Officer Counters?

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

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heinrich55
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Joined: Mon May 31, 2004 5:56 am

Officer Counters?

Post by heinrich55 »

This game looks really nice and I confess I'm not familiar with it, other than having read some about it after seeing the announcement. I am very familiar with board games though, having spent a great deal of time with Avalon Hill titles and especially ASL.

Are individual officer counters depicted, as they were in ASL? I particularly enjoyed that part of SL/ASL.

Heinrich55
KEYSTONE07950
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RE: Officer Counters?

Post by KEYSTONE07950 »

In the board game, Command & Control is handled by AP's (Action Points) & CAP's (Command Action Points). There are no officer units.
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heinrich55
Posts: 353
Joined: Mon May 31, 2004 5:56 am

RE: Officer Counters?

Post by heinrich55 »

Ah, okay. Thanks for the info.
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junk2drive
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RE: Officer Counters?

Post by junk2drive »

Mad Russian and I were talking about this game and the turn off for him, and I suppose a lot of hard core gamers, is the lack of leaders.

Over at BGG I found this link to optional rules to add leaders to the board game.

http://www.boardgamegeek.com/filepage/5 ... e-with-coh

Will this be possible with the computer game?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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junk2drive
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RE: Officer Counters?

Post by junk2drive »

This is from the above linked pdf
I. Introduction:

One of the charms of the COH rules system is
how it balances simplicity with realism. It abstracts
the tactical proficiency of different armies into
Command Action Points ("CAPS") and the assorted
costs of different actions based upon the units
executing them. By doing so, it avoids clogging up the
rules with additional complexity. The use of CAPS
eliminates the need for "Leaders" that are present in
virtually every other tactical system (such as ASL,
ATS, and Combat Commander). Players who like this
simplicity and have no desire to change the game will
probably not want to use these optional rules.
However, those who like the use of leaders and
believe that the CAP system oversimplifies things will
probably want to try these rules. They add some
additional "color" and "personality" to the game and
an additional dose of flexibility.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Erik Rutins
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RE: Officer Counters?

Post by Erik Rutins »

Hi guys,

Leaders are not separate counters, but they are represents through Command Action Points, that determine where you want your leader(s) to focus their attention, and through some of the special action cards. The system works very well IMHO as a model of command and combat.

Regards,

- Erik
Erik Rutins
CEO, Matrix Games LLC


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