla
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RE: Prospective buyer question

Post by KenchiSulla »

ORIGINAL: DBeves

ORIGINAL: EisenHammer


I suggest you should start a 1941 grand campaign scenario as the Germans. And then go into the info screen and from there go to the reinforcement/withdrawal schedule screen. Go to Feb 43 and tell me what do you see.
I'll bet you see nothing about the 6th army withdrawing. Why… because it does not happen. Look at the summer of 44 do you see all of Army group center being withdrawing… nope you do not, because it does not happen. Only historical withdrawals happen like moving units to Italy because the Allies invaded.
As far as I can tell
ORIGINAL: heliodorus04
The best examples are Stalingrad, of course - you lose those units whether or not Stalingrad happens.
is a lie

So of course I havent looked at this I suppose you are much cleverer than I am... the issue has already been answered in a different post - but the 94th division for example was never withdrawn from the eastern front - it was destroyed at stalingrad. A reconstituted division was sent to the med in 44. The simple fact is it is the people who defend this that are lying about the issue not helio. The division was reconstituted from manpower outside of the division. That is manpower that would have been available any way if the division hadnt been destroyed and part of the manpower that formed the reconstituted division actually came from outside the eastern front. That manpower would have been sent to the med under a different name if the 94th hadnt been destroyed. The simple fact is the division could be at full strength and been deployed in berlin the whole war until 43 - but it will still get withdrawn regardless of anything else that happens simply because a division with that name was dployed in the med at that time. People who cant see anything wrong with that are blind. The simple thing to have done would have given the german player the opportunity to deploy what he saw fit - within a requirement of a certain strenght. Obvious to me - and just bad design it wasnt done that way. So please - what exactly is the lie ?

Ok, what happens in game terms

Destroyed vs not Destroyed...

94th Destroyed:
Player loses manpower in division AND
Spawns in map and fills up untill min. TOE AND
Withdraws

94th not Destroyed:
Fills up untill min. TOE AND
Withdraws

Granted, you lose the division either way.. yes, you don't get to decide what withdraws...

THE GERMANS NEEDED TO WITHDRAW TROOPS (CADRES AND MANPOWER) TO THE WESTERN FRONT... Your fighting a two front war (with half of it simulated).

Think about this: WOULD THE GERMANS HAVE SENT MORE FORCES EAST IF THE SITUATION WAS RELATIVELY STABLE AND THE ALLIED ARMIES WERE RUNNING RAMPANT IN ITALY..

I do believe both sides should get the chance to make decisions on division TOEs.. Wouldn't it be fun to partially decide how your division mix would look?
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"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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KenchiSulla
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RE: Prospective buyer question

Post by KenchiSulla »

There are a few issues mentioned here that could be solved quite easily..

If you want to decide what withdraws and what does not... By all means, edit the withdrawl out...
AKA Cannonfodder

"It happened, therefore it can happen again: this is the core of what we have to say. It can happen, and it can happen everywhere.”
¯ Primo Levi, writer, holocaust survivor
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Emx77
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RE: Prospective buyer question

Post by Emx77 »

ORIGINAL: marjur

Thanks for all your comments, guys. I think I'm getting the general picture... Sorry, I didn't realise my innocent question would open up Pandora's box.

I've got one more question, though--I've been playing TOAW so far and there are quite a lot of enthusiasts who make awesome unofficial scenarios for this game. How about this aspect of WitE? Is there a thriving user-made scenarios scene? Are there any user-made scenarios available at all, or is it just what comes with the game. Besides, I've been talking to some people on a different forum an they say that there are very few small scenarios included, good for beginners, most of them being rather big, campaign-like...? Is that true?

There is official expansion pack with additional 10 smaller scenarios but you have to pay additional $15 for it. You can check Scenario Design and Modding forum section for unofficial scenarios but I'm afraid there is no as much scenario enthusiasts in WiTE community as it were in TOAW community.
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Joel Billings
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RE: Prospective buyer question

Post by Joel Billings »

As far as scenarios go, I think the main reason you don't see a lot of user made scenarios is because most player's attention is on the grand campaign, and creating scenarios is a major effort given the detail in the data in the game. There are some user made scenarios, but there are quite a few smaller scenarios available in the base game, and many more in the Don to the Danube expansion. My own opinion is that the game system works very well for Army Group sized scenarios that can last from 10-40 turns. My favorite for play against another human player is Drama on the Danube, but several of the Road to ... scenarios are very good against the AI, especially as a way to learn the game. If you played every non-campaign scenario once from both sides, in my opinion you would have gotten your money's worth out of the game and probably have played for hundreds of hours.

As you can tell by the discussion on the forum, there are some that believe we made some poor design decisions and because of this the game doesn't live up to their expectations. There are also many people that enjoy playing the game and either don't care about these design decisions or for whom they do not spoil their enjoyment of the game. I'm not sure how you can provide a demo of a game that has a 400 page manual that would allow a new player to both learn the game and appreciate what it has to offer, although I can understand the desire to have a demo. This game has enough going for it that some of the testers created a "boot camp" tutorial to go with the game, and after release, users created a wiki for it. Also, fans have translated the manual into French, Russian, Spanish, and Japanese, while Matrix translated it into German. For anyone to voluntarily translate a near 400 page manual, you know someone must like it. No game is perfect, and no game this complicated comes without controversial design decisions and compromises.

Here's the list of scenarios available:

1) Operation Barbarossa – 22 June 1941 – 3 December 1941
2) Road to Minsk – 22 June 1941 – 10 July 1941
3) Road to Smolensk – 22 June 1941 – 7 August 1941
4) Road to Kiev – 22 June 1941 – 28 August 1941
5) Road to Leningrad – 22 June 1941 – 15 October 1941
6) Road to Moscow - 22 June 1941 – 15 October 1941
7) Road to Leningrad - 22 June 1941 - 15 October 1941
8) Operation Typhoon – 30 September 1941 – 5 January 1942
9) Operation Blue – 27 June 1942 – 13 November 1942
10) Velikie Luki ’42 Tutorial – 8 November 1942 – 9 January 1943
11) Demjansk Pocket 1942 (editor tutorial) – 8 January 1942 – 22 April 1942
12) 1941-45 Campaign – 22 June 1942 – 1945
13) 1942-45 Campaign – 27 June 1942 – 1945
14) 1943-45 Campaign – 4 July 1943 – 1945
15) 1944-45 Campaign – 22 June 1944 – 1945
16) 1941-45 Campaign - Alt VC260 – 22 June 1944 – 1945

The Don to the Danube expansion adds the following scenarios:

1) Battle for Kharkov 1942 (12 May - 22 June 1942 - 6 turns)
2) Operation Sturgeon Catch 1942 (2 June - 3 August 1942 – 9 turns)
3) Case Blue – Phase I (28 June - 18 July 1942 - 3 turns)
4) Operation Uranus 1942 (19 November - 30 December 1942- 6 turns)
5) Operation Kutuzov-Rumyantsev (5 July - 29 August 1943 – 8 turns)
6) Cherkassy Pocket 1944 (24 January - 5 March 1944 – 6 turns)
7) Red Army Resurgent (19 November 1942 – 17 March 1943 – 17 turns)
8) Decision in the Ukraine (24 September 1943 – 4 May 1944 – 32 turns)
9) Retreat from Leningrad (22 June 1944 – 3 January 1945 – 28 turns)
10) Drama on the Danube (20 August 1944 – 5 May 1945 – 37 turns)
All understanding comes after the fact.
-- Soren Kierkegaard
Scook_99
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RE: Prospective buyer question

Post by Scook_99 »

Joel, if lightning strikes and I can come up with a demo idea, you will be the 1st to know :)

Scenarios are large in the eastern front, and generally everything you do there is go big, and lot of men will be involved. The one scenario I would really like to do is the Crimea, but that would probably daily turns, the map scale would need to change (more like 2km per hex), and unit size would be reminiscent to Avalon Hill's 'Longest Day', which is battalion/company sized units. I think it would be fun, but I *think* that would be outside what the editor can do. Not positive, but only so many hours in the day and the editor has to sit.
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