2012: Rise of Nations [CLOSED]
Moderator: Vic
- 82ndtrooper
- Posts: 1083
- Joined: Fri Dec 19, 2008 10:13 am
- Location: tennessee
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
ok I really like Honeycones avatar !!
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
82nd Airborne Division
Honorably Discharged Jul/80
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- Posts: 483
- Joined: Mon Feb 11, 2008 9:48 pm
- Contact:
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Turn to All3n.
Alliances are starting for form. Remember the alliance restrictions (ie the max of 4 players allowed in each alliance).
Kaliphate <---> Sun Empire
Kaliphate <---> Middle Kingdom
(Sun Empire and Middle Kingdom should ally, putting this alliance at 3.)
Sultinate <---> People's Republic
Soviets <---> The States
Still many nations unaligned.
Alliances are starting for form. Remember the alliance restrictions (ie the max of 4 players allowed in each alliance).
Kaliphate <---> Sun Empire
Kaliphate <---> Middle Kingdom
(Sun Empire and Middle Kingdom should ally, putting this alliance at 3.)
Sultinate <---> People's Republic
Soviets <---> The States
Still many nations unaligned.
Phil
aka SailingGuy
To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
aka SailingGuy
To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
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- Posts: 80
- Joined: Tue Dec 27, 2011 10:03 am
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Agreed.ORIGINAL: SailingGuy
Kaliphate <---> Sun Empire
Kaliphate <---> Middle Kingdom
(Sun Empire and Middle Kingdom should ally, putting this alliance at 3.)
Turn to 82ndTrooper.
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- Posts: 1824
- Joined: Mon Jan 16, 2006 4:11 pm
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Its over to you 82nd......
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- Posts: 1824
- Joined: Mon Jan 16, 2006 4:11 pm
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Over to CB.....
Yea,yea I got confused between the Sultinate and the Kalifate so to answer a players question the msg I had sent was meaningless,sorry about that.
I did screw up and delete the old turn as opposed to moving it into the old turn file on drop-box.
Yea,yea I got confused between the Sultinate and the Kalifate so to answer a players question the msg I had sent was meaningless,sorry about that.
I did screw up and delete the old turn as opposed to moving it into the old turn file on drop-box.
- 82ndtrooper
- Posts: 1083
- Joined: Fri Dec 19, 2008 10:13 am
- Location: tennessee
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
ok I am the states
states allied with soviets and nippon.
so nippon and the soviets need to ally also correct ?
that will give us a three person alliance.
states allied with soviets and nippon.
so nippon and the soviets need to ally also correct ?
that will give us a three person alliance.
HHC 302nd Engineer Battalion
82nd Airborne Division
Honorably Discharged Jul/80
82nd Airborne Division
Honorably Discharged Jul/80
-
- Posts: 483
- Joined: Mon Feb 11, 2008 9:48 pm
- Contact:
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Yep.ORIGINAL: 82ndtrooper
ok I am the states
states allied with soviets and nippon.
so nippon and the soviets need to ally also correct ?
that will give us a three person alliance.
Phil
aka SailingGuy
To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
aka SailingGuy
To his dog, every man is Napoleon; hence the constant popularity of dogs.
~Aldous Huxley
- HoneyCone701
- Posts: 11
- Joined: Sun Feb 05, 2012 2:35 am
- Contact:
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Turn done. Some negotiation may be in order with my neighbours.
HoneyCone701
i always prayed for a bike then i realised that thats not what gods for so i stole a bike and prayed for forgiveness
i always prayed for a bike then i realised that thats not what gods for so i stole a bike and prayed for forgiveness
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- Posts: 446
- Joined: Sun Nov 20, 2005 12:31 pm
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Previous message was from me. Logged as wrong name. Turn is to LB.
Furthermore, Carthage must be destroyed.
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- Posts: 446
- Joined: Sun Nov 20, 2005 12:31 pm
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
I'm not getting email updates, for some reason.
Furthermore, Carthage must be destroyed.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Turn done, to webizen We.
I am a bit confused about alliances.
Do all players in an alliance need to be allied to all others in it.
I.E I am allied with Sun Empire and Middle Kingdom, but Sun and Middle are not allied, do they have to be allies?
If a 3rd country wishes to allie to me, do they have to allie with the other two?
I am a bit confused about alliances.
Do all players in an alliance need to be allied to all others in it.
I.E I am allied with Sun Empire and Middle Kingdom, but Sun and Middle are not allied, do they have to be allies?
If a 3rd country wishes to allie to me, do they have to allie with the other two?
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- Posts: 1824
- Joined: Mon Jan 16, 2006 4:11 pm
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
LazyBoy what empire are you?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
The Kaliphate
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
ORIGINAL: LazyBoy
Turn done, to webizen We.
I am a bit confused about alliances.
Do all players in an alliance need to be allied to all others in it.
I.E I am allied with Sun Empire and Middle Kingdom, but Sun and Middle are not allied, do they have to be allies?
If a 3rd country wishes to allie to me, do they have to allie with the other two?
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
Tac2i (formerly webizen)
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Well I cannot be allied with everyone in the game. That's not going to work.
ORIGINAL: Webizen
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
Take this scenario into consideration:
Alliance A:
Player 1
Player 2
Player 3
Alliance B:
Player 4
Player 5
Player 6
Player 7 allies with Player 4 and Player 1.
By your rules, all countries in Alliance A must Ally with all countries in Alliance B.
At that point you might as well stop the game, because there can never be war.
Alliance A:
Player 1
Player 2
Player 3
Alliance B:
Player 4
Player 5
Player 6
Player 7 allies with Player 4 and Player 1.
By your rules, all countries in Alliance A must Ally with all countries in Alliance B.
At that point you might as well stop the game, because there can never be war.
ORIGINAL: Webizen
@all5n: Not sure that is true. I think you do have to ally with another member of your ally's alliance. See this post.
ORIGINAL: all5n
There is nothing in the rules about players in an alliance forcing 3rd party alliances.
i.e. when i ally with someone, i do not automatically have to ally with everyone they are allied with.
I might have inadvertently allied myself with countries from 2 major factions that formed over the last turn.
If i am not allowed to break alliances, and i must ally by association i will be allied with everyone.
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
@Allan: Player 7 should be aware of existing alliances and not ally with both Player 4 and Player 1. Player 7 has to make a choice. Admittedly, the house rules put it upon the players to stay up on who is allied with whom but that is something we all do in all of our games. The house rules are 1) no alliance can have more than 4 players, 2) each player within an alliance must ally with each of the other players of that alliance, and 3) once an alliance is formed, it cannot be dissolved except through surrender or total annihilation. In this game an alliance should not be thought of just as an alliance between two players but between 3 or 4 players. That alliance then basically performs as one team. At max, this game can only have 4 alliances (teams) with the current 13 players. One or two alliances are going to be short a player.
The above is my understanding of this game that Sailing Guy has organized.
The above is my understanding of this game that Sailing Guy has organized.
Tac2i (formerly webizen)
RE: 2012: Rise of Nations [RECRUITING PLAYERS]
My reading of the rules, is that the only restriction is you can have a maximum of 4 alliances.
So in my case I have 2 alliances, but the other 2 are not allied.
They can go to war and I can't intervene because I am allied to both.
This to me seems to work quite well, it gives diplomacy a roll in the game.
So in my case I have 2 alliances, but the other 2 are not allied.
They can go to war and I can't intervene because I am allied to both.
This to me seems to work quite well, it gives diplomacy a roll in the game.