Allies: Marbakka (me!)
Japan: Texas_D
Scenario 2
1 Turn = 1 Day
House Rules:
- Allies only move Chinese troops and existent TFs on turn 1 / Japan does not hunt for carriers on turn 1 or 2
- No strategic bombing in China for the duration of the war
- No aircraft above 25000
- PP must be paid to move out of restricted areas
- No Thai troops to pass more than 3 hexes from their border
- Landings at bases only
About Me
I'm as green as can be. I picked up the game on Texas_D's recommendation a few weeks ago. I've gone about a month into an AI game, played the Coral Sea and Guadalcanal scenarios a couple of times, and slogged my way through most of the manual (still going), but that is about the extent of my experience with WitP. I love strategy games and history, so I forsee a long relationship with this game.
About This AAR
As I have slowly learned the basics of the game, the AARs on this forum have been tremendously helpful. However, I'm one of those people who learns best by getting in and doing it. My hope is that you more experienced folks can watch over my shoulder and tell me when I'm blundering.
I had thought to do a bit of creative writing in this AAR in the form of "letters" written home, but I decided against it for the time being because this first PBEM game needs to be about learning more than entertaining you folks. Maybe at some point in the future I'll join the ranks of "AAR Authors."
I will include a running timeline/summary in the second post of this thread (EDIT: Decided not to bother with this. The thread itself is a running timeline). I will also do my best to provide maps and screenshots to help you see what I'm seeing.
Texas_D has agreed not to read this AAR. Please respect his desire to play fair and don't go blabbing to him what you read in this thread. Thank you!