SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

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Mike29
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SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Mike29 »

Hi all!

As I just found first time playing for Soviet side construction value of RR Construction brigade is 43 (sappers have 15 - 20 as I remember). It cost 1 AP, build cost - zero! They do not use armaments (of course, they armed with shovels).

So, what I have to do is only spend all my AP each turn to build this cheat unit and assign 50 - 100 to each HQ. 500 000 in HQ does not look fine, but I get huge "Labour army" able to build 2 level fort each turn everywhere. I have 9 000 000 in August 1941, and poor vermacht stopped at Luga and Dnepr. I am happy as Soviet but please advice how to play for Germany then?

BR
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Flaviusx
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Flaviusx »

You might have a small problem getting replacements into your fighting units with all that manpower tied up. And getting your command issues sorted out since you spent all your APs on these units.

Anyways, this is old news. I'm building sappers now, RR brigades are yesterday's news.

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Wild
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Wild »

delete
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Flaviusx
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Flaviusx »

It doesn't need to be fixed. If the Soviet does this, he's only hurting himself, not the Axis.

One more thing: forts are capped at 1 level per turn. You can't build them any faster than that no matter what.


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mmarquo
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by mmarquo »

You pick yer poison. I wish someone would spend all of their APs on RR labor units, rather than...choosing good leaders, disbanding crap corps HQs, etc. I would be in Penza by winter.

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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Aurelian »

ORIGINAL: Flaviusx

You might have a small problem getting replacements into your fighting units with all that manpower tied up. And getting your command issues sorted out since you spent all your APs on these units.

Anyways, this is old news. I'm building sappers now, RR brigades are yesterday's news.


Sappers instead of RR brigades in 41 then?
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Flaviusx
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Flaviusx »

Put a few RR brigades in Fronts and STAVKA (mostly for rail repair later, and only secondarily for digging) but otherwise I'm back to sappers, 2 regiments per army.

And to anticipate a further bad idea: no, do not build 50 sapper regiments each and every turn.






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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Aurelian »

Ahhhh. Thanks!.
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Toby42 »

Wild will do anything to pick a fight with the Dev's....
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Aurelian »

ORIGINAL: Treale

Wild will do anything to pick a fight with the Dev's....

With anyone who doesn't see things his way really.
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by gradenko2k »

ORIGINAL: Wild
Yesterday's news[8|] Yeah,i guess that means it shouldn't be fixed. Unbelievable!!
Needs fixing? What? Fort construction is already quite slow, you need to spend APs on Forts AND on these guys to get the higher levels, and building a lot of RR brigades ties up men that could be issued rifles and tanks.
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76mm
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by 76mm »

[>:]
If this tactic is so effective, it would have been adopted from Day 1, before the Fort nerf. And who thinks Level 2 forts are worth anything? Oh, wait, those crafty Sovs could also put an FZ in every hex, too and, and...
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Farfarer61 »

I build a lot of RR Brigades ( 121 in a current PBEM game). When you finally advance west, it is gratifying to see the AI double this guys up on every rail line extend the net. Meanwhile the 2, then 3 NKPS are sent to main areas. Manpower issues? What manpower issues? Nearly 200,000 men are turn are reaching front line units.

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Mehring
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Mehring »

I make it a bit over 80 000 manpower net, added to your frontline.
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Farfarer61 »

The is a line "193217 meen added to front line units". Is this misleading then? Is there some sort of double counting or a divisor needed ? Thanks.
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by JAMiAM »

ORIGINAL: Farfarer

The is a line "193217 meen added to front line units". Is this misleading then? Is there some sort of double counting or a divisor needed ? Thanks.
The line right above it shows the amount that is coming out of the transit pool, and damaged components that were converted to destroyed. This should be subtracted from the added to front line units to get a better idea of the positive net flow into units. Better yet, you should be looking at the number further down in the logistics report that shows how many manpower were added to the national pool that turn from the manpower centers.
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Wild »

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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by gradenko2k »

That's all so general, though. How is this specific strategy of establishing a lot of RR Construction brigades supposedly overpowered and Soviet-biased, in the face of reduced fort building speed, capped fort levels outside of fortified regions and having thousands of men "locked" in non-combat roles?
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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by Flaviusx »

What this is, is an idiot check.

A lot of Axis players make a big deal about the Soviet freedom to build stuff. They forget that this freedom means the freedom to build the wrong stuff. You can lose games this way. Indeed a lot of games I've seen lost in 1942 are as a result of bad build choices.

The Axis is idiot proof and to that extent easier to play. You don't have to worry about these things.



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RE: SOVIET MEGA DIGGING! Construction value of RR Construction brigade.

Post by heliodorus04 »

ORIGINAL: Flaviusx

Put a few RR brigades in Fronts and STAVKA (mostly for rail repair later, and only secondarily for digging) but otherwise I'm back to sappers, 2 regiments per army.

And to anticipate a further bad idea: no, do not build 50 sapper regiments each and every turn.

So does the prophet Glanz give any reason to believe that the Soviet Union was capable in 1941 of training the most specialized type of combat-arms soldier at the scale and speed at which your preferred method requires? I'm just curious. We know how many T-34s they could produce. How many demolition-specialists and combat-bridge-builders could they legitimately train in a summer?
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