New Public Beta 1.05.53 of WitE now Available!

Gary Grigsby’s War in the East: The German-Soviet War 1941-1945 is a turn-based World War II strategy game stretching across the entire Eastern Front. Gamers can engage in an epic campaign, including division-sized battles with realistic and historical terrain, weather, orders of battle, logistics and combat results.

The critically and fan-acclaimed Eastern Front mega-game Gary Grigsby’s War in the East just got bigger and better with Gary Grigsby’s War in the East: Don to the Danube! This expansion to the award-winning War in the East comes with a wide array of later war scenarios ranging from short but intense 6 turn bouts like the Battle for Kharkov (1942) to immense 37-turn engagements taking place across multiple nations like Drama on the Danube (Summer 1944 – Spring 1945).

Moderators: Joel Billings, elmo3, Sabre21

JamesM
Posts: 1024
Joined: Mon Aug 28, 2000 8:00 am
Location: QLD, Australia

RE: New Public Beta 1.05.53 of WitE now Available!

Post by JamesM »

I was trying to assign Level bomber and then fighter bomber to different airfields using the type selector in the assign screen.  I first deselected all and choose the type mentioned and I had trouble closing the window unless I selected a second group namely tactical bombers and then reopening the window and deselecting the second group.  Also it worked after just doing the normal method a couple of times (closing the window and reopening it).  I have not noticed this issue in previous versions.
User avatar
MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: New Public Beta 1.05.53 of WitE now Available!

Post by MarcA »

Next question, what has happened to the Germans opening air attacks? Previously from airfield bombing the Germans could achieve Soviet air craft kills of 3000+. Now with the latest patch the best I have been able to achieve in 3 attempts is 1700, the lowest was 1100. Bombing raids consisting of 50+ bombers and scoring no kills at all are not uncommon.

Why had the German opening air attacks been so heavily neutered. I believe actual losses for the 22 nd were 2000+ Soviet aircraft vs 90 axis aircraft.
Image
User avatar
tigercub
Posts: 2009
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: New Public Beta 1.05.53 of WitE now Available!

Post by tigercub »

great work now i will play the game after beening on hold for a very long time!

Tiger
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
Joel Billings
Posts: 33027
Joined: Wed Sep 20, 2000 8:00 am
Location: Santa Rosa, CA
Contact:

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Joel Billings »

Losses during airbase attacks have come down at least twice during the past few months. The most recent reduction was probably mostly due to the restriction on airfield attacks that the air group must have flown less than 1/3 of their available miles to fly the mission (this had been 1/2 before the recent change - other smaller changes probably had a minor impact here and there). There was always debate internally on what the appropriate loss numbers on turn 1 should be. A human player that knew what they were doing was usually able to kill more aircraft than the historical numbers. The AI, which isn't quite as smart, would kill less, but was still usually over the historical total. Of course there was always some price to using up your aircraft flying airfield attacks as you were limited in your ground support. We think the numbers that can be achieved on turn 1 are still in the right historical range, although there's no doubt debate on exactly what that number should be. We felt the reduction on turn 1 was ok, and wanted to further limit the problems that were being reported with the abuse of airbase attacks during the rest of the game.
All understanding comes after the fact.
-- Soren Kierkegaard
User avatar
MarcA
Posts: 1181
Joined: Wed Mar 02, 2005 12:04 pm
Location: England

RE: New Public Beta 1.05.53 of WitE now Available!

Post by MarcA »

ORIGINAL: Joel Billings

Losses during airbase attacks have come down at least twice during the past few months. The most recent reduction was probably mostly due to the restriction on airfield attacks that the air group must have flown less than 1/3 of their available miles to fly the mission (this had been 1/2 before the recent change - other smaller changes probably had a minor impact here and there). There was always debate internally on what the appropriate loss numbers on turn 1 should be. A human player that knew what they were doing was usually able to kill more aircraft than the historical numbers. The AI, which isn't quite as smart, would kill less, but was still usually over the historical total. Of course there was always some price to using up your aircraft flying airfield attacks as you were limited in your ground support. We think the numbers that can be achieved on turn 1 are still in the right historical range, although there's no doubt debate on exactly what that number should be. We felt the reduction on turn 1 was ok, and wanted to further limit the problems that were being reported with the abuse of airbase attacks during the rest of the game.

Thanks Joel, that explains it.
Image
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Redmarkus5 »

ORIGINAL: Joel Billings

Losses during airbase attacks have come down at least twice during the past few months. The most recent reduction was probably mostly due to the restriction on airfield attacks that the air group must have flown less than 1/3 of their available miles to fly the mission (this had been 1/2 before the recent change - other smaller changes probably had a minor impact here and there). There was always debate internally on what the appropriate loss numbers on turn 1 should be. A human player that knew what they were doing was usually able to kill more aircraft than the historical numbers. The AI, which isn't quite as smart, would kill less, but was still usually over the historical total. Of course there was always some price to using up your aircraft flying airfield attacks as you were limited in your ground support. We think the numbers that can be achieved on turn 1 are still in the right historical range, although there's no doubt debate on exactly what that number should be. We felt the reduction on turn 1 was ok, and wanted to further limit the problems that were being reported with the abuse of airbase attacks during the rest of the game.

I would have thought that the WiTP December 8 start would provide the obvious answer to this problem. Start the game on 23 June 1941 with the historical soviet losses on the ground already applied. Then there is no need for a complex set of calculations that attempt to replicate an anomaly - just abstract it.
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Redmarkus5
Posts: 4454
Joined: Sat Dec 01, 2007 1:59 pm
Location: 0.00

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Redmarkus5 »

Is there a plan to address the 'March madness' problem in the next release?
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

Is there a plan to address the 'March madness' problem in the next release?

Yes.

Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Flaviusx »

ORIGINAL: redmarkus4

I would have thought that the WiTP December 8 start would provide the obvious answer to this problem. Start the game on 23 June 1941 with the historical soviet losses on the ground already applied. Then there is no need for a complex set of calculations that attempt to replicate an anomaly - just abstract it.

This solution would make a lot of folks unhappy. They actually like to micromanage the Luftwaffe strikes and run up the score, it is practically its own minigame. (I'm one of these people who considers the whole air war a bother and am not fond of micromanaging it, but tastes vary.)
WitE Alpha Tester
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

Losses during airbase attacks have come down at least twice during the past few months.

Most significant reduction was due to the fix for bad loss counting. All these 6K losses shown in early versions were mostly virtual.
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

Start the game on 23 June 1941 with the historical soviet losses on the ground already applied.

This would be very interesting scenario worth of the huge historical research as in most cases it is a big unknown what were "historical" losses on "23 June 1941".
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
Flaviusx
Posts: 7732
Joined: Wed Sep 09, 2009 3:55 pm
Location: Southern California

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Flaviusx »

Pavel, even if we could pin down the numbers, odds are good that as many people would hate this as like it. There are some serious Luftwaffe junkies out there. [:D]
WitE Alpha Tester
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

I meant not only air losses, Flavio. These are not a big problem as it may seem. Condition of Red Army is much bigger problem.
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
krieger
Posts: 38
Joined: Thu Jan 13, 2011 12:17 am

RE: New Public Beta 1.05.53 of WitE now Available!

Post by krieger »

ORIGINAL: Helpless
1. Will the split now happen?

It should happen.

I had the previous version installed (1.05.45 I think) when I captured the 3 towns required for the split and it didn't happen the following turn. Then I looked for new updates and installed 1.05.53 and the split has taken place now after AI moved and a new turn started. Well, the only problem I see is that I think that the assigment of leaders is incorrect as List is attached to Army Group B (with 4.PzArmee and 6.Armee attached). I think Army Group A is the one going into the Caucasus historically. Also the morale of AG B is 50 or so now (it should be the opossite if AG A was the new HQ created). Whilem List commanded Armeegruppe A from the Artemovsk region and von Bock was soon reliefed of command of Armeegruppe B after argument with Führer about how best to encircle the Southwestern Front. von Weichss took command of AG B. This is about July 42. It's important cause later on AG A becomes AG south ukraine, etc.

Also, I was wondering if the game contemplates the arrival in early 43 of Army detachments Kempf or Hollidt to compensate the losses of 11.Armee and 6.Armee.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

Also the morale of AG B is 50 or so now (it should be the opossite if AG A was the new HQ created).

HQ morale is not used much. You can ignore it.

Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
krieger
Posts: 38
Joined: Thu Jan 13, 2011 12:17 am

RE: New Public Beta 1.05.53 of WitE now Available!

Post by krieger »

ORIGINAL: Helpless
Also the morale of AG B is 50 or so now (it should be the opossite if AG A was the new HQ created).

HQ morale is not used much. You can ignore it.


Then why not make it 70 at start (german NM in 1942)?. Anyhow I expect it to gravitate towards NM.
User avatar
Helpless
Posts: 15786
Joined: Fri Aug 27, 2004 3:12 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Helpless »

Then why not make it 70 at start (german NM in 1942)?

To increase the post count on the forum..
Pavel Zagzin
WITE/WITW/WITE-2 Development
User avatar
krieger
Posts: 38
Joined: Thu Jan 13, 2011 12:17 am

RE: New Public Beta 1.05.53 of WitE now Available!

Post by krieger »

That wasn't my point but if you like...
Tentpeg
Posts: 45
Joined: Fri Jan 06, 2012 5:42 pm

RE: New Public Beta 1.05.53 of WitE now Available!

Post by Tentpeg »

Helpless have you ever considered a career as a comedian?

Oh yeah, add another post to the forum count.
User avatar
DesertedFox
Posts: 375
Joined: Tue Aug 03, 2004 10:13 am

RE: New Public Beta 1.05.53 of WitE now Available!

Post by DesertedFox »

ORIGINAL: Flaviusx

ORIGINAL: redmarkus4

I would have thought that the WiTP December 8 start would provide the obvious answer to this problem. Start the game on 23 June 1941 with the historical soviet losses on the ground already applied. Then there is no need for a complex set of calculations that attempt to replicate an anomaly - just abstract it.

This solution would make a lot of folks unhappy. They actually like to micromanage the Luftwaffe strikes and run up the score, it is practically its own minigame. (I'm one of these people who considers the whole air war a bother and am not fond of micromanaging it, but tastes vary.)

+1

Ahmen Flav.[;)]

I like to play the Russians but will try the Germans soon against a friend. My biggest headache is having to micro airfield attacks first turn.
Post Reply

Return to “Gary Grigsby's War in the East Series”