1.04 The Wolf and the Bear (no Gids)

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gingerbread
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by gingerbread »

I don't see an Elite SS Division in Budapest. Is it hidden?
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: gingerbread

I don't see an Elite SS Division in Budapest. Is it hidden?

You mean so the Hungarians won't give up? Eh... I forgot about that... Not all that many Hungarians left though...
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 210. June 21 1945.

Overview of the front. Note the somewhat discomfiting Soviet advance in the Northern Hungarian plain. Withdrawals are the order of the day. At two hexes per turn, Berlin will just be held.

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Q-Ball
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Q-Ball »

I would pull everyone out of Romania; there is no point to holding that, not while the Soviets are approaching the Danube.

I see you have a garrison in Budapest now, to encourage the Hungarians to stay with the cause......necessary, now that Nyreghausa or whatever that town is has fallen

I would pull everyone down there back on the Danube now

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: Q-Ball

I would pull everyone out of Romania; there is no point to holding that, not while the Soviets are approaching the Danube.

If you ask the Hungarians, it's not Romania, it's Hungary [;)] But yeah, a great pullback down there is in the works.
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 211. June 28 1945.

The hero 291st Infantry Division beats back three Soviet assaults (with some help from the SS-reserves).

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

In Hungary the retreat from Trasylvania has turned into a scramble to regroup units to contain the Soviet breakthrough in the North. A couple of Soviet units are surrounded and a tank corps routed west of Nyiregyhasa.

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Edit: Spelling of Nyiregyhasa. [:D]
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 212. July 5 1945.

Nothing dramatic happening. Here is a shot of production. The manpower pool is rising again...

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Q-Ball
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Q-Ball »

Did you disband Artillery units? I would keep doing that, see if it helps.

What did you do with all the "Shell" divisions you got in 1945, that basically sprang out of the Fuhrer's mind?

I am thinking of Panzer Division Tatra and friends, plus all the static ones.

The Reich really went nuts with Division creation those last couple months of the real war......
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 213. July 12 1945.

A storm of angry Russians hit Army Group North!

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Map after German moves. Again, withdrawals are made in exposed sectors to keep down the possibility of Soviet deliberate atacks and breakthroughs. This tactic seems to keep down my losses. And I can afford to give the ground. There are about 35 hexes from the front to Berlin, and at 2 hexes per turn and 16 turns left I should make it! [&o]

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Flaviusx
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Flaviusx »

It's already July? Geeze, you've got a draw for sure, I don't see how he can get to Berlin in time. Not that I really count all this extra innings stuff after May. In my own mind, the war already ended with the US and Britain occupying Germany.

Seriously, though, perhaps the game length needs to be cut down by a few months. I feel very uncomfortable with stretching it out this long, the OBs and production go out the window, and the assumption that nothing offmap matters also becomes very shaky.

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

ORIGINAL: Flaviusx

Seriously, though, perhaps the game length needs to be cut down by a few months. I feel very uncomfortable with stretching it out this long, the OBs and production go out the window, and the assumption that nothing offmap matters also becomes very shaky.

I agree on that, I had the same thought! July or so should be enough.
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 214. July 19 1945.

Warsaw has fallen this turn, otherwise nothing dramatic happening. Here is a shot of losses, showing losses from the preceeding Soviet turn. About 2-1 in men, not good but I can live with it. In artillery and tanks it hurts more.

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Q-Ball
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Q-Ball »

If the war actually ran until July, the SS Division count would be somewhere in the 40s by now..........and there would be an additional 30 Panzer divisions in the reinforcement queue. Each with 1 tank!

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Michael T
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Michael T »

The game should end in May. I don't know where this October thing came from.
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Wuffer »

ORIGINAL: Q-Ball

If the war actually ran until July, the SS Division count would be somewhere in the 40s by now..........and there would be an additional 30 Panzer divisions in the reinforcement queue. Each with 1 tank!


yeah, we would see a goebbels', himmler's first, speer's etc., at this state of the war everyone want to have his own army.

@ Tarhunnas - hold on!! Forts and rivers should help.
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Encircled
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Encircled »

Notice Tarhunnas didn't say to who Warsaw had fallen too!

Its probably the French
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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

Turn 215. July 26 1945.

The front in the North turn 215. The withdrawal continues. Note the extensive fortification lines. I have plenty of AP and over 600k men in the manpower pool. If there are no rifles, they get spades instead [:D].

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Tarhunnas
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RE: 1.04 The Wolf and the Bear (no Gids)

Post by Tarhunnas »

OOB Turn 215.

I wonder a little about the 132 Italian aircraft still fighting. Volounteers from the Fiat factory? Fascist diehards? We will probably never know, but their support is appreciated.

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