how far...?

The team behind the award-winning game Advanced Tactics is back with a new and improved game engine that focuses on the decisive early days of World War II! Decisive Campaigns: The Blitzkrieg from Warsaw to Paris is the first in an innovative series of operational World War II wargames that also include a strategic element. The Blitzkrieg from Warsaw to Paris simulates Germany’s military successes in Poland and France in 1939 and 1940 (including also a hypothetical “Sea Lion” invasion of Great Britain).

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jnpoint
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how far...?

Post by jnpoint »

I'm new to this game, and can't find information about a few things.

Is there a simple way to get an visually overview of the following:

- how far artillery shoot? or which hexes artillery covers?
- how many hexes air support covers? or where fighters provide support against air attack?



genehaynes
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Joined: Sun Dec 29, 2002 1:33 am

RE: how far...?

Post by genehaynes »

I'm pretty sure all types of artillery have a range of two hexes.

Selecting a fighter unit and clicking on the "recon" button displays the hexes in range of fighter cover. You can set the % of readiness at which the fighter will attempt an intercept (INTC=%, located next to the picture). The closer to your fighter's base the greater the chance of intercept.

If I'm wrong on any of this hopefully someone will correct me.
Harold251
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RE: how far...?

Post by Harold251 »

ORIGINAL: genehaynes
If I'm wrong on any of this hopefully someone will correct me.


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jnpoint
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RE: how far...?

Post by jnpoint »

So there isn't a colored overlay like the supply overlay, so I can see it all in a glance?! I have to click every single plane to see where I have air support, if I understand you correctly.
genehaynes
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RE: how far...?

Post by genehaynes »

You are correct, there is no color overlay that displays "overall" fighter cover.

Now, I am by no means an expert at this game, but I find that, playing the Germans in Case White and Case Yellow, fighter cover is not that important because your opposition doesn't have a lot of air power. If you're not playing the Germans I think the best you can do is base your "meager" fighter forces close to any objectives you want them to protect, set the INCP value and hope for the best:) Haven't progressed to the other scenarios, so I can't comment on them. For example, Operation Sea Lion may be a different story.

I'd be interested to hear some opinions from the folks who are much more knowledgable about the game than I.
Rosseau
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RE: how far...?

Post by Rosseau »

Same question here.

And while we're at it...what do the small red and white boxes with a number inside them mean during the combat results display? thanks
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jnpoint
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RE: how far...?

Post by jnpoint »

ORIGINAL: rosseau

Same question here.

And while we're at it...what do the small red and white boxes with a number inside them mean during the combat results display? thanks

the red boxes mean dead. The white..??
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Keunert
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RE: how far...?

Post by Keunert »

white means retreated, this shows the amount of units that had to give up their positions. in other words the white units indicate how much entrenchment was lost.
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