Ten Reasons ...

Command Ops: Battles From The Bulge takes the highly acclaimed Airborne Assault engine back to the West Front for the crucial engagements during the Ardennes Offensive. Test your command skills in the fiery crucible of Airborne Assault’s “pausable continuous time” uber-realistic game engine. It's up to you to develop the strategy, issue the orders, set the pace, and try to win the laurels of victory in the cold, shadowy Ardennes.
Command Ops: Highway to the Reich brings us to the setting of one of the most epic and controversial battles of World War II: Operation Market-Garden, covering every major engagement along Hell’s Highway, from the surprise capture of Joe’s Bridge by the Irish Guards a week before the offensive to the final battles on “The Island” south of Arnhem.

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wodin
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RE: Ten Reasons ...

Post by wodin »

Great write up mate.

Your blog and here and RPS are the three things I check everyday.
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Remmes
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RE: Ten Reasons ...

Post by Remmes »

ORIGINAL: wodin
Your blog and here and RPS are the three things I check everyday.

I don't check his blog every day, but on a very regular basis. My fingers have been itching for a couple of days to buy the Command Ops titles, now it's even harder to resist.
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Fred98
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RE: Ten Reasons ...

Post by Fred98 »

Your blog mentions the feature “Attack At”. This of course was/(is) a feature of Battles from the Bulge released in May 2010 ( I have the game).

I have never figured out just how it works. Is “Attack At”
- The time the units begin their move to the FUP or;
- The time the units leave the FUP to commence the attack or;
- Some other time?


Joe
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RangerX3X
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RE: Ten Reasons ...

Post by RangerX3X »

I think you are referring to the "Assault At" option. When you issue an order to a unit, it will (after orders delay and force delay are taken into account) move to the forming-up point, reorganize and then launch the attack or probe.

The start time indicates when the forces will move out on their way to the forming-up point.

The “Assault At” time specifies the specific time you want them to leave the forming-up point and begin the assault phase of the attack on the objective – they would have already moved out before that time to make their way to the FUP.
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Real and Simulated Wars
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RE: Ten Reasons ...

Post by Real and Simulated Wars »

Thanks for reading, gents!
 
Hi wodin! How is going lately? [:)]
 
Sorry for the confusion regarding assaults. Ranger has clarified the issue perfectly.
 
Cheers,
 
JC
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wodin
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RE: Ten Reasons ...

Post by wodin »

Chelco it's going fine mate.

I would like to apologise over the TU review issue. Never wanted you to get grief over it. I'm a beta tester now on that game.
Real and Simulated Wars
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RE: Ten Reasons ...

Post by Real and Simulated Wars »

@Wodin
Whaaat? You are taking it too seriously, man. No need to apologize.

So you are beta-ing? Good for you. I'm using one of your mods now. :)

Cheers,

jjdenver
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RE: Ten Reasons ...

Post by jjdenver »

what is rps?
ORIGINAL: wodin

Great write up mate.

Your blog and here and RPS are the three things I check everyday.
AARS:
CEAW-BJR Mod 2009:
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AT-WW1:
tm.asp?m=1705427
AT-GPW:
tm.asp?m=1649732
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wodin
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RE: Ten Reasons ...

Post by wodin »

Rock Paper Shotgun...a PC gaming website..the best one out there.
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