[Agent] Beachead Terrain Mod

Please post here for questions and discussion about scenario, art and sound modding.

Moderator: doomtrader

Post Reply
User avatar
Magpius
Posts: 1679
Joined: Thu Sep 20, 2007 11:21 pm
Location: Melbourne, Australia

[Agent] Beachead Terrain Mod

Post by Magpius »

Having had ZERO luck with the scenario editor; its back to graphics.
Will be posting in here files, and csv information for all standard scenarios.
@Doom. Big request; please leave the eyecandie space at (11,9) I use that for the beach head terrain, and I want to keep the .csv code consistent across all scenarios.
Thanks.
Post Reply

Return to “Design and Modding”