RHS 101 v 3 Test 4B: The fall of Zamboanga
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
RE: Pearl Damage
These DDs are build for surface action. note the torp tubes and lack of ASW.
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RE: Pearl Damage
Sid, how do u explain a Soc Seagull w/ a range of 10?
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RE: Chinese Navy
A look at the Chinese fleet: Sid said something about river supply being more effective than road supply.
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- Captain Cruft
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RE: Chinese Navy
I'll ask again ... Is this available for download please?
RE: Chinese Army...
Different OOB at Hong Kong. Probably more historical. I also note the chinese army is organized w/ all corps close to group HQs.
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RE: Resource/stone
Sid, what is the effect of a stone resource site?
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- Captain Cruft
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RE: Pearl
The PWHEX is nadged at that point.
RE: China supply
Is USSR a chinese supply source. If yes, then alot of china problems are solved.
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RE: Pearl Damage
ORIGINAL: bigred
These DDs are build for surface action. note the torp tubes and lack of ASW.
Somewhat typical of between the wars US design philosophy - some had more guns -
some even more torpedoes - but the invention of sonar and the US idea of bigger than
world standard DC was thought to be adequate for ASW. These ships fire three patterns -
typical of early ships with only a secondary ASW role - each containing big DC. The
effect of the pattern - as well as its probability of a hit - is statistically calculated. Japanese
destroyers are remarkably similar at this point - also with heavy gun and torpedo armament
and only three DC patterns - but they are smaller DC even less likely to damage. DC
attacks mostly will damage submarines - not kill them. Death comes from cumulative damage,
as a rule - although hitting a mine or being torpedoed or shelled on the surface will get it
done in one shot.
RE: allied industrial repair
Sid, question about allied industrial repair. Could you please explain why half the USA is damaged? At this rate i will have to turn off allied repair and selectively reactivate what I can afford.
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RE: Pearl Damage
ORIGINAL: bigred
Sid, how do u explain a Soc Seagull w/ a range of 10?
Well - you do see its transfer range is more than twice that?
Unlike most planes, the Seagul flies very low - and if it wants range - it can fly
with "ground effect" -
the champion is probably the Walrus - but there is a similar German plane on the Allied
side - the Russian Val - and the ancient E10 is very similar -
note in test game 4A I just had a clear case of an E10 spotting ships at night
a relic from before radar, it is designed to fly all night (from a CL) and track target ships
and I invented "night vision glasses" for it - but it is the first time I saw them work!
You have to look it up in Japanese Aircraft 1910-1941
Naval Institute Press
ISBN 1-55750-563-2
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RE: Pearl Damage
ORIGINAL: bigred
What is the mark 10 mod 11 ?
Good catch!
It is UNIQUE to this class.
Argonaut is a gigantic, specialized minelayer - and this mine is for her (alone).
It was beleived this kind of mine - paired with standard ones - would be very hard to sweep.
But it was NEVER used.
The Argunaut was converted to a transport - the very first upgrade does that - and you lose these
mines. It was decided to go with TT launched rather than special stern launched mines using
special tubes. I think it was a mistake - don't convert her - lay mines with her!
She participated in the famous Makin Island Raid as a sort of amphibious ship - with six inch guns!
RE: Pearl Damage
do you mean the sub warfare formula in this mod is different from regular AE?ORIGINAL: el cid again
ORIGINAL: bigred
These DDs are build for surface action. note the torp tubes and lack of ASW.
Somewhat typical of between the wars US design philosophy - some had more guns -
some even more torpedoes - but the invention of sonar and the US idea of bigger than
world standard DC was thought to be adequate for ASW. These ships fire three patterns -
typical of early ships with only a secondary ASW role - each containing big DC. The
effect of the pattern - as well as its probability of a hit - is statistically calculated. Japanese
destroyers are remarkably similar at this point - also with heavy gun and torpedo armament
and only three DC patterns - but they are smaller DC even less likely to damage. DC
attacks mostly will damage submarines - not kill them. Death comes from cumulative damage,
as a rule - although hitting a mine or being torpedoed or shelled on the surface will get it
done in one shot.